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8 Video Game Tutorials That Played Cruel Tricks On Players
Australian Cinephile
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2 days ago
We're just trying to learn!
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00:00
From introducing you to an overview of the plot to outlining basic controls and gameplay,
00:04
tutorials are supposed to be the thing you trust. A more forgiving environment to learn the ropes,
00:09
before in From Software Games case you're then strangled by them. While most games are
00:13
content with giving players the space they need to brush up on their skills, there are some titles
00:17
which take full advantage of the player not realizing something unexpected is right around
00:22
the corner. I'm Scott from WhatCulture.com and these are 8 video game tutorials that played
00:26
cruel tricks on players. Number 8, Elden Ring. It's completely missable. As brutally difficult
00:32
as Elden Ring is, even the cruel and genius developers at From Software weren't heartless
00:37
enough to throw players into the lands between without a crash course in the basics. However,
00:41
getting to the tutorial in Elden Ring wasn't a straightforward task. In fact, so many players
00:46
missed the tutorial completely that From Software signposted it better in an update, shortly after
00:51
the game's release. Upon awakening in a cavern after being annihilated by the game's first boss,
00:56
players will see a ghostly figure sitting by a precipice. Previously, the game didn't inform
01:00
players that getting to the tutorial area required jumping into this hole that would otherwise spell
01:05
death in most games. Without being equipped with the fundamentals, players were wandering out into
01:10
the world less prepared than they should have been, only to then get flattened by the tree sentinel.
01:15
Number 7, Sheepdog and Wolf. Game over. A nostalgic gem that doesn't get as much recognition as it
01:20
deserves, Sheepdog and Wolf, also known as Looney Tunes Sheep Raider, is a puzzle game that sees players
01:25
take on the role of Ralph Wolf, as they figure out how to steal sheep from under the watch of Sam
01:30
Sheepdog. Players will spend most of their time sneaking around disguised as a bush and using
01:34
items to solve increasingly complex puzzles to stealthily snag their quarry. There's a lot to
01:39
learn, but thankfully a very polygonal Daffy Duck is there to assist. And after the cartoon duck whisks
01:45
Ralph to the set of the titular game show, it's time for the tutorial. Being a Looney Tunes game,
01:49
the start of this tutorial is one big gap. Players are greeted with three signs warning them not to
01:54
play, with the final one instructing players to cross the white line in front of them to begin.
01:59
Doing so instead results in a cutscene where Ralph is hit by an anvil, run over by a van,
02:04
and hit by a falling piano before you're then given a game over screen. Thankfully Daffy does
02:09
eventually come to your rescue and the real tutorial can begin.
02:12
Number 6, Prey. It's all a simulation. After players select which version of protagonist Morgan
02:18
you they'd like to play as, Prey opens in Morgan's apartment, with them ready to begin another day
02:23
of work. At this point players are free to poke around their home, inspect their computer, and
02:27
learn that they can pick up most objects. When players do decide it's time to take a helicopter
02:32
to work, they'll spend the proper portion of the tutorial participating in a series of tests.
02:36
Here you learn how to complete tasks like moving boxes out of a circle, hiding behind a chair,
02:41
jumping over a small obstacle, and completing a psychiatric assessment. However, interactions between
02:46
the observing scientists suggest that something isn't quite right, and when a mimic disguised
02:51
as the doctor's coffee cup ambushes him, Prey pulls out the rug from under your feet.
02:55
Morgan once again wakes up in their apartment, but this time things are different. It's revealed
03:00
that everything players have just experienced has been a simulation. In reality, players have been
03:05
part of an experiment on the Talos space station which has been overrun by aliens. All of this sets
03:10
up a grand mystery and it's up to you to uncover the truth.
03:14
5. Night Alone
03:16
You're just walking your dog. Night Alone is a creepy little indie horror gem that
03:21
sees players wandering around a ghost-infested Japanese neighbourhood in search of the protagonist's
03:26
sister when she doesn't come home one night. Gameplay is as minimalist as it gets. Armed only
03:31
with a flashlight which players can use to see the ghosts, you're limited to basic movement and item
03:35
interactions as you roam the night streets. Even with such a simple setup, this title still has a
03:40
tutorial with the express purpose of scarring you for life. Beginning innocently enough with a small
03:46
girl taking her adorable dog Poro home after their walk, it's here that you're shown how to walk,
03:51
run and tiptoe while making your way down the road. This section also teaches you how to interact
03:55
with objects when the girl spots a pebble. You naturally pick up the pebble and view it in your
04:00
inventory, but when trying to interact with it further, the girl throws the pebble onto the road.
04:04
Your dog Poro then chases after it and is immediately run over by a truck in a horrifically
04:09
shocking turn of events. 4. Dark Souls – The Surprise Boss
04:14
Answers down in the comments as to the cruelest trick a FromSoftware game has played on us as a
04:19
collective because I'm putting the Asylum Demon as one of the worst. Primarily because if this was
04:24
your first Souls game, it really effed you up for the rest of the series. When the player's freshly
04:28
created character escapes their cell in the Undead Asylum, messages on the ground teach you the
04:33
fundamentals like attacking and locking onto enemies. At this point you're only equipped
04:37
with a broken weapon but that's all that's needed for the enemies so far. As millions of us found
04:42
out though, stepping through a large door still with your broken weapon leads to being ambushed
04:46
by Dark Souls' first proper boss. Utterly unprepared mentally or through equipment, you literally have
04:52
to learn that the only way forward is to run right past the demon altogether. Whether you've figured
04:57
that out for yourself after 10 tries or we're told though, is something else entirely.
05:01
3. Dead Space 2 – The Necromorph Chase
05:05
Usually horror video games offer players a moment of relative safety at the beginning so they can
05:09
learn the controls and mechanics without any added stress getting in the way. Even Resident Evil
05:14
Village allowed Ethan to explore his house before he's ambushed by a horde of werewolves. Alongside
05:18
acting as tutorials, opening sections in horror games are likewise the perfect place for developers to
05:23
establish tone and start building suspense. However, one game that doesn't honour this unspoken grace
05:28
period is sci-fi horror masterpiece Dead Space 2. Taking place three years after the events of the
05:34
first game, the sequel opens with protagonist Isaac Clarke being released from an asylum on the sprawl
05:38
space station. However, before rescuer Franco can explain what's happening or release him from
05:43
his straitjacket, he's immediately killed by a necromorph right in front of you in grisly AF fashion.
05:49
Without a moment to digest anything about what's going on, players must helplessly flee from all
05:53
the swarming aliens, the button prompt to run being your only guidance on what to do. Ironically,
05:58
with a tutorial as unexpectedly nerve shredding as this, it has prepared you pretty well for what's to
06:03
come. Number 2 Blair Witch Screwing you over from the beginning
06:08
Developed by Bloober Team, Blair Witch sees players return to the eerie Black Hills Forest two years after
06:13
the spine-chilling events of the Blair Witch Project movie. Instead of being a student filmmaker though,
06:17
players take on the role of former police officer Ellis, who alongside his faithful canine sidekick
06:22
bullet, journeys into the woods in search of a missing child. It doesn't take long for Ellis'
06:27
experience to turn into a hellish nightmare though, as he becomes tormented by the malevolent witch
06:31
who calls this forest her home. During the tutorial, one of the first things the players encounter is a
06:36
wooden carving sitting on a fence. Being one of the first collectibles you can find, naturally you'll
06:41
want to examine everything you can get your hands on, especially during this part of the game,
06:45
when you're supposed to be exploring. However, this is a clever trick played by the developers.
06:50
Turns out the Blair Witch wants Ellis to collect these items, and curious players fell right into
06:55
her trap. Collecting any of the dolls, or falling for various other sneaky tricks across your playthrough,
07:00
actually locks you into the bad ending, where you're trapped in the forest for good.
07:04
And number 1 Bioshock Would You Kindly
07:07
The opening of acclaimed sci-fi horror shooter Bioshock sees protagonist Jack stumble upon a lighthouse in the
07:12
middle of the Atlantic Ocean after surviving a plane crash. Upon entering the structure and ascending
07:17
into the ocean's depths in a bathysphere, the protagonist and the player are introduced to
07:21
the dystopian underwater city of Rapture, where things appear to have gone very wrong.
07:26
When the player arrives in this ominous city, a friendly Irish voice asks if Jack would kindly
07:30
pick up the radio so they can talk. The voice introduces himself as Atlas, and courteously walks
07:35
Jack through the first part of the game, informing them about the basics of exploration and combat,
07:40
before tasking them with saving their family. Bioshock's tutorial section is like every other game,
07:45
however it's not until much later when players realise that they are the ones who have been
07:49
played this whole time. In one of the best twists in gaming set in motion across the tutorial,
07:54
it's later revealed that the phrase would you kindly wasn't Atlas being polite, but a trigger to
07:59
brainwatch the protagonist and you into doing their bidding in what became a legendary example of
08:04
analysing player agency.
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