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  • hace 2 semanas
Demo técnica de The Witcher 4 mostrada durante un evento oficial de Epic Games y Unreal Engine 5. La demo corre en una PlayStation 5 estándar, con ray tracing, a 4K y 60 FPS.
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00:35Sleep, Izzy, the ploughing, plunker.
00:39Break me pearlies on this blasted pit-ridden tract.
00:49...
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06:37En order to achieve gorgeous foliage density everywhere,
06:41while still being memory efficient, fast to render,
06:44we believed that a new idea was needed.
06:46So instead of the same card approach
06:49we've been using for the past 20 years,
06:51artists should be free to take a nanite approach to foliage,
06:54modeling every single leaf and pine needle.
06:58And the old LOD tricks of the past,
07:00they needed a complete rethink.
07:02And in their place, it's a new adaptive voxel representation
07:06in nanite.
07:07It's volumetric, it's fully 3D, it is super fast to render.
07:12And these dense clusters of triangles turn into these cubes,
07:15which at a distance they're no larger than a pixel,
07:17and they react to the changing light of our dynamic sun
07:20and our shadows, and they allow artists to render
07:23whatever amount of foliage is needed
07:25to achieve their vision without compromise.
07:28And no compromise means how ambitious we are
07:31when it comes to bringing our vision to life
07:34with incredible visuals.
07:36But more than that, together with Epic,
07:38we created faster whales throughout the world.
07:40We can now bring in more content more quickly
07:43for the smoothest possible experience
07:45as we fly down to catch up with Siri.
07:49Welcome to Valgrist.
08:02So Valgrist is a port town, a hub for fishing, trade, and mining.
08:07It's one of those places where you can meet shady characters
08:11or overhear gossip from other lands.
08:14It's also where Cui took on her current contract.
08:17Hi-tech, let's leave Kelpie here and explore the marketplace and food.
08:23I'm so excited we can finally show you some of this stuff.
08:29Let's see what Valgrist has to offer.
08:32Ah, bugger, not her again.
08:34Guys, notice how responsive the world is.
09:01Character actions directly affect what happens around you. Sometimes even setting off chain reactions. Everything is working together.
09:19Or look at this poor gentleman being taught how to fly by an angry innkeeper.
09:24That's what happens when you cheat at Gwen.
09:31Okay, so this is the guy who gave the series his own. Like you probably suspect he has his own agenda in all of this.
10:01Ah, witcheress. What news of my wagons? No eternity is taking that damn salt to arrive.
10:09I found them. And, well, suffice to say, they'll not reach you.
10:17As for the salt, I found not one speck. I presume this comes as no surprise to you.
10:24Now, now. Kabir's smuggling trade is of no concern to me.
10:30Shush, shush, shush.
10:32The manticore that flattened your cart and devoured your men? Quite the opposite.
10:38Manticore? No, no. Them winged hellspawn dwell in the arsehead of Creighton. Not here.
10:46While Ciri decides what to do about that merchant, let's take a look at the character technology that powers this marketplace.
10:53Why don't we listen in on these fishmongers? They're selling their wares, chatting up customers.
10:58Hey!
11:13And there is tons of tech to play here. Even in this simple market stall.
11:17MetaHuman tools, improved Unreal smart objects, chaos cloth, and more.
11:22Yeah, and all of this exists to make sure that the gap in quality between Ciri and NPCs is as small as possible.
11:30Yeah, and closing that gap, it's not just about fidelity, right, but also authenticity.
11:35They should react to changes in the world around them.
11:39But the prisoner in pillar isn't exciting enough for Wildress.
11:44Let's grab everyone's attention with the circus.
11:52But the great performance deserves a huge crowd though. Let's crank it up.
12:09So you are seeing tons of optimizations here to many of Unreal's systems,
12:14including an entirely new Unreal animation framework, allowing us to fit easily in our 60 FPS budget,
12:21not just in rendering, but also with room to spare on the game thread.
12:26Over 300 animated skeletal mesh agents all going about their business.
12:31And the whole point is to leave breathing room for developers like you
12:35to introduce the gameplay and the systems that your players expect,
12:39empowering you to make your worlds come to life without Unreal standing in your way.
12:44You are right. That's the open-world RPG that we are making.
12:48But before we wrap up, how about one final check-in with Ciri?
12:58We are making this game to be the most immersive and ambitious open-world Witcher game ever.
13:04And we are making this a reality thanks to our work on Unreal with the team at Epic.
13:11I think what we are doing together is going to bring in a new generation of open-world RPGs,
13:17and I'm so proud of what we accomplished so far.
13:20We are too.
13:24So we're almost done, but before we go, here's a small gift for all Witcher fans.
13:28A first look at Lan Exeter.
13:33Onward, Kelvin. We've worked for you.
13:58This is a little bit different.
13:59So, you are very happy to be able to take the most part of the manual.
14:01And if you are just takie new, just all of us.
14:04It's a little bit different.
14:05We are just one of those people, you know.
14:07There's nothing more.
14:08It's always about to stop and reach.
14:10It's been a bit different.
14:11I think this has been to stop all the time.
14:12Because of these people, you know,
14:13you are going to have to keep a lot of the time.
14:15But when you are just running into the future,
14:18you know, are going to get faster and faster,
14:21you are going to get better,
14:22you're going to get better?
14:23So, you know the way to go.
14:24I think this is not going to take that.
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