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00:00What I love most about gaming is how it never stops evolving, not just in how we play, but in how deeply we experience the worlds we step into.
00:11Earlier this year at Computex, I shared a glimpse of that future with FSR Redstone, our next-generation suite of neural rendering technologies.
00:20And today, that future is here.
00:23FSR Redstone gives developers new tools to create and players experiences that feel richer, more alive.
00:30And more immersive.
00:31We'll have more than 200 games supporting our ML Power Upscaler by the end of this year, delivering near-native image quality from lower-resolution frames in real-time.
00:40But this is just the beginning.
00:42There's so much more ahead, and we're excited to see how developers and players bring these technologies to life.
00:49We took a hard look at the modern graphics pipeline and asked the simple question, where can machine learning truly transform the gaming experience?
00:59That question led us to create three new technologies, joining our ML Upscaling as part of the FSR Redstone family.
01:08Ray-traced lighting is stunning, but incredibly demanding.
01:12Modern games spend a huge amount of time calculating rays bouncing around complex scenes, so we reimagined that process from the ground up.
01:20FSR Radiance Caching is a real-time, neural network-driven system that transforms how ray-traced lighting is computed.
01:26Think of it as lighting intelligence built directly into the engine.
01:31Instead of recalculating every single ray, Radiance Caching learns in real-time, recognizing lighting patterns, predicting behavior, and reusing information with incredible efficiency.
01:42The result?
01:44Beautiful, realistic lighting at a fraction of the cost.
01:47Next, we're proud to partner with Fat Shark, creators of Warhammer 40,000 Darktide, to showcase the first implementation of ray-traced caching, bringing richer, beautiful lighting to every environment.
01:59You'll see this technology rolling up in games next year, and it's set to redefine cinematic fidelity in real-time experiences.
02:06Next, we focus on improving ray-traced detail, especially in scenes that are upscaled, where traditional denoisers often blur or lose fine information.
02:16FSR Ray Regeneration is our ML-Powered solution to restore detail in ray-traced effects.
02:22Using neural networks trained on low-sample frames, it reconstructs what the final image should look like, delivering crisp reflections, clean shadows, and more lifelike surfaces.
02:33Every frame feels more alive.
02:36You can see this tech in action right now in Call of Duty Black Ops 7, where it delivers ultra-realistic lighting and fast-paced gameplay, with many of next year's top games in development now.
02:47With Ray Regeneration, we're enabling higher-quality ray-tracing at higher performance, and this is just the start.
02:54Let's hear from my good friend Matt Booty from Microsoft to share his experience with FSR Redstone.
03:00Thanks, Jack!
03:01Hi everyone, I'm Matt Booty, President of Game Content and Studios at Xbox, and in my role, I have the honor of working with some of the greatest artists, creatives, and technical directors in the world.
03:13We have a long history with AMD, from our ambitious hardware plans to how our teams are working together today to deliver the best-in-class experience for our players in games like Call of Duty.
03:27Real-Time Ray Tracing enables high-fidelity, realistic, cinematic reflections, yet for many games, the runtime cost is prohibitive.
03:38FSR Redstone helps change that.
03:41We've been working very closely with AMD to co-develop FSR Ray Regeneration to achieve a material improvement in real-time ray tracing.
03:51I'm pleased to say that Call of Duty Black Ops 7 is the first game ever to showcase this visual-enhancing technology.
04:00Additionally, with today's Redstone launch driver, FSR Frame Generation is also now available for players running Call of Duty Black Ops 7 on AMD's 9000 Series graphics cards.
04:13These ML technologies help our teams achieve higher-fidelity visuals while delivering the great feel and high performance that Call of Duty is known for.
04:23Our work on FSR Redstone is just one example of what this partnership is unlocking today, and our teams can't wait to share more of what our collaboration with AMD will unlock in the future across games and our next-generation hardware.
04:39Thanks, and back to you, Jack.
04:41Thanks, Matt. It's been incredible working with your team, and I'm so grateful for our partnership.
04:48Our next major upgrade builds on a foundation we introduced with FSR 3, analytical frame generation powered by deterministic algorithms.
04:57It set the stage. It proved how dramatically smooth motion can redefine gameplay, and it showed just how transformative frame generation can be.
05:05Now we're taking it even further.
05:08Our new ML-based frame generation uses an advanced neural network trained on some of the most challenging scenarios in modern gaming, from high-speed racers to chaotic battlefields.
05:20The result? Motion that's not just smoother, but truly seamless.
05:25In this example from F125, on the left, our original analytical model.
05:30Notice the ghosting around the tire at high speed.
05:34On the right, the new ML version, crisp, clear, fluid, preserving every nuance of speed and motion.
05:42This is what next-gen frame generation looks like, and you can see it for yourself in over 40 games by the end of this year.
05:49And that's the beauty of FSR. It keeps getting smarter, so your games keep getting better.
05:55When you piece all these innovations together, the result is nothing short of extraordinary.
06:01Higher performance without sacrificing image quality, giving you the freedom to push your hardware further.
06:07For example, with Redstone enabled, you'll be over four times faster in Call of Duty Black Ops 7, and over three times faster in F125.
06:16Just turn on FSR Redstone and feel the difference.
06:21Let's hear from Ian Flapp from Codemasters, the makers of F1 who are working with FSR Redstone.
06:28Thanks, Jack. Hi, I'm Ian Flapp, Studio Head at EA Codemasters Birmingham.
06:33My role is supporting the team in creating the most authentic and exciting F1 racing experience for players around the world.
06:39We share AMD's passion for innovation, and that's why we've teamed up to bring some incredible tech to F125.
06:45Our goal was simple. Make F125 look true to life with amazing performance.
06:50And to achieve that, we implemented AMD's FSR Redstone, including machine learning, powered upscaling and frame generation technologies.
06:58These features boost image quality and performance, so you get stunning visuals at higher frame rates, without sacrificing your favourite detail settings.
07:07Thanks for the optimisation on our Ego Engine, and the power of the Radeon 9000 series GPUs, F125 feels smooth, responsive and absolutely breathtaking, every lap, every turn.
07:18You can try FSR upscaling and frame generation in F125 today, and we're not stopping here.
07:24Electronic Arts and Codemasters will continue our partnership with AMD to push image quality and performance even further.
07:31We are thrilled to be bringing additional FSR Redstone technologies to the Ego Engine in the future.
07:37Thank you, Ian. It's exciting to bring together our long-standing partnership with EA and Codemasters, alongside our global F1 collaborations.
07:46For me, FSR Redstone is what I love most about this industry, working with incredibly talented teams to build technology that really moves gaming forward.
07:56None of this happens without the developers, engineers and partners who bring their creativity and trust to these ideas.
08:02It gives developers more room to create, and it gives players experiences that feel better in all the ways that matter.
08:09I'm proud of what we've accomplished together, and even more grateful to the teams pushing us to keep improving.
08:15There's so much more ahead, and we're excited to take those steps side by side.
08:20Thank you for spending the time with us today, and thank you for being part of this journey.
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08:47Thank you, ladies and gentlemen.
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08:49Thank you very much, everyone.
08:50Thank you.
08:51Thank you.
09:01Thank you for joining us today.
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