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Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one’s backing down. Join the competition and race side by side with fearless drivers, ready to risk everything to chase what they believe in. Follow their intertwining stories as they fight for their lives in a brutal showdown led by a mysterious master.

A unique style
A universe dripping with anime aesthetics and futuristic vibes is ready to host the most lethal races. Step into a neon-lit world and speed across tracks where the adrenaline is always high!

One driver, one car
Cars aren’t just vehicles, they are personal statements. Each one is crafted to reflect the spirit of its driver: their past, their beliefs and their purpose. So get ready for bold silhouettes, aggressive builds, and the most extreme car designs, all fine-tuned and customized for speed, attitude and pure action!

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Transcript
00:00Screamer
00:14Screamer is an arcade racing game fueled by brand new gameplay mechanics.
00:19One of them is the eco.
00:21The eco is a system that allows players to gain two different types of energy.
00:26One of them we call the Sink and the other we call the Entropy.
00:30Sink is the main one and can be gained by doing different action throughout the race.
00:36For example, you can gain it by staying in the slipstream of an opponent
00:41or you can gain it passively throughout the race.
00:44There are also characters that have abilities that tweak or add new ways to interact with Sink.
00:51But the most important action that the player can do to gain Sink is performing an active shift.
00:57Active shift is a simple but very effective mechanic.
01:01Because when the RPM of the engine is reaching a critical threshold,
01:06you can tap a button and engage the upshift.
01:11Doing so has a connection with the story and the overall idea
01:16because you are in groove with the race and with your car.
01:20So you get the most out of it, getting a slight push from the engine
01:25but also critically again in the Sink.
01:29So active shifting needs a little concentration
01:33but gets you a great reward in building up the Sink throughout the race.
01:38The main action that you can perform when you have enough Sink is the boost.
01:44The boost is a very traditional action in any arcade racer
01:48but in Screamer we try to put our own twist on it.
01:51Basically, boost is performed by releasing the button at a certain time.
01:57But if you release it at the perfect time, you can get what we call a perfect boost.
02:03And the perfect boost gives you an additional force for the car which goes faster
02:09and also lasts a little bit longer.
02:12So boost is very important throughout the entire race.
02:15But boost is not the only thing that you can do when you have enough Sink.
02:20Shielding is the other way to use the Sink resource.
02:24Because a Screamer blends the racing part and the fighting part seamlessly.
02:29So to try to win the races and prevail is key to be able to protect yourself from the other attacks.
02:36So when you see the on-screen alert, you can decide to use Sink to activate the shield,
02:42protect yourself for a brief amount of time and be basically invulnerable.
02:47But all the actions you do, both boosting and shielding,
02:51will use Sink and at the same time build up the other key resource, that is the Entropy.
02:58When you perform actions that use Sink, you gain Entropy.
03:02And Entropy is the energy that fuels the fighting part of the system.
03:08The first action that you can perform is called Strike.
03:11And Strike gives you a short but very powerful burst of speed.
03:16If you hit another vehicle when you use a Strike, you make it explode and perform what we call a KO.
03:23Which is very powerful. It gains you energy and also a position.
03:27But another thing that you can do if you decide to keep the Entropy instead of spending it for a Strike,
03:33is use the ultimate ability, the Overdrive.
03:37The Overdrive.
03:38The Overdrive is the ultimate weapon in Screamer.
03:41So you can decide to save the full Entropy bar and use it completely to enter the Overdrive state.
03:48There, you'll be much faster.
03:51You'll have the shield engaged for a brief amount of time.
03:55And whenever you touch an opponent, you'll KO them immediately.
04:00But be careful.
04:01When the shield fades out, you'll be still very fast, but you'll be vulnerable.
04:07And if you touch the walls, you'll explode.
04:09It's a very powerful tool to be used very carefully and very skillfully.
04:14We've been talking a lot about fighting and KO's, but don't be afraid.
04:19When you get KO'd, you don't restart from still, but you restart in motion thanks to the ecosystem.
04:25So you'll be able to rejoin the competition and stay into the groove and fight for the lead.
04:30So when you take into consideration all these gameplay mechanics, you can easily imagine that each race in Screamer can be very unique.
04:39And on top of that, you have to consider for the differences in character abilities and also the differences in vehicle handling.
04:47So I think we can fairly say that there's quite the evolution in each race.
04:52Yes, and races evolved throughout the laps because at the very beginning, you have no sync and no entropy.
04:59But then you'll start to build the sync and use it.
05:04But how to use it to be faster and to protect yourself with the shield?
05:09And then you build entropy, but choices again.
05:12Should you use it for strike or save it for overdrive?
05:15So there's a lot of different strategies you can use to really be prevailing into the races.
05:22And there's a lot of evolution from the beginning to the end.
05:25And now we are talking, thinking about the single player part of the game, so racing against the AI.
05:31But we can assure you that the experience of the game gets turned up to 11 when you go online and race with your friend in a team.
05:41You have the same game again.
05:43You have the same game as the game gets turned up to 11 when you go online and race with your friend in a team.
05:48PlayStation.
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