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The 10 HARDEST Levels from NES Games
MojoPlays
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2 days ago
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Fun
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00:00
Welcome to MojoPlays and today we're counting down our picks for the 10 hardest
00:14
levels from the NES that will truly test your gaming skills.
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Before we begin, we publish new content all week long,
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so be sure to subscribe and ring the bell to be notified about our latest videos.
00:34
Springfield Museum of Natural History, The Simpsons, Bart vs. The Space Mutants.
00:44
Bart's goal is simple enough in this maniacal museum,
00:48
obtain all of the exit signs strewn about by the nefarious space mutants. Ah, but doing so
00:53
is a whole different story indeed. This super unique level sees Bart moving from section to
00:59
section in the museum, avoiding mutants disguised as guards, security lasers, snakes, monkeys,
01:05
and of course some dastardly platforming sections. Oh, and let's not forget the random hazards that
01:11
pop up to send Bart back to the start. Make sure you get every dart gun that you can in order to
01:16
hoover up those exit signs and make it through this tough as nails museum of miscreants.
01:28
Death Mountain, Zelda 2, The Adventure of Link.
01:30
Apart from being an odd duck of a Zelda game, The Adventure of Link is chock full of maze-like
01:44
areas and challenging baddies. One look at the overworld map of the Death Mountain area clearly
01:50
lays out how confusing this section of the game is, unless you happen to know exactly where to go.
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Each of the Death Mountain areas you enter are littered with tough monsters who
02:00
often take multiple hits to defeat, and different strategies for Link to employ in order to come
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out as the victor, all while you search for important items needed to progress the game.
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Fortunately, Link can level up and become a bit stronger,
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which certainly helps when venturing through Death Mountain's many hazards.
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World C3, Super Mario Bros. The Lost Levels.
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Dare we say that The Lost Levels World C3 is the hardest 2D Mario level out there?
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Perhaps so. Despite this level's brevity, it's insanely punishing.
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Very few platforms combined with powerful wind, and myriad enemies equals pure platforming chaos for
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Mario. You can swiftly make it through this level by using the aforementioned wind. However,
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as you soar through the sky above via the wind gusts and off the screen, you have no idea where you
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actually are in the level, apart from the general camera placement. Trying to land on the platforms
03:00
and then run into the wind gusts over the bottomless abyss requires the utmost skill and precision. Best of luck.
03:06
I mean, come on, it's Contra. Of course it's hard, we all know that. However,
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nothing can really prepare you for the sheer gauntlet of punishment that is the game's 8th stage,
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Aliens Lair. If the electric ball attacks fired at you from the gaping maws of the aliens embedded in
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the walls, floors, and ceilings don't get you, then the sheer relentlessness of the alien bombardment
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at the end of the stage certainly will. Contending with that giant fleshy alien organ thing as it
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spews out countless aliens is enough to test any Contra player, even those with run and gun gaming skills.
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Stage 6-2 Ninja Gaiden. The Ninja Gaiden series is well known for its highly challenging gameplay
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scenarios. This point is very, very evident in the 1988 game, especially once you venture to stage 6-2,
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which feels like a real difficulty spike in the game. Broken up into multiple layers, accessed via
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wall jumping and ladders, Stage 6-2 is here to test your ninja skills. Now, the platforming itself isn't
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all that bad here, but the enemies, oh my goodness, they are fast, ferocious, and non-stop. Knowing which
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ones to attack and which ones to parkour over and around, along with plenty of ninja speed of course,
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will ensure you hopefully at least make it to stage 6-3. Area 8, Blaster Master.
05:02
This labyrinth of vibrant neon colors and all-consuming death is not for the faint of heart.
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Blaster Master is a tough game all around, but Area 8 really ups the difficulty ante.
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The maze-like level layout and plethora of baddies that seemingly crop up out of nowhere are ready to
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send you to your demise. Navigating the walls, ceilings, and floors is sorta like drawing a line
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through a connect-the-dots, but with multiple hazards and enemies in your path. Then hopping out of your
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vehicle to dole out punishment to the boss of this area is an exercise in patience and skill. Only the best
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will survive this nightmarish onslaught. Stage 6, Ghosts and Goblins.
05:53
Many 80s and 90s gamers out there will likely have some fond memories, or haunting nightmares,
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of attempting to play through Ghosts and Goblins on the NES. Retro gamers know how brutal this game can be,
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especially because you need to beat it twice in order to get to the game's happy ending.
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Well, Stage 6 is the culmination of the gallant and brave Knight Arthur's brutal adventure.
06:14
The best way to sum up Stage 6, the castle area, would be platforming bullet hell. Knight Arthur
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must ascend the castle, all while contending with a relentless barrage of supernatural baddies.
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It feels like you can't even blink once as you play through the stage,
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hoping to obtain the key at the end to then face the big boss baddy himself.
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Dracula's final clock tower, Castlevania III Dracula's Curse.
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Dark, supernatural power and presence is on full display in blocks A1 to A3,
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often just referred to as Dracula's final clock tower. This final push in Dracula's castle requires
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absolute pixel perfect precision for every single jump and attack. If you hope to make it to the
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tough as coffin nails three phased final boss battle against, of course, Dracula himself.
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Each block in this level requires a new strategy as you make your way through each one of them.
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Every jump needs to land and every attack needs to count here.
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It's a short but grueling gauntlet that only true Castlevania fans can overcome.
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The Revolution Battletoads
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Alright, we all know about how tough the Turbo Tunnels level is from this game,
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so much so that we featured it on our hardest Sega Genesis levels list.
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However, for the NES version, we wanted to instead highlight the Revolution,
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the last stage of the game. The Revolution is a massive revolving cylindrical level
08:04
that seems to just go on forever. Getting higher and higher in this revolving level
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eventually leads you to the game's final boss, but getting there is unbelievably difficult.
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With so many tough baddies to defeat, tight platforming, finicky springs,
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and the rotating nature of the level means you are in for a heck of a time.
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Damn, Teenage Mutant Ninja Turtles.
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Yes, of course. I mean, come on. It had to be the damn from 1989's Teenage Mutant Ninja Turtles.
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This level is downright notorious for how deeply challenging it is.
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Many of us 80s and 90s gamers are still scarred from sitting on the floor with our buddies,
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NES controller in hand, and countless hours spent trying to forge our way through this absolute
09:02
nightmare of a level. While the opening parts of the dam certainly are not easy,
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what with the myriad goons trying to pummel you, it's really the underwater sections here where you
09:11
must successfully guide one of the turtles through a labyrinth of electricity and damaging seaweed,
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in the hopes of disarming a bunch of bombs. Oh, and you have to, of course, do all of this with
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a countdown timer flashing at you to hurry up. The underwater section of the dam from TMNT is
09:27
essentially the equivalent of playing the board game operation. I mean, talk about stress inducing,
09:33
right? So, do you agree with our picks for this list? What are the hardest levels
09:43
you encountered in NES games? Let us know in the comments.
10:00
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