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  • 19 hours ago
Former PlayStation Indies head Shuhei Yoshida said "Graphics almost hit the level that even I cannot tell the difference between some of the [graphical capabilities] like ray traced or not ray traced, unless it's side by side, or higher frame rate."
Transcript
00:00How many of us can really tell the difference between 90 frames per second and 120 frames
00:05per second?
00:06Former Sony CEO Sean Layden raised this question a while back, highlighting how gaming technology
00:12has hit a brick wall, and he's not the only one thinking this.
00:16Former PlayStation Indies head Shuhei Yoshida said,
00:19Graphics almost hit the level that even I cannot tell the difference between some of the graphical
00:25capabilities like ray traced or not ray traced, unless it's side by side or higher frame rate.
00:30On the subject of PlayStation, Yoshida says that,
00:33Clearly they just cannot do the same thing they have been doing, which is increasing the
00:37graphics power and providing high-end experiences.
00:41With the super heroic power of the PS5 though, that may not be the worst thing ever.
00:46Yoshida explains,
00:47I think PS5 is an amazing system in terms of quality of experience.
00:52I think the adoption of SSD was like an almost miracle.
00:56What do you think?
00:57Can Sony keep pushing graphics power with the new consoles, or is it hitting a plateau?
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