00:00Your power is meaningless.
00:12We're going to need clear space to land in.
00:30Hi, I'm Bartslav from Harvard Studio and Technical Director of CARBON.
00:59CARBON is a sci-fi, cyberpunk, top-down action RPG, a hack-and-slash set in dystopian air,
01:05where human life is worth less than some of its parts.
01:08CARBON isn't just a game for us, it's our passion.
01:12We are grown up with action RPGs, spent countless hours playing them,
01:16and always dreamed of creating one ourselves.
01:19We already have a playable demo, available for everyone to download.
01:23It's still a pre-alpha build, but it gives you a first real taste of what CARBON is all about.
01:29The game is designed for players to truly craft and refine their characters,
01:33to make every build unique.
01:35CARBON offers deep customizations, from passive trees and skill specializations,
01:40to implants or DNA modifications, perks, traits, and much more.
01:44And to push personalizations even further, players can choose from 18 distinct classes,
01:50each with unique skills and specializations trees that define their style of play.
01:56Hi guys, my name is Evit and I'm character artist on the CARBON game.
02:00Today, I will introduce you two main paths in our game.
02:04After a quick intro, you will choose your journey.
02:07The tech road, where you upgrade your hero with the prosthetic, chips, and bloody thirsty weapons.
02:13Or, a bio, dark road of DNA modifications and mutations, unleashing nanorobots and devastating attacks using tentacles, claws and slashing weapons.
02:23To create the character, we first make a concept drawing.
02:26Then details cut.
02:27This becomes a game model with a skeleton.
02:30And finally, we fine tune the textures and skins in the editor.
02:34I'm Michael, lead environment artist on CARBON.
02:37My job is to shape the world itself, the corridors, the stations, the derelict places you will fly through.
02:44Picture neon skylines, rusted steel and flashed wire in the machine.
02:50My focus is on the environments, creating places that feel raw, dangerous, and alive.
02:57Every corner and every prop is built by hand.
03:02Players with details pull you deeper in.
03:06CARBON isn't clean or safe.
03:09It's hostile, gritty, and breathing with life.
03:13In this genre, it's always about the end game.
03:16This is where the real content begins.
03:20The end game is full of diverse encounters.
03:23Players can enjoy different experiences, each offering meaningful rewards.
03:29Explore, fight, and shape your own path through the universe.
03:34Listening to our community is crucial.
03:36We have been actively engaging with players and responding to feedback as much as possible to make the game the best it can be.
03:43In March, we participated in Steam Next Fest, where we received a huge amount of valuable feedback and we implemented many of these suggestions afterward.
03:56There's a gap in the market that almost no one is filling.
04:00Sci-fi hack and slash action RPGs.
04:03We are here to change that and bring carbon to life.
04:06With funding, we can move to full development and realize the true vision of carbon.
04:11Thank you for watching and thank you for your support.
04:13Together, we can bring carbon to life.
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