Skip to playerSkip to main content
  • 3 months ago
Get ready for the latest CS2 Beta update thatโ€™s shaking up the game! In this video, we dive deep into the new engine changes, the highly discussed defuse nerf, wallbanging tweaks, revamped UI, and much more.

Are these changes game-changing or just minor tweaks? Whatโ€™s your take on the new defuse mechanics?

If youโ€™re a CS2 fan or competitive gamer, you donโ€™t want to miss this quick breakdown. Stay ahead of the curve and sharpen your skills!

Hit like, share your thoughts in the comments, and donโ€™t forget to subscribe for more CS2 updates and tips!
Transcript
00:00Hey guys, salut mes amis, och hallรฅ gubbar!
00:03Speaking of an update this week, it's here, but hold your horses, it's a beta, you can
00:07try it out right now by right clicking the game, hitting properties, betas, and launching
00:12the Release Candidate 1 version.
00:14So to be clear, this is not live, it's in a beta, and let's talk about it right after
00:18Skins Monkey.
00:20Skins Monkey is an automated service that lets you trade skins instantly for a fee,
00:24sign up now, and get up to $5 bonus.
00:26Simply add items from your inventory, then find skins that matches your current balance,
00:30site offers live support 24-7, you can also top up your balance if you're missing a few
00:34dollars, and there's a lot of skins to choose from.
00:37Visit my link down below to get to Skins Monkey.
00:40The reason this updates in beta is because it includes engine changes and some gameplay
00:44tweaks that could easily cause a few bugs, and trust me there are bugs, but that's exactly
00:49why betas exist.
00:50So we can laugh without crying.
00:53Valve also made it clear this version isn't compatible with matchmaking.
00:57But anyway, under the engine section the first note says the game now uses the newest version
01:01of Source 2.
01:03You'd think this means good news, like better performance or stability from new modules,
01:07but my guess is as good as yours, and perhaps we'll learn more in the future.
01:12Next note basically says bullets now go through walls and use less CPU.
01:17I just talked about this.
01:19Walls are built like tanks, and sometimes bullets even freeze mid-air.
01:23This has actually been addressed, except it also completely broke it.
01:27I tested it on Nuke to see how many walls I could shoot through, and, well, I almost lost
01:32count as I was outside T spawn killing someone outside CT spawn.
01:37Good thing this is in beta.
01:39Next patch is related to shooting, something Kitchen has talked about, and the update mentions
01:43a reduced overall CPU usage, which might help certain systems to get better performance.
01:49At least, that's what I get from reading this.
01:51To test it, I joined my friend Fogel's server so I wasn't hosting it myself.
01:56We used prepositioned smoke throws, and I was shooting him in the end.
01:59You know, all in the name of science or whatever.
02:02We ran the test twice, measured everything with CapFrame X, I even enabled the milliseconds
02:07between display change metric, thanks to Kitchen.
02:10But looking at the results, nothing major stood out, and any difference was normal test variants.
02:15But this was a simple test, maybe the update doesn't have an effect on my system, but I
02:20wouldn't be shocked if someone like Kitchen is able to dig deeper and find something else,
02:25something juicy.
02:26Now onto the gameplay section, and this one's big.
02:29Diffusing now lowers your weapon view model, even while switching they still behave the same,
02:34you can even see it in third person.
02:35But on top of that, there's now a 150ms delay to shoot after cancelling a defuse.
02:42What most people probably don't understand is why.
02:44The reason is because the delay lines up with the animation, so when the gun lifts back up,
02:50that's your visual cue that you can fire again.
02:52Now if you're worried that this just reduces the skill in the game, I agree.
02:56This implementation is a little bit confusing.
02:58Unless, Valve's goal was to nerf CT side.
03:02And it starts making sense.
03:04It makes even more sense to me when you also learn that you can no longer scope while defusing.
03:09And if you're already scoped, it'll just unscope you when you defuse.
03:12All this sounds to me like they're just doing this to nerf CT side.
03:17And of course, the unscope thing brought a fun little bug, where you can speed up the
03:21ops fire rate by cancelling the defuse and basically spam no scopes.
03:25Classic Valve, but again, that's what betas are for.
03:28Moving on, Valve fixed an issue where one tick was incorrectly subtracted from this command.
03:33It refers to this reddit post from 13 days ago by sebcs416 about teleportation being reintroduced,
03:40and when I mean reintroduced, this was a problem from last year.
03:44John MacDonald from Valve replied to that post, and now this patch note confirms it's been addressed.
03:50Then we get to some UI changes.
03:51Valve added a spectator loadout feature for match hiali- I'm not gonna show it, you get the point.
03:57But this next one is pretty nice though, it makes it a lot clearer which player you're selecting while spectating.
04:02These things are kinda nice.
04:04Another small but nice quality of life change is when you right click an item in your inventory.
04:08The menu pops up closer to your mouse, huge time saver.
04:12And finally, the fire mode icon, the little symbol for your gun's firing mode,
04:16now looks different and sits under your ammo count, making it easier to notice at a glance.
04:21The rest of the patch notes are map scripting changes, and Chicago Ben is back, and the vibes
04:27are good.
04:28Outside of that, Gabe followers spotted new strings mentioning game journal,
04:32plus updated UI styles for retakes.
04:35Both sound like teasers for future updates, and retakes was already in the pipeline, so it must be
04:41very close now.
04:42As for the game journal, it could mean anything, but knowing Valve, it's probably related to money.
04:48That's what I got for you today, I'll see you soon, and Go Bananas!
Be the first to comment
Add your comment

Recommended