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02:00Kind of the same notion of, like, how could you sort of have this level of utility if you're traveling in space?
02:08So there's a bunch of cool ideas, and I think when you play the game, you'll sort of see how that manifests.
02:12But probably one of the coolest ones that I think we came up with was the Recycler.
02:17So this is the base gun that salvagers use.
02:21You can kind of scavenge.
02:22And the whole notion of this thing is you don't need to carry a bunch of ammo.
02:26It's sort of like the flux capacitor from Back to the Future.
02:30You know, you can kind of pick up any scrap material, slap it in there, and it'll craft different resources.
02:36And then we kind of riffed on that of, like, well, what if this thing transformed, too?
02:39So now I've just got one gun that does everything.
02:42So I think that's a really good example of where we kind of used, like, this really weird inspiration of a Swiss Army knife
02:48and tried to come up with this cool way to sort of contextualize that in our sci-fi universe.
02:56Yes, we do support stealth.
03:00Philosophically, one of the things we love about RPGs is it's all about making really meaningful player choices.
03:06And so that extends into combat and gameplay as well.
03:09The hope, if we've done our jobs well, is let's say Chad and I go home and we both play the game.
03:14I might come back and I say, hey, I defeated this encounter and I went through all stealthy style.
03:18And Chad might go, what?
03:20I shot everyone in the face or whatever.
03:22And then you might have a third person that says, I didn't even engage in the combat because I talked to this other guy and it didn't happen or whatever.
03:27So those are the kind of water cooler moments we're going for and we're trying to support different play styles.
03:32Yes, we support stealth.
03:34We have a couple of companions dedicated to stealth.
03:37We have a whole bunch of cool toys in the player kit dedicated to stealth.
03:41We have really cool Aegis suits dedicated to stealth.
03:44But at the end of the day, if you're not into stealth, you don't really have to partake in any of that stuff.
03:48It's all optional.
03:49Yeah, the core of the game is, or one of the cores of the game is built around pursuing ancient celestial technology, what we call remnants.
04:01And yeah, June's seeking these out throughout the game to help her save her home world.
04:05And she's going to have to make some tough decisions with them.
04:07So the morally questionable aspect of the question is a really relevant one.
04:12But it's more about how she uses them and who she uses them with versus the actual technology themselves.
04:17Yeah, so there is a bit of moral complexity with remnants.
04:20But in most cases, it's less about the technology and more about June's choices as it relates to their outcomes and the way that she wants to leverage them in the play experience.
04:28You know, we've tried to make the choices of what you do with them really, really complicated.
04:32So when we talk about these weighty choices that have like huge consequences, these are the biggest decider for that.
04:38So a lot of times you're not just weighing the morality of the choice.
04:43You're also weighing what the companions want you to do with them.
04:46And they don't agree on these things.
04:48You're weighing what the best way you want to progress humanity hundreds of years into the future is.
04:55But the people might not like some of those things.
04:57So these are really, really complicated choices.
05:00You know, they're kind of those like put the controller down and sort of ponder what you're going to do a little bit.
05:05All right.
05:05So rapid fire, just one.
05:06You only get one shot.
05:07Name your favorite remnant, but you can't talk about what it is.
05:10Just say the title of it.
05:13Relativistic Perditor.
05:14Oh, you pronounced it so perfectly, too.
05:16So good.
05:17All right.
05:18I get two because I asked the question.
05:19So Protomatter for sure.
05:22Once you play the game, you'll understand that one.
05:24The second, though, is Hell of Liquid Walls.
05:27Nice choice.
05:28Nice.
05:33He comes from humble beginnings like we've talked about.
05:35But I think an interesting aspect of that is just not really understanding the depth of his power or how crucial he's going to be to humanity's future and the fate of humanity.
05:45Throughout the game, you're going to uncover the reasons behind June's extraordinary abilities.
05:49So there's definitely an unsuspecting hero element to his personality that goes with that.
05:54And like many leading characters that find themselves on this kind of hero's journey, her abilities and confidence are going to evolve as she ventures along in the game.
06:02We like to think June never loses humanity and the flaws that make her relatable.
06:06And so ultimately, we really want that to resonate with players as being somebody that they want to be as a player and can represent them in the game.
06:18I think all of those things, we want it to feel cinematic.
06:21We want it to feel really strategic.
06:23Maybe taking a step back, one of the inspirations we sort of talked about that we mimicked in our combat loop was, you know, if you look at your favorite sci-fi movies,
06:34they kind of have this, like, infiltration trope.
06:38You're kind of always fighting against these enormous odds, so you can't just engage the enemy head on.
06:43So if you think about in, like, Star Wars, Luke Skywalker's kind of hiding around when he's trying to rescue Princess Leia.
06:51They're wading through garbage.
06:53They're, you know, dressed up as stormtroopers at one point.
06:56If you sort of think about that trope and then you sort of map it out, it sort of equates to, like, this observe, plan, execute, and then what we jokingly refer to as the oh shit moment, you know?
07:08So you sort of scope things out and you plot this great, glorious way you're going to go about solving the puzzle.
07:13And then inevitably you start executing it and someone spots you, and then that's when sort of you have to improvise or whatnot.
07:20But that's sort of the model we use for combat.
07:22Not every encounter you play in the game is going to play out like that.
07:26But we really love that notion of, like, leaning into the player choice and some agency and how you do things and just kind of like the spectacle of it as well.
07:34Yeah, we've talked a lot about that aspect of combat being another expression of player choice.
07:40And the things Chris was just referring to with what the team has built, like the tools and the elements that you have to solve some of these encounters that you're going to discover in the game, we think, are going to give you a lot of choice as a player.
07:52And we want players to have ownership of that and feel good in that tension over, like, how do I solve this one?
07:56How do I want to approach this one?
07:58And just give them their choice and treat each encounter as if it's their own.
08:04Yeah, I guess we've talked about this a little bit in some of the other questions today.
08:10But so when you start playing, you know, you're kind of fighting more basic enemies.
08:14You're on Leiden. It's more human factions.
08:17We do have this concept of celestial constructs.
08:20I don't know if we've talked about it before on these, but these are celestial robots that have been left behind to sort of defend technology.
08:27So at the start of the game, though, before you get your spaceship, that's kind of the primary factions you're fighting and the technology you're up against.
08:33Once you get your spaceship and travel into space, though, the further out you go, the more dangerous and progressively more deadly the enemies get.
08:40We've also talked a bit about the rot in the game.
08:43And just a quick recap for those who haven't followed along previously.
08:47The rot is this sort of unseen force that's affecting technology on your home planet
08:51and ultimately corrupting sort of the terraforming engines that are making Leiden a habitable place for humans.
08:58And so trying to develop an understanding of how the rot affects humanity and planets and everything in the universe is a key part of the story.
09:07But it also affects our enemies.
09:08Yeah, basically the rot sort of corrupting everything.
09:10It's destroying the technology that's keeping Leiden alive.
09:13So when you go on exoduses and come back, this is something that basically corrupts all the celestial constructs that I was sort of alluding to.
09:20And so suddenly those become much more dangerous, more aggressive, and that just keeps ratcheting up as time goes on.
09:31Side quests and exodus are not filler content.
09:34They're critical to us for a bunch of reasons.
09:36Ultimately, to deliver on our story goals for the game, we think side quests are a really key part of that.
09:41We use them to help players feel connected to the universe, help develop relationships with their companions, buff up their skills,
09:48and of course to find some cool shit when they're out exploring in the world.
09:51The reason I love the side quests is there may be threads, stories, companion characters that not all players resonate with.
10:00So it gives another avenue of, you know, if you want to learn more about this thing,
10:03if you want to really opt in and upgrade some of your tools,
10:06if you really like this one companion, you can kind of help them out a bit deeper.
10:11So I think that's why I enjoy our side quests.
10:14Yeah, I mean, and ultimately as a role-playing game,
10:16we value that kind of depth that you can explore and dive into deeper to get more lore, more cool stuff,
10:22all the things that you want to find in a game of some depth as an RPG.
10:25So one of our most asked questions, when can I wishlist Exodus?
10:34Guess what?
10:35I'm finally get to answer this question today.
10:38I'm thrilled to say that you can wishlist Exodus now on PlayStation, Xbox, Steam, and the Epic Game Store.
10:44In addition to that, if you go to one of those sites, you're going to see some new key art
10:47and some new exciting stuff that reveals game screenshots and other cool things about the game.
10:52So please go wishlist Exodus now.
10:54Thanks for all the great questions, everyone.
10:57We've been super heads down, making something amazing.
11:00We've been busting our butts.
11:01We're super excited to share it with you.
11:04This has been super motivating for me.
11:06Thanks for having me on here, Chad.
11:07We've also had a lot of other questions come in, particularly about gameplay release date.
11:12We're eager to share more of what we're doing, and you can look for more news and updates later this year.
11:16Thanks again for connecting.
11:17We've enjoyed our session with you today, and we hope you appreciated our answers.
11:21Talk to you all again soon.
11:24Yes.
11:25Yes.
11:25Thank you.
11:25Because of it, Unfortunately Zora.
11:26Yes.
11:27And it will be easier.
11:27It will all be Zoey.
11:29Thank you all for being here.
11:29We'll be seated.
11:30Thank you.
11:30Thank you.
11:31We'll be right back to you.
11:31Thank you.
11:32Thank you.
11:33Thank you.
11:36Thank you.
11:36Thank you.
11:37Gracias por ver el video.
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