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  • 3 months ago
Join members of the Drago Entertainment development team for a deep dive into the creation of Winter Survival in this latest developer diary for the upcoming story-driven survival game, including how the team developed the narrative structure, the plot inspiration, and more on the creation of this wilderness sim.
Transcript
00:00Hi my name is Marek, I'm Art Director. Hello, I'm Kamil, I'm Creative Director in Dragon Entertainment.
00:11There were a few reasons to give the players story in Winter Survival. The thing is that
00:22there is so many survival games and they offer a lot of interesting features packed in an open
00:29gameplay and obviously we are doing this as well. However we wanted to give the players something
00:34different and you know a bit more I would say easier to get into the game and that was our first
00:40initial idea to introduce the mechanics that are new that are changing the gameplay and they might
00:45be not so recognized from other survival games out there. On top of that we got some technological
00:50advantage to do so and then we make our first demo that was only story mode and we noticed how well
00:57it was welcomed by the players. Therefore we focused to develop full story mode with immersive
01:02narrative gameplay and experience that will make the game more unique, better adjust for a new
01:09players in the survival genre or give something new for the players who are you know experienced in
01:15in survival however they wanted to taste something else. The idea of the story was to create this kind
01:22of loneliness feeling around the player. To make it so happens we need to start with the few friends
01:28and this gives us a flexibility to give a few things here. First of all side objectives or main
01:35objectives effectively something else just rather survive yes you have to find your friends in the
01:42wildness you have to worry about them you feel alone as long so long as you're actually being alone
01:49however when you have a glimpse of hope of communicating with someone else the loneliness is
01:53getting deeper and deeper that's also impact the whole sanity system that makes the game more
01:58and more let's say overwhelming for the character mind and gives this kind of horror vibe but not in a
02:06spooky way but more in a tension way
02:08Well first of all I'm a big fan of mountains and the environment itself to me this question is
02:21about the style really and how we were developing the style of realism but more colorful the bigger the
02:32stronger we're actually selling the story as well thanks to the a lot of visuals as well yeah we've got
02:38few things that support narrative by by visuals we are because you know the character is alone there
02:44we cannot just talk to ourselves all the time so we support the narrative by the environments a lot
02:50well obviously the nature and the mountains and the snow but also the 19th century engineering and
02:59the remainings of the this 19th century settlements
03:02Sanity system is a one of the core feature so we got effectively a couple of ways to just tell the story in a
03:09non-verbal way yeah about the inspiration and on the other things that we
03:15despite the nature obviously itself for me I don't remember the title as well I believe it was the
03:20grey the movie when when the lion I believe so he was hunting for a wolf and and you know
03:28I absolutely love how how the tension was built there and how the wolves were acting obviously
03:36you know as much as we are doing our best to deliver the most sophisticated interesting AI we
03:44don't we don't have real wolves there but we take a lot of a lot of real features I would say from from
03:52from them my personal favorite one of the personal favorite movies that I like a lot is uh alien the
03:59first one when the basically the whole the whole movie is a one big tension and uh obviously you don't
04:07see it but exactly and we also try to deliver it somehow with our bear who is constantly following
04:13you and making your life uh a bit more difficult obviously in the in the end game you have ways to deal
04:19with him but that's not the way on the very beginning uh either in a story or in a survival mode you
04:26you just have to be very very careful you have to be what you're looking around defensive exactly you
04:31have to be more defensive kind of enemy exactly so this also kind of vibe of uh nemesis following
04:37you let's putting this way uh it was also very inspirational for us
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