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00:01So it looks like, once again, there could be innocent chickens in peril.
00:05Why would it be made so tasty?
00:09The Chicken Run world is very, very delightful.
00:12It's a great world, great characters, and to take that world and then expand it,
00:17like a game, seemed like the perfect option.
00:20Are you the chickens who help chickens? Yeah, that's us!
00:24With this game, we had the chance to write a brand new Chicken Run story,
00:28which is an amazing opportunity to have.
00:30Just stay there and keep your head down. We'll make a plan and have you out of here before you know it.
00:34We pick up very, very shortly after the film has ended.
00:37It's a classic heist game where you're going and breaking into farms,
00:40but because you're all chickens, it inevitably goes wrong.
00:45As a studio, we're really invested in the world of Chicken Run,
00:48and we as filmmakers really love the idea because we have this team in-house
00:52and they understand the movie, the world of Chicken Run.
00:56We've been on the film set several times, and we've worked closely with the art directors
01:01and production designer. We've worked with the CG rigs and the CG doubles as well,
01:06and that's really enabled us to extrapolate on that and create our own universe.
01:11You know, this place doesn't look half as terrifying if you squint.
01:16We've got a great team, and we've got people from AAA development.
01:20We've got experienced model makers who really understand the craft that we're trying to replicate in CG,
01:26and animators who are from Aardman who understand the humor and character that's involved.
01:31We could bring down not just the man, but his whole empire!
01:36I think with a game like this, it's always important to get the Aardman style into it as early as possible,
01:41and we're really lucky to have a great script to run off.
01:44I think everyone's so used to the framing and the style of the Aardman ways,
01:47so as soon as you've got an isometric or top-down view, you lose the silhouettes,
01:52you lose the characters in some respect, so we spent a lot of time going bigger, bolder,
01:56and I think that stop-frame feel really works for that because you can sell the animation so much more powerfully that way.
02:02I'd never hurt an innocent chicken, so I'm really hoping you're a guilty one.
02:08When you're making a game, you generally bound things to a scale.
02:11Obviously, chickens are tiny, and so there's a lot of play with scale to get the chickens to sit within the world.
02:17They still have to feel like they're a chicken in a world where humans also exist.
02:21Hello, follow that rich weirdo and watch out for robot foxes.
02:25Not a sentence you hear every day.
02:27And of course, the nice thing about the project is you've got a great team of characters to work with.
02:33Great voices, great fun.
02:35But we need to go up, up, and ideally away.
02:39You've got a great voice, it absolutely inspires you.
02:42Coming up with new characters in The Chicken Run Universe was an honour,
02:47and then casting voice talent for it.
02:49You know, that's always a fun process because you get to imagine whoever you want to work with
02:53and what voices could work really well.
02:55It's quite nice, actually, bobbing along.
02:57You know, apart from the fear of death.
03:00A lot of the voice talent from the film returned for this video game, so it was great to be able to work with the voices from the film
03:06and, you know, have that real chicken run authenticity running through the whole thing.
03:11Well, that's a new development.
03:13What is it?
03:14Some sort of new development.
03:16And they were really up for taking part in what you need for a video game.
03:20I love everything that Aardmen do.
03:22But also, finally, I felt it might be something that my kids would take an interest in.
03:27I think the voice actors brought a whole different dimension to some of the characters.
03:31We had a chance to invent new characters and really play with how we put them forward,
03:35and hopefully they have a life outside of this game afterwards.
03:38Welcome to Captain Jumpsticks Fun Farm, where the fun's never over.
03:43OK, back to work.
03:45In this game, I take the role of Captain Drumsticks, which was, what can I say, an honour and a pleasure.
03:52It was also a judgement on me, because as a director of movies,
03:56I've often been in the old sound booth with famous and highly paid actors,
04:00asking them to repeat the same line over and over and over again.
04:03And now it's the other way round.
04:05Now I was the one having to get it right.
04:07But no, it was good fun.
04:09So along with, obviously, my favourite character, and the best character,
04:15we also had a very interesting, hilarious cast of new characters.
04:18Chump, the human sausage.
04:20Dolly Hockeysticks, who's a leader of a demented troupe of feral children.
04:25And then another great character, Lady Peckham.
04:27More blessed meat for the great bread sorcerer.
04:31I'm not sure this one's quite the full ticket.
04:35It's exciting for everyone involved, I think.
04:37Lovely to see them come to life on the screen.
04:40I think the most fun character to animate was Fowler.
04:42I don't know what it says about me, but I really gravitated towards him
04:45and found his mannerisms came through me whenever I was acting it out,
04:48and hopefully that's not too visible in the game
04:51and it's more of the original character than myself by the end of it.
04:54A flawless operation, even if I do say so myself.
04:59The original Chicken Run film is very much a prison break movie,
05:02with them breaking out of the horrible confines that they're trapped in.
05:05And Chicken Run Donna the Nugget, the chickens are very much breaking in.
05:09You'll need to pick the right team.
05:10With Chicken Run Extraction, we wanted to take both a prison break and chicken heist motif
05:15and allow you to break in and rescue chickens.
05:17Chickens! Chickens!
05:18When you've got a gang of chickens who all have their own special abilities and skills,
05:23you're doing all the classic stealth things like hiding from guards,
05:27finding ways to take them out,
05:29utilising traps and bits of the environment to get into where the chickens are trapped.
05:33And then the whole thing flips on its head
05:36and you then have to rescue a big group of like 50 or so rescued chickens
05:41and get them back out again.
05:43What is the world coming to?
05:44All these slapstick moments are happening as you're having these tense chases
05:48or where you're surrounded by hundreds of chickens that you've just released
05:51and you're flooding through some trap-laden warren of vents and passageways and things.
05:56And then in the middle of that, some guards will run out and fall over on a patch of oil
06:00or get sucked into a vent or there'll be some little incidental detail going on
06:04with some meticulously animated character in a corner that isn't actually part of that action
06:08but draws your eye because there's so much happening in the world.
06:11So everything has a layer of care and love about it.
06:16I actually feel a lot of warmth towards chickens.
06:19Yeah?
06:20Yeah. About 180 degrees for 90 minutes.
06:23Each of our characters has a set of skills.
06:26So they have a leadership skill which affects the whole party when they're in charge
06:30and they have an individual ability as well.
06:32And those leadership powers can be things like it takes you longer to get spotted as the team
06:35or your team will move quicker or simple things like that.
06:38But then there are personal abilities as well.
06:40So like Bunty can throw things or Mac can double the chance of finding pickups
06:45or Frizzle can charge enemies and knock them over because it's part of a frenetic character.
06:49You could play as Fowler and be completely stealthy and hide in bushes and stay out of the way.
06:54Or you could play aggressively and try and clear a level so that it's safe for you to get through
06:58and then get back out again.
06:59And then on top of that we have powers and gadgets that your characters can acquire from the rats.
07:05So you might have a pop gun that will let you take out enemies at range
07:08or scramble cameras or deactivate traps and things like that.
07:11Another medal for the uniform!
07:14We wanted the game to be a co-op game from the start
07:17because we want you to be able to play with your kids if you're a grown-up
07:20or with your adults if you're a kid.
07:22And sitting on a couch playing with friends or family is a really fun thing to do
07:26especially in this place where maybe the parents have seen the original chicken run
07:29best part of 30 years ago and are now with their kids enjoying the new stuff.
07:33And so having a consideration for co-op from the start was really important.
07:37We want to have that ability to play together.
07:39All of the levels can be played single player
07:41and we have some levels that are outside of the campaign
07:44that are purely co-op levels with a specific focus on cooperation.
07:47So the leader might have control of two chickens
07:49and you as a co-op drop-in drop-out player may only get to control one
07:53but there's always something you can do to impact the progress of the whole team
07:56throughout the thing.
07:57Because you often have to leave a chicken behind to hold the door open
08:00whilst you're letting guys through or prevent a trap from going off.
08:03So there's always a reason to have two sets of action going on at the same time.
08:07We really wanted the players to be part of the chicken run game.
08:10And also this game is at its heart about trying to do stealthy planning,
08:14trying to make it in without anyone seeing you and then chaos ensuing.
08:19So really co-op was a way of us hitting the vision of what this game is supposed to be.
08:23Which is to have a chaotic chicken break with unplanned consequences
08:28and crazy stuff happening.
08:30Because really that's what chicken run is all about.
08:32We've put quite a few hard and specific easter eggs in the game.
08:35There are secret parts of some levels that you will only get to if you do harder things
08:40with a particular set of characters even
08:42that will reveal deeper story about the characters in the world
08:46which I think is interesting.
08:47I think my favourite easter egg in the game is what I push quite hard for
08:51is getting feathers into the game.
08:53So hopefully the little easter eggs you can look out for in the cinematics
08:56will be appreciated along the way.
08:58You lumbering land lovers, this will be the last coastal funfair come chicken farm you'll ever see.
09:05You don't think of comedy and gaming necessarily,
09:08but there will definitely be Aardman's signature comedic voice in the game.
09:14There's jokes in it, like genuinely funny jokes.
09:17The cutscenes look amazing, the attention to detail for the levels, it's amazing man.
09:23It's really really impressive.
09:24I think fans will really enjoy being an active part of a chicken run story.
09:29The story itself is a really great story, I think it's a really funny story
09:33and I think people will love the chicken run humour in both the dialogue
09:39Our enemy approaches! Put them in the stock cubes!
09:42But also in the chaotic slapstick that happens in the world.
09:48I think fans will love building their little team of chickens
09:52and the crazy new characters that we've designed.
09:55Yeah, I think they're going to have a good time.
09:57We created a really good team, a really good cast and I'm delighted with them all.
10:01They're all my best friends there.
10:03Family! Family!
10:05Family!
10:06Which brings me to the small matter of our invoice.
10:10How much?!
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