Die bekannte Stealth-Reihe Thief ist zurück – allerdings nicht so, wie sich viele die Rückkehr von Meisterdieb Garret wohl vorgestellt haben, sondern als VR-Titel. Thief VR: Legacy of Shadow, so der Name des neuen Spiels, entsteht beim niederländischen Studio Vertigo Games und soll noch 2025 für PlayStation VR, Meta Quest und Steam VR erscheinen.
In dem neuen Diebesabenteuer schlüpft ihr in die Haut der aufstrebenden Diebin Magpie, die eines Nachts bei einem Raubzug, ein bestimmtes mechanisches Auge findet. Fans der Serie dürften anhand dessen schon erraten haben, wohin die Reise geht. Denn der ursprüngliche Besitzer dieses Auges ist niemand anderes als Meisterdieb Garret selbst. Er, beziehungsweise sein Auge, unterstützen Magpie fortan bei ihren illegalen Streifzügen durch die virtuelle Realität.
00:00My name is Nick Witzel, Principal Designer at Vertical Games,
00:04and today I'll be your guide through this extended look at the gameplay for Thief VR Legacy of Shadow.
00:10You play as Magpie, an up-and-coming thief who finds herself tangled in a mysterious and supernatural plot
00:17involving the master thief, Garrett, who joins her on her journey.
00:21Could have done it quieter.
00:23Feel free to take the lead next time.
00:26Oh wait, you're just a voice in a trinket.
00:28Let's stay focused on the Glyph Stone, get to the manor, and try not to trip any alarms.
00:41There it is, Ravencourt Manor.
00:45Judging by those city watch patrols, I'd say the Glyph Stone's still inside.
00:51Using our mechanical eye, we can highlight enemies and important items and clues throughout the environment.
00:57Just spotted two guards and an electrical wire.
01:02Thief is a stealth game.
01:03Your goal is to steal while remaining undetected.
01:06So this area here looks interesting, but a bit too risky at the moment.
01:11Maybe another path provides us with more cover and darkness.
01:15To help you with this, you have a gem on your right hand,
01:18which only glows up if you're in the light and can be seen.
01:20Now we can also use items in our environment to create distractions, which guards will investigate.
01:34Let's use this bottle for instance.
01:36Now we've created a moment for us to safely explore this area.
01:49So if memory serves correct, there was another guard stationed around here, up higher.
01:53Yep, this guard wields a crossbow and has a good vantage point.
02:02If we want to explore the courtyard further, this guard needs to go.
02:06But we're a thief, not an assassin.
02:12Still, to be safe, we want to drag him out of the light and into the shadows.
02:17If he gets found, he'll be woken up, and the guards will sound the alarm, which we want to avoid.
02:21That heavy guard patrolling there is still a problem.
02:26With all the light around here, he can easily spot us.
02:29Luckily, we have a tool for that.
02:31Water arrows.
02:41Water arrows won't work directly on spotlights, but we can easily avoid its cone for now.
02:51If we listen carefully, we can hear someone walking on the right.
02:58In Thief, sound plays a crucial role in allowing you to determine where guards are in relation to you.
03:04Using our mechanical eye, we can see an electrical current going through the fuse box.
03:24It powers the spotlight, and it doesn't like water.
03:41Doors with diamond-shaped locks can be lockpicked.
03:43Minigame is pretty simple, only requires us to rotate our wrists to the right angles.
03:50All too easy!
03:51The tricky part is to not get spotted in the process.
03:57Now we're a bit later into the mission.
03:59We're at the back of the mansion, and trying to find our way in.
04:03We could have also gone through the front, or maybe through the side.
04:06Every mission provides you with multiple paths to your objective, and it's up to you to decide which way works best for you.
04:14Knocking out guards may seem like a catch-all solution, but helmets provide protection from a blackjack, causing me to make more sound when hitting them,
04:23even preventing me from knocking them out entirely if they're heavily armoured enough.
04:27But by paying attention to guard patrols, and sticking to the shadows, I can figure out a clever way to sneak through and leave no evidence altogether.
04:40I've spotted a window.
04:42I can't climb there directly, but luckily we have another tool at our disposal.
04:47The rope arrow.
04:48Rope arrows only work on anchor points, so you'll want to keep a good eye out for them.
05:02Next to rope arrows, there's also normal arrows and fire arrows, which provide more lethal means of dealing with problems, but also function as important tools.
05:14Hmm, looks like there's some nice loot ready for the taking.
05:19Collecting loot is an essential activity in all missions, as they provide us with the funds that purchase upgrades, like the different arrow types, or higher health.
05:32We can also use our fingers, or blow through our microphone, to extinguish these candles.
05:45If we listen carefully, we can hear a guard patrolling beyond.
05:48Let's unlock this door first, so we can have a peek.
05:52You can also disable the UI for lockpicking, and rely on the sounds and haptics in your controllers for a more immersive experience.
05:59Honestly, why does he bother?
06:03Honestly, why does he bother?
06:06Oh, gotta be careful.
06:13So if we listen carefully, we can hear the guard walking away from us.
06:18There, the coast is clear.
06:20These carpets also muffle our footsteps.
06:22Hmm, this looks like an interesting area, that display case looks promising.
06:30Players will be able to toggle UI for objective markers on or off to suit your preference.
06:35What's fun about having as little UI as possible, is that it makes the experience of exploring an area feel very immersive.
06:42Yep, that looks like the ancient artifact we're supposed to steal.
06:46Yep, that looks like the ancient artifact we're supposed to steal.
06:52The case doesn't have a lock.
06:53But it can't be that easy, right?
06:55Great!
06:56The Glif Stone's gone!
06:58Looks like it dropped into a vault.
07:00So, how do we find it?
07:02Down!
07:03We hope you enjoyed this deeper look into the gameplay of Thief VR Legacy of Shadow, and we welcome you to join Magpie and Garrett's sneaky adventure later this year.
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