Im neuen DLC zu Sins of a Solar Empire 2 stecken neben brandneuen Großkampfschiffen auch noch drei spezielle Fraktionssieg-Bedingungen.
Jede der sechs Unterreaktionen erhält mit Reinforcements ein spezielles Kommandoschiff , um im späteren Spielverlauf die eigene Flotte noch schlagkräftiger zu machen. Die riesigen Einheiten werden in der Titanfabrik gefertigt. Der Trailer stellt alle sechs Raumschiffe mit ihren besonderen Fähigkeiten im Detail vor. Neu sind außerdem drei Fraktionssieg-Bedingungen , die neue Wege zum erfolgreichen Spielabschluss bereitstellen.
Der Reinforcements-DLC ist bereits seit dem 25. September 2025 verfügbar und kostet auf Steam etwa 15 Euro . Zum Spielen wird natürlich das Hauptspiel Sins of a Solar Empire 2 benötigt.
00:02In this second exciting DLC for Sins of the Solar Empire 2,
00:06each of the six in-game factions receive a brand new Command Ship,
00:09an exciting new class that bridges the gap between Capital Ship and Titan.
00:14These mighty warships exemplify their faction's combat doctrine,
00:17bringing a devastating mix of extreme firepower,
00:20tactical options and strategic flexibility to bear on your enemies.
00:24You'll build up to three of these monstrously strong Command Ships
00:27at any one time from a Titan Factory or Fleet Beacon,
00:30and they'll form the backbone of fleets in your efforts to conquer your rivals
00:33and win the Emperor's Crown.
00:35Reinforcements also adds an exciting new set of factional victory conditions,
00:39providing each race a unique thematic gold to work towards
00:42and bring the game to an end in style.
00:45The defense-oriented TEC Enclave make great use of the smaller ship classes,
00:49and their new Command Ship is perfectly suited to buff and replace
00:52Corvettes, Frigates and Cruisers, whether guarding their own territory
00:55or deep behind the back lines of the enemy.
00:57The Takadaran Command Fortress and its powerful abilities
01:00provides both a mobile shipyard to rapidly replace losses
01:03either at home or on campaign,
01:05and a durable bulwark to defend a fleet in battle,
01:08able to withstand the kind of massed focus fire
01:10that would bring a mere capital ship down in short order.
01:13Bristling with deadly offensive weaponry,
01:15the Kvarakov Modular Battlecruiser is the TEC Primacy's answer
01:18to just about anything that their enemies can throw at them.
01:21Its modular weapon system can be tailored with a wide variety of options,
01:25such as advanced beam turrets or extra modular launch bays
01:28for huge numbers of strike craft.
01:30Furthermore, these options can be removed and swapped out
01:33for something new for a small resource cost and short installation cooldown.
01:37Ensuring these deadly command ships always bring the perfect set of tools
01:40for the job at hand, with a set of flexible ship abilities
01:43that complement each weapon loadout too.
01:45This vast spacefaring city is a relic of a distant time in the Vasari's dark past.
01:51Long forgotten and considered deadweight by the Vasari Exodus,
01:54the Salarkan Tyrant has once again found a place in the arsenal of the Vasari Alliance
01:58and their radical new strategy of pacifying and cooperating with compliant empires.
02:03This massive command ship excels at pacifying, locking down and administering an entire sector of space,
02:09with advanced combat abilities to slow, disrupt and obliterate enemy warships,
02:14boost friendly planets within range,
02:16and the powerful ability to host a mobile phase gate for rapid reinforcement on the move,
02:20the Salarkan Tyrant will provide a powerful focal point for the Vasari Alliance forces wherever it is deployed.
02:25Originally a massive bulk freighter designed for hauling valuable resources across Vasari space,
02:30the Anarchal Wanderer has been repurposed by the Vasari Exodus to host a huge crew and critical titan scale infrastructure,
02:37such as the Mobile Rulership and Mobile Research Complex ship items.
02:41This is a fast ship and built for survival,
02:44a role it performs through debuffing its enemies,
02:46annihilating incoming missiles and strike craft,
02:49phasing out of space to avoid damage entirely,
02:51and spreading a deathlike nano devourer plague across enemy fleets in an ultimate act of deterrence,
02:56simultaneously stripping its victims down for raw resources in true Vasari Exodus fashion.
03:01The Advent Wrath are an offensive minded faction,
03:04and nothing exemplifies the extremes of this mindset more than the Oblivia Dreadnought,
03:08a command ship that brings an obscene amount of brute force firepower to their roster.
03:12This monster is adept at deconstructing both enemy fleets and defensive stations alike,
03:17with multiple firing arcs and the ability to push enemy ships around like paper boats in a bathtub.
03:22The Oblivia will also shock your enemies with a nasty surprise if it's overcome.
03:26Even in death, the Advent Wrath will have the final word in any engagement.
03:31The Justicia Dreadnought is a complex vessel that gains power through the deaths of friendly ships around it,
03:36and perfectly suits the subtle doctrine of the Advent Reborn.
03:39Each one can be equipped with a single Locust ship item, from a choice of three,
03:43to further boost its capabilities in the direction of your choosing.
03:46This is a capable offensive warship in its own right,
03:50with a powerful weapons loadout and a strong shield configuration,
03:53and can rapidly cleanse a gravity well with its ultimate ability Flare,
03:57which consumes its entire antimatter supply in a devastating detonation,
04:01causing monstrous damage to everything around it.
04:04Reinforcement's new factional victory setting opens up new and exciting options
04:09to end your games of Sins of the Solar Empire 2 in a thematic and satisfying way.
04:13With the departure, the Vasari must complete construction of a series of massive arc ships
04:18before boarding them and leaving the doomed sector forever,
04:21leaving the inhabitants behind to face an inevitable fate.
04:24In Mass Conversion, the Advent will build a series of special ship items on their command ships,
04:29converting enemy planets across the map en masse over to the Way of the Unity forever.
04:34And finally, in Supernova Lith Offensive, the TEC constructs a terrifying final doomsday weapon
04:40that can obliterate planets, forcefully taming a savage galaxy with the last word in gunboat diplomacy.
04:46With six exciting new command ships and three unique factional victory conditions,
04:50Reinforcements blows your games of Sins of the Solar Empire 2 wide open,
04:54with new strategic considerations and many layers of tactical depth.
04:57Each faction gains many new options in their bid to dominate their rivals
05:01and make a play for the rulership of the galaxy.
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