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Transcript
00:00The End
00:21Hello?
00:23Yes?
00:31Who was it?
00:32Dunno.
00:33They asked for Miss Ashcroft and then they hung up on me.
00:36Rude.
00:50Oh, you're FBI?
00:54Investigating all these strange deaths, huh?
01:00Grace, stay close to me.
01:14I'm coming.
01:16Keep moving.
01:18What's wrong?
01:20I'll explain later.
01:30I've been watching you.
01:42You're not like other people, you know.
01:45You're quite...
01:47unique.
01:52Tell me what's going on.
01:53Something important.
01:55Mom, I'm scared.
02:02Grace.
02:05They're coming.
02:10Mom!
02:15There's no escaping your destiny.
02:17To me.
02:30Dead.
02:31I don't know.
03:01I don't know.
03:31I don't know.
04:01I don't know.
04:30I don't know.
05:00I don't know.
05:30I don't know.
06:00I don't know.
06:30I don't know.
07:00I don't know.
07:30I don't know.
08:00I don't know.
08:01I don't know.
08:02I don't know.
08:04I don't know.
08:06I don't know.
08:08I don't know.
08:12I don't know.
08:14I don't know.
08:20I don't know.
08:22I don't know.
08:24I don't know.
08:30I don't know.
08:32I don't know.
08:40I don't know.
08:42I don't know.
08:44I don't know.
08:54I don't know.
08:56I don't know.
08:58I don't know.
09:00I don't know.
09:08I don't know.
09:10I don't know.
09:12I don't know.
09:22I don't know.
09:24I don't know.
09:26I don't know.
09:38I don't know.
09:40I don't know.
09:41I don't know.
09:42I don't know.
09:44I don't know.
09:46I don't know.
09:48I don't know.
09:50I don't know.
09:52Oh, my God.
10:22Oh, my God.
10:29Oh, my God.
10:36Oh, my God.
10:41He's dead.
10:48No.
10:50We're infected.
10:53Oh, my God.
10:55Oh, my God.
10:59Oh, my God.
11:03Oh, my God.
11:09Oh, my God.
11:19Oh, my God.
11:23Oh, my God.
11:25Oh, my God.
11:27Oh, my God.
11:51Oh, my God.
12:01Oh, my God.
12:05Oh, my God.
12:15Oh, my God.
12:29Not this way, not this way, not this way.
12:59Not this way, not this way, not this way.
13:29Not this way, not this way.
13:59Not this way, not this way.
14:29Not this way, not this way.
14:59Not this way, not this way.
15:29Not this way, not this way.
15:59Not this way, not this way.
16:29Not this way, not this way.
16:59Come on, come on, come on!
17:03Come on!
17:05Come on!
17:09Come on, come on!
17:11Come on, come on!
17:13Come on, come on!
17:15Come on, come on!
17:17Come on, come on, come on, come on!
17:23Come on, come on, come on, come on, come on!
17:29Oh, shit.
17:36What is this?
17:40Hey! Help!
17:44No, no, no.
17:48No, you're sick. Come on.
17:52You're sick. Go, come on.
17:56I'm sick.
17:59It's increasing.
18:04Oh, yes.
18:17Oh, yes.
18:29Come on.
18:35Come on.
18:37Oh, come on.
19:00Okay.
19:07What did he do to me?
19:31Come on.
19:37Sir.
20:07Grace!
20:22Grace!
20:26Grace Ashcroft.
20:28Yes?
20:30My office.
20:32Oh, uh, coming.
20:37If this is about the report you asked for yesterday, it'll be ready in three.
20:54No, no, two days, tops.
20:56Put a hold on that for now.
20:58We found another body.
21:00One that exhibits the same pathology as the others we've been investigating.
21:05Now, I need a good technical analyst on this.
21:08You okay?
21:14I need your eyes on the crime scene.
21:19The Renwood Hotel.
21:25I know that's where your mother was murdered.
21:31Alyssa died eight years ago.
21:33Perhaps it's time for you to face the past.
21:42Grace.
21:43No!
21:48Oh, shit.
21:53What is this?
21:58Hey!
21:58Help!
21:59Stay close.
22:11They're coming.
22:12I know now that you're the one that I've been searching for.
22:18A special one.
22:19A chosen one.
22:21Miss Ashcroft.
22:27Investigating all these strange deaths, huh?
22:29We need to keep our voices down.
22:31Have you seen the same shit I've seen?
22:32Please know that you are my hope.
22:39Everyone's gone.
22:45Stay away from me!
22:47Let's go.
22:48Ah!
22:49Oh!
22:50Oh!
22:51Ah!
22:53Ah!
22:56Ah!
22:56BIOHAZARD REQUIEM
23:24BIOHAZARD REQUIEM
23:54BIOHAZARD REQUIEM
23:56BIOHAZARD REQUIEM
23:58BIOHAZARD REQUIEM
24:00BIOHAZARD REQUIEM
24:02BIOHAZARD REQUIEM
24:04BIOHAZARD REQUIEM
24:06BIOHAZARD REQUIEM
24:08BIOHAZARD REQUIEM
24:10BIOHAZARD REQUIEM
24:12BIOHAZARD REQUIEM
24:14BIOHAZARD REQUIEM
24:16BIOHAZARD REQUIEM
24:18BIOHAZARD REQUIEM
24:20BIOHAZARD REQUIEM
24:22BIOHAZARD REQUIEM
24:24BIOHAZARD REQUIEM
24:26BIOHAZARD REQUIEM
24:28BIOHAZARD REQUIEM
24:30BIOHAZARD REQUIEM
24:31This is also the DLSS4 version of the REI-再構築技術 in order to think about it.
24:39Biohazard series of the first release of the release of the Biohazard series from about 30 years ago,
24:43the technology has evolved, and the gameplay of the game has improved.
24:48The series has improved the quality of the game, and the size of the game has expanded,
24:51and the size of the game has improved the variety of experiences.
24:57The first release of the release of the game is of course,
25:01with the partnership with NVIDIA,
25:03and the casual-spec PC, the size of the PC has a huge scale.
25:08We will be looking forward to those who are going to enjoy it.
25:12I don't know.
25:42I don't know.
26:12I don't know.
26:14I don't know.
26:16I don't know.
26:18I don't know.
26:20I don't know.
26:22I don't know.
26:24I don't know.
26:26I don't know.
26:28I don't know.
26:30I don't know.
27:02I don't know.
27:04I don't know.
28:06I don't know.
28:08I don't know.
28:10I don't know.
28:12I don't know.
28:14I don't know.
28:16I don't know.
28:18I don't know.
28:20I don't know.
28:22I don't know.
28:24I don't know.
28:26I don't know.
28:28I don't know.
28:30I don't know.
28:32I don't know.
28:34I don't know.
28:36I don't know.
28:38I don't know.
28:40I don't know.
28:42I don't know.
28:44I don't know.
28:46We all know.
28:48We all know.
29:02I don't know.
29:03It's a big deal.
29:05When it was related to the accident,
29:07or when it was related to the accident,
29:09it changed a lot,
29:11and the life changed.
29:13There are a lot of characters in this story.
29:16Requiem is one of the most common words to them.
29:20It's called the Biohada series
29:23and the Umbrella series
29:25which is one of the first parts of the series.
29:28Requiem is the title of Requiem.
29:32The Biohazard Requiem will be released in 2016.
29:38It's the year of the Biohazard series.
29:41We celebrate the 30th anniversary of the year.
29:44It's a game to highlight the title of a character.
29:46I'm going to be able to release this game.
29:51Further interviews with the creators that didn't fit into today's presentation
30:07Will be released today on the Resident Evil Portal
30:12Register your Capcom ID to see the rest
30:16Alright guys, now that you've seen this awesome gameplay demo and the trailers of Resident Evil Requiem
30:33Let's dive deeper into everything we know so far about the game
30:37The story, the characters, the gameplay mechanics
30:40And what Capcom is planning for this next chapter in the series
30:43Resident Evil Requiem is Capcom's upcoming 9th mainline entry in the iconic survival horror series
30:49And it aims to deliver a chilling new chapter deeply rooted in the franchise's legacy
30:54While pushing its gameplay into new territory
30:56Scheduled to release in late February 2026 on PlayStation 5, Xbox Series X and S, Windows PC and Nintendo Switch 2
31:05Requiem returns players to a place long thought lost
31:08The ruins of Raccoon City, ground zero of the 1998 T-Virus outbreak that was ultimately destroyed in a nuclear blast
31:16Nearly three decades have passed since that catastrophe
31:19And now the story ventures back into this quarantined wasteland
31:23Players assume the role of Grace Ashcroft, a new kind of Resident Evil hero
31:27An FBI intelligence analyst who lacks combat experience
31:31And is driven instead by personal tragedy and determination
31:35Far from the gun-toting special operatives of past games
31:38Grace is an introverted, vulnerable character thrust into a nightmare far beyond her training
31:43She has a deeply personal stake in this mission
31:46Her mother, investigative reporter Alyssa Ashcroft
31:49A survivor of the 1998 Raccoon City incident
31:52Was mysteriously killed at the very site Grace is now investigating
31:55That site is the derelict Renwood Hotel on the outskirts of Raccoon City
31:59Where a series of unexplained deaths and strange occurrences have drawn the attention of authorities
32:04Grace arrives alone at the abandoned hotel to investigate these incidents
32:08And to uncover the truth behind her mother's fate
32:11What begins as a simple inquiry soon spirals into a far more horrific ordeal
32:15As Grace retraces her mother's footsteps through shadowy hotel corridors
32:19And eventually out into the devastated city beyond
32:22The storyline is entwined with the lingering shadow of the Umbrella Corporation
32:26The infamous pharmaceutical company responsible for Raccoon City's downfall
32:31Capcom has hinted that Umbrella's dark secrets and unseen machinations still play a role here
32:36Implying that Requiem will continue the franchise's central narrative of bioweapon conspiracies
32:41Indeed, as Grace delves deeper, she uncovers evidence of a new outbreak or experiment
32:46Festering within the hotel's sealed-off depths
32:49Connecting the tragedy of 1998 to a fresh nightmare in the present
32:53And suggesting that Umbrella's legacy is far from buried
32:56When it comes to gameplay, Requiem stays true to the survival horror fundamentals
33:01Exploration, combat, puzzles, and resource management
33:04While introducing a unique twist in perspective
33:07For the first time ever in a mainline Resident Evil
33:10Players can freely switch between first-person and third-person views on the fly
33:14Combining the immersive dread of recent first-person entries
33:17With the classic over-the-shoulder vantage point of the older games
33:20This means you can experience terror through Grace's own eyes
33:24As you creep down a dark hallway or pull back to a wider view to better situate yourself in combat
33:29All according to your preference
33:30Because Grace isn't a hardened soldier, the gameplay leans even more into survival and suspense
33:36At the outset, she's nearly defenseless, so you must rely on stealth, clever thinking, and careful exploration to stay alive
33:43You'll scour the eerie environments for any tools that can help
33:47Finding keys and fuses to restore power to locked areas
33:50Picking up a lighter to illuminate pitch-black rooms
33:53And grabbing improvised weapons like a glass bottle that can be thrown to distract something dangerous
33:58The hotel and surrounding city ruins are riddled with hostile creatures born of bioweapon horrors
34:04Zombies and other grotesque mutants lurk in the darkness
34:08And a towering, relentless monstrosity reminiscent of the series' classic pursuers
34:13Stalks Grace relentlessly throughout her journey
34:15This hulking creature cannot be killed by ordinary means, so evading it is often the only option
34:21You might hear its heavy footsteps and inhuman gurgles echoing through ventilation shafts as it searches for you
34:27Prompting a panicked dash to hide under a table, or slip behind debris to avoid its gaze
34:32Requiem cultivates this constant nerve-wracking tension, a feeling the developers have dubbed addictive fear
34:39Where the sense of vulnerability is overwhelming, yet drives you forward
34:44Still, true to Resident Evil tradition, you will eventually find some firearms and the tide can turn in smaller encounters
34:50Grace can arm herself with weapons like a pistol or shotgun later in the game
34:55Allowing you to fight back against lesser enemies
34:57For example, dispatching a shambling undead that corners you in a hallway
35:01But ammunition is extremely scarce, and every shot must be weighed carefully
35:06Managing limited resources is a core part of the experience
35:09You'll combine herbs to craft healing items, conserve bullets by picking your battles, and stash supplies in an inventory
35:16Deciding what to carry as you solve puzzles under pressure
35:19The game's level design encourages backtracking to previously secured areas with new keys or codes
35:25All while unpredictable threats keep each return visit fraught with anxiety
35:29Every encounter in Requiem becomes a strategic decision
35:33Whether to stand your ground and use a precious round, or to flee and regroup
35:37Capturing the classic survival horror balance of empowerment and terror
35:41Visually, Resident Evil Requiem is pushing the series' technical boundaries
35:45Built on Capcom's RE engine, it boasts some of the most realistic graphics the franchise has seen
35:51Enhanced by advanced rendering techniques on the latest hardware
35:54Dynamic lighting and cutting-edge ray tracing technology create an intensely atmospheric look
35:59Hallways are cloaked in deep shadows that dance and stretch with every flicker of Grace's lighter or crackle of failing fluorescent lights
36:07And lightning storms outside briefly illuminate the bloodstained interiors in stark white flashes
36:12Capcom's developers have even implemented path-traced global illumination
36:17Meaning light behaves more naturally and eerily in the environment, heightening immersion
36:22The art direction capitalizes on these tools to deliver a haunting rendition of Raccoon City in ruin
36:27One moment you'll be creeping through the claustrophobic, decaying hotel halls
36:31And the next you might find yourself out in the deserted city streets, where familiar landmarks lie in decay
36:37Longtime fans will appreciate the nods to classic locales
36:40Early trailers show the Raccoon City Police Department's once grand lobby, now overgrown and desolate
36:46Its shattered windows lit by the occasional flash of lightning
36:50The overall presentation, combined with a chilling soundscape of distant screams, creaking floors, and unseen things skittering in the dark
36:58Ensures that Requiem's world feels as oppressive and terrifying as its storyline demands
37:03Every visual and audio element works in tandem to keep the player's nerves on edge
37:08Delivering the kind of polished, cinematic horror atmosphere that modern hardware allows
37:13On the development side, Resident Evil Requiem's journey reflects a careful balance of fan expectations and new ideas
37:19The project is helmed by director Koshi Nakanishi, known for directing Resident Evil 7
37:24Which brought the series back to its horror roots
37:27And his team initially experimented with a drastically different concept for Resident Evil 9
37:32At one point the game was envisioned as an online open world title
37:36But they ultimately went back to the drawing board to preserve the focused, single player survival horror experience that fans love
37:43Capcom officially unveiled Requiem as the title of Resident Evil 9 at Summer Game Fest in June 2025
37:50Surprising viewers with a dramatic reveal trailer that closed out the show and immediately set the community abuzz
37:56In interviews since that announcement, the developers have shared insight into their goals
38:00They describe Requiem as ushering in a new era of survival horror
38:04One that emphasizes psychological tension and fear of the unknown over bombastic action
38:10Producer Masato Kumazawa and others have explained that making Grace an everyday person instead of a super soldier
38:16Was a deliberate choice to heighten the horror
38:19The idea is that players will feel afraid along with her
38:22This approach, combined with the game's powerful engine and nostalgic setting
38:26Shows how the development team is honoring Resident Evil's classic DNA while still evolving it
38:31Requiem also benefits from the hindsight of recent installments
38:35After the more action-oriented Resident Evil 5 and 6
38:38And the more personal story of 7 and Village
38:40This installment aims to blend the best elements of each era
38:43It promises the creeping dread and careful pacing of the early games
38:47The polished controls and dynamic camerawork of the later entries
38:51And a narrative that connects back to the series' most defining events
38:55By revisiting Raccoon City and Umbrella's legacy with modern technology and fresh eyes
39:00Capcom is not only celebrating the series' history, but also daring to take it in a new direction
39:06All told, Resident Evil Requiem is shaping up to be a harrowing survival horror experience
39:11That will delight lore enthusiasts and scare newcomers in equal measure
39:15It ties directly into the core mythology
39:17Bringing players back to the infamous ground zero of the outbreak
39:21Yet it stands on its own with a new protagonist and a self-contained story
39:25Longtime fans will recognize echoes of past Resident Evil entries
39:29From subtle callbacks in the environment to the overarching presence of Umbrella
39:33But Grace's personal journey ensures the narrative also has a very human, emotional core
39:38The game's blend of heart-pounding gameplay and richly atmospheric world building
39:42Seems poised to push the franchise forward without forgetting its roots
39:46When it launches in early 2026, players can expect a modern survival horror adventure
39:51That honors everything that came before
39:54The fear, the exploration, the monstrosities, while confidently carving out its own identity
39:59Thanks for watching, see you next time
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