00:00Good morning, Governors! I'm Manuel Reinherr, Creative Director and today I want you to take
00:11a moment to look, not at what you've built, but how magnificently it comes to life. Every
00:17field you have sawn, every aqueduct you've raised, every province under your control,
00:22tells the story of your rule, all in 4K, HDR and ultra-wide support. Welcome to Anno 117 Pax Romana,
00:34the biggest simulation ever built in a builder game, powered by the Empire Engine, developed
00:40right here at Ubisoft Mainz. Now I know what you're thinking, what is the Empire Engine? And if the
00:47town crier wasn't called to other duties, he'd surely give you a sermon and a show, but I'll do
00:52my best instead. Let's start from the ground up. That grass you're building on? It's not a flat
00:59texture. It's GPU-driven, dynamically generated in real-time, so every blade bends with the breeze
01:06of your empire. And with the terrain displacement mapping, the ground beneath your citizens even
01:12feels real. And the light? That's not just sunlight. It's ray-traced illumination, casting true-to-life
01:21shadows from every column, harbor and legionary. And the world is not just a beautiful one. It's alive.
01:31Thanks to instanced crowd simulation, the games in the amphitheater roar with emotion. Even your city
01:39streets are bustling and reactive. With global illumination, light bounces naturally across every
01:48surface. From the water in Roman bathhouses to the ambient occlusion shadows found in the eaves of the
01:55vader's cottages. But Albion isn't just wild. It's atmospheric. Fog creeps through the marshes, clouds gather,
02:04break, break, and scatter. Sun rays peers through like divine judgment. And rain falls gently. And sometimes,
02:12yes, there is even a rainbow. Albion feels alive because of the atmospheric scattering and rendering
02:21skies as vast and dynamic as the empire itself. And our full 24-hour day-night cycle brings every city you
02:30build to life at all hours of the day. Watch moonbeams shimmer on your harbors. And dawn break over marble
02:39temples. And when disaster strikes, walls crumble, fires rage, and rain pours. And the night darkens.
02:53And still, the empire endures. This whole world is built to scale on a broad range of hardware.
03:08Whether you rule from a modest PC or a maxed-out rig, the empire engine adapts.
03:14Regardless of where you build your cities, this is all a connected world in one real-time simulation.
03:24The biggest ANO simulation ever, with an unkept frame rate.
03:29So go ahead, build your cities and build them to the far edges of your island. Build them grand.
03:39Build them grand. With all the power the empire engine can offer. But don't forget to every once in a while
03:48step back and look at what you have built.
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