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deo Kojima’s Metal Gear Solid series is one of the most iconic franchises in gaming history—packed with hidden secrets, wild trivia, and mind-blowing details that even hardcore fans might have missed. 🎮🐍

In this video, we’re uncovering 20 Things You Didn’t Know About the Metal Gear Solid Series. From secret Easter eggs to behind-the-scenes development facts, these are the hidden gems that make MGS one of the most legendary game franchises ever created.

👉 Don’t forget to LIKE 👍, COMMENT 💬, and SUBSCRIBE 🔔 for more gaming trivia, hidden facts, and countdowns on your favorite franchises!
Transcript
00:00Welcome to WatchMojo and today we're going straight to the bottom of the iceberg. These
00:18are 20 things you didn't know about the Metal Gear series. Development secrets, content history,
00:22unused storylines. Let's see what was hiding in the shadows of Metal Gear.
00:26Big Boss Believes in Santa Claus Metal Gear Solid Peace Walker.
00:30Snake, how much do you know about the US Homeland Air Defense Network?
00:34I don't know much about what goes on up in the sky.
00:37This entry in the series admittedly gets a little wackier than the previous games. It doesn't hold
00:41nearly the emotional stakes of MGS4, but it's still canon. So if Big Boss believes in Santa Claus here,
00:47he believes in him everywhere. After Huey laughs off Big Boss's comment about NORAD tracking Santa,
00:52Big Boss continues to insist that old Saint Nick is indeed real and that he used to bring him
00:57presents. It is oddly sweet from a man whose eyeball was cut out by Russian terrorists.
01:01What I do know is that NORAD tracks Santa Claus on its radar.
01:04Nice one. I didn't know you were a comedian too.
01:08Huh? No, I'm serious. It's true. NORAD tracks his…
01:14Listen to me. Every December they set up a hotline and…
01:20Mark II was planned for MGS1 Metal Gear Solid.
01:25It's me, Snake. Snake, it's me. Huh? Otacon.
01:37The Metal Gear Mark II was a funny little addition to MGS4. That contextualised Otacon always being
01:42by your side and giving you a fun little gadget to play with if you don't want to just run a gun.
01:46Interestingly, Snake was originally intended to use the Mark II throughout Shadow Moses,
01:51and it even appeared in his inventory during the Metal Gear Solid E3 1997 demo. Wow.
01:57Think back then. Considering the original game's top-down layout, the Mark II might have been
02:01even more valuable than it was in MGS4, and by the time we got to MGS4, it would have been like the
02:06Mark 37. But this gear's not a weapon. It's a remote mobile terminal designed to provide you with
02:12operational support. Ocelot is the boss's son, Metal Gear Solid 3 Snake Eater.
02:16Ah, you hear it last. Looks like the boss's info was right.
02:24Revolver Ocelot is undeniably the most iconic character in the whole series,
02:28appearing in almost all of the mainline entries. He takes center stage in Metal Gear Solid 4 where
02:33he directly opposes the will of the boss, a heartbreak that deepens with the revelation
02:37that Ocelot is in fact the boss's son. In MGS3, the boss briefly mentions giving birth during battle,
02:43and Eva tells Snake about Ocelot, stating, all I heard was that his mother was supposedly shot
02:49in the gut during battle, and that he was born right there. It's subtle, but it's still canon.
02:53Or should I say, Snake, you're a wonderful man.
02:59Chico was meant to come back, Metal Gear Solid V, The Phantom Pain.
03:03Chico. Chico.
03:06First introduced in Peace Walker and swiftly written out in Ground Zeroes,
03:09Chico never quite received the character development that seemed intended for him.
03:13Along with Paz, he became the emotional core of Ground Zeroes, and then
03:17all but vanished from the main game. That is, unless you dig into the art of Metal Gear Solid 5.
03:22The art book features a concept page showing what Chico might have looked like had he survived,
03:26wearing a long red coat and carrying various melee weapons. It's so cool that it feels like a very missed
03:32opportunity. David Hayter was almost replaced in MGS3, Metal Gear Solid 3, Snake Eater.
03:43Major, I've spotted two enemy soldiers. They're probably KGB troops sent to guard Sokolov.
03:51AK-47s and grenades. The decision to replace David Hayter with Kiefer Sutherland in Metal Gear Solid
03:585 Grand Zero sparked pretty major controversy. Hayter's seemingly abrupt departure caught many
04:03off guard, but the truth is, Kojima had been considering a change as far back as Metal Gear
04:07Solid 3, Snake Eater, and the salt between the two of them has become more and more a topic of public
04:12conversation, especially with Hayter. Back in MGS3, Kojima had hoped Kurt Russell would voice Big Boss,
04:18and reportedly had a Konami producer approach him with the offer. I love Kojima, but it does seem like
04:23he treats Hayter like garbage, which makes me sad. I have a message from him. What is it? He said to
04:30tell you sorry for being so late. MGS4 Barber Metal Gear Solid 4 Guns of the Patriots. Character
04:37customisation is a staple of modern gaming, and originally players were going to have the option
04:41to customise Snake's facial hair in MGS4 using a razor found in-game. Kojima revealed that he had
04:47wanted to implement facial hair growth as early as Metal Gear Solid 2, but the PlayStation 2's hardware
04:52limitations held the idea back. With the PlayStation 3, however, the technology was finally up to par,
04:57and Kojima even showed four potential facial hair styles for Old Snake, including a full beard
05:03that closely resembles an older Big Boss. At least we got growing hair by the time Red Dead 2 rolled
05:07around. MGS2 almost didn't happen Metal Gear Solid 2 Sons of Liberty.
05:14The terrorists call themselves Sons of Liberty.
05:18Sons of Liberty? The name of their leader is Solid Snake.
05:26Kojima's original concept for a Metal Gear Solid sequel was surprisingly straightforward.
05:31Snake would travel to the Middle East to destroy another Metal Gear. Kojima eventually scrapped the
05:35idea because war in the Middle East became a reality and felt a bit close to home. His next draft was
05:41closer to the game that we got. None of the events of the Big Shell would have actually happened,
05:45Raiden's entire mission in the plant chapter was envisioned as a fully fabricated simulation.
05:50MGS2 already challenges the player's perception of reality, but this early version would have
05:54discarded all ambiguity in favor of the twist being reality, not just a fan theory.
06:00I was part of the army's Force 21 trials. Force 21? That's about tactical IT deployment, right?
06:08Any field experience? No, not really. So this is your first.
06:12Lost members of Dead Cell Metal Gear Solid 2 Sons of Liberty.
06:16You're right on time, I see. I like a punctual man. Is he Dead Cell? I am Fat Man.
06:25I am the greatest that humanity has to offer.
06:29Almost all Metal Gear games have a collection of supernatural freaks, as Ocelot so kindly calls them,
06:35to give our protagonists a few bosses to face leading up to the end game boss. MGS1 had Foxhound,
06:40MGS3 had the Cobra unit, and MGS2 had Dead Cell. However, two additional members of Dead Cell were
06:46originally planned, but ultimately cut from MGS2. One was Chinaman, a martial arts themed character
06:53who had a dragon tattoo that could come to life. And the other was Oldboy, an elderly figure,
06:57who was meant to be a mentor to Big Boss. Crazy that Kojima nearly got away with a character called
07:03Chinaman. The old man is dead. The world is a different place now.
07:07Join your union's Metal Gear Solid.
07:09I have two mission objectives. First, you're to rescue DARPA chief Donald Anderson.
07:15In the late 90s, voice acting in games was still relatively new,
07:18and many actors were unsure about how to fit within union guidelines with this work.
07:23At the time, the Screen Actors Guild hadn't established clear rules for video game work,
07:27leading many actors to use pseudonyms to avoid potential conflicts. This was the case for much of
07:32the Metal Gear Solid cast, who were credited under aliases. Apart from David Hayter, Doug Stone,
07:37and Scott Dolph, most of the cast were not who they said they were, with Hayter even using a pseudonym for
07:43the tech demo. You'll be through here. I know it. I'm going to swat down a couple of bothersome flags.
07:51Sniper Wolf Concept Art Metal Gear Solid
07:54It's hard to miss when you're this close.
07:58Toss your weapon over here. Slowly.
08:02Oh my word. I gotta lie down. The Concept Art books of Metal Gear Solid 1-4 showcase stunning concept
08:08art and illustrations, primarily by Yoji Shinkawa, but also include surprisingly explicit images
08:15of Sniper Wolf. I'm going to check the analytics of this video to see just how many people paused
08:19here to go and google this. Depicted wearing nothing but an open jacket and a single boot,
08:24the image was pretty full on considering the tone of the rest of the game. But not surprising,
08:29considering Yoji and Kojima were mates. Please. Just finish me quick.
08:38We figured out the twist, Metal Gear Solid 5, The Phantom Pain.
08:54Spoiler alert. Venom Snake from MGS5 is not big boss and some players were able to unravel Venom Snake's
09:01true identity by paying attention to Kojima's music choices in trailers and noticing the character's
09:06subtle new traits. With most other developers, Snake's new ponytail and vaping habit might have just
09:11been seen as a shift in direction for the character. But with Kojima, every detail carries weight.
09:17While his choice of smoke might not have been enough to clue in most players, Kojima's musical selection
09:22definitely played a significant role, picking songs about fractured identities, clearly on purpose.
09:27MGS3 was meant to be a PS3 title, MGS3, Snake Eater.
09:44Metal Gear Solid 3 pushed the limits of the PS2's hardware, often feeling like a new generation
09:49experience within that gen. And this makes sense, as Konami initially intended for Snake Eater to be a
09:54flagship title for the PlayStation 3. Due to frequent delays, the PS3's release was pushed back
10:00and back and back for years. Faced with the prospect of more weighting, the team shifted development back
10:05to the PlayStation 2. In hindsight, this was likely a blessing, especially considering how notoriously
10:10difficult the PS3's early hardware was to work with.
10:13Metal Gear Rising saved Metal Gear Rising Revengeance
10:36Originally, Metal Gear Rising was a spin-off from Kojima Productions titled Metal Gear Solid Rising. Rather
10:42than taking place after Metal Gear Solid 4, the game was meant to bridge the gap between MGS2 and MGS4,
10:48focusing on how Raiden rescued Sunny from the Patriots. Kojima entrusted his team to lead the
10:53project, but when he returned months later, he was disappointed with the progress and ultimately
10:58cancelled it. Ouch. Fortunately, Platinum Games stepped in to finish the game, leading to a major
11:04refocus. That being said, I'd have loved to have seen that idea play out.
11:07Game. Only all muscled up and less predictable. But it makes you wonder, where'd Desperado find
11:15these guys? I'm not complaining. They're like walking vending machines.
11:229-11 Affected MGS2 Metal Gear Solid 2 Sons of Liberty
11:30It's fairly common practice that horrific real-world events change films and TV and games that were being
11:36created well before these real-world events, to save audiences connecting their work with
11:40the real-world events. Metal Gear Solid 2 Sons of Liberty required alterations before its launch for
11:45this exact reason. The original ending featured Arsenal Gear crashing into Manhattan and destroying
11:51several buildings, with the final battle between Raiden and Solidus ending with Raiden draping the
11:55American flag over Solidus' body. The 9-11 attacks felt a little bit too similar and it was ultimately cut.
12:08The fear was one of Raiden's OG designs, Metal Gear Solid 2 Sons of Liberty.
12:14I don't smoke. Keep it anyway. May come in handy.
12:19In many ways, Raiden's design is a brilliant choice, as it adds another layer of discomfort to Metal Gear
12:24Solid 2 further unsettling the player. In another way, f*** Raiden. Regardless of how you feel about
12:30whiny-whiny Raiden, his design wasn't always what we ended up seeing. Early concept art for Sons of
12:35Liberty reveals that Snake Eater's The Fear was considered as one of Raiden's preliminary designs.
12:40Yes, the most erratic and disturbed member of the Cobras was almost the protagonist of Metal Gear Solid 2.
12:46Imagine that. Ugh.
12:47Soon a most exquisite pain will engulf your entire body. Your limbs will be paralysed,
12:54your lungs cease to draw breath. Eventually your heart will stop beating. Ah, but what fun with that.
13:03Kojima strikes again, Metal Gear Solid 4, Guns of the Patriots.
13:06I am an octopus. An eight-legged beast.
13:17MGS4 introduced the Beauty and the Beast unit as its group of antagonists. Dressed in black and
13:23grey armour, the B&B Core consists of four women, each suffering from PTSD. And after beating them,
13:29the women shed their armour to reveal their beauty, slowly advancing towards Snake in nothing but skin-tight
13:34suits covered in slime. The design is already unnecessarily erotic, which is even harder
13:39to digest when they're clearly having mental breakdowns, but Kojima initially intended to
13:44push the sexuality further by having the beauty's approach Snake completely nude. Come on Hideo,
13:50you naughty boy. Skateboarding minigame Metal Gear Solid 2 Sons of the
14:06In addition to new VR missions and an alternate non-canon story mode where Solid Snake replaces
14:11Raiden on the plant, MGS2 Substance included a Tony Hawk-style skateboarding mode. Players could choose
14:17either Snake or Raiden to skate around Big Shell performing tricks and destroying cyphers.
14:22I know what you're thinking, Matt, that sounds totally bodacious and you're right.
14:27What is even going on in this game?
14:34Snake's Dream Metal Gear Solid 3 Snake Eater
14:36In MGS3, after suffering through the torture sequence, the player will end up in a small
14:48jail cell. If the player saves, quits and reloads the game immediately, they're treated to a bloody
14:53hack and slash minigame called Guy Savage. The inclusion of this strange minigame remained a
14:58mystery for years, with Kojima refusing to comment on it, until he revealed it was a preview for a
15:03cancelled Konami title. The minigame is exclusive to the PS2 version, and it's such a crazy weird
15:08inclusion that many players still don't know it exists. Raiden's reveal was protected Metal Gear Solid 2
15:18Sons of Liberty. I've drove this point into the ground, but when Metal Gear Solid 2 debuted in 2001,
15:28there was little reason to suspect Snake would be replaced. Raiden made brief appearances in TV
15:33spots and trailers, but the focus was always on Solid Snake. He was the one players controlled in all
15:38of the scenes, and the star of every showcased cutscene. On top of this, Kojima had shown footage
15:43of the plant section, with Snake's model swapped out for Raiden's. It's a sneaky move, and it really
15:49rubbed people the wrong way. Before we continue, be sure to subscribe to our channel and ring the bell
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16:12Snake and Otacon were supposed to die, Metal Gear Solid 4 Guns of the Patriots.
16:25At the end of MGS4, and in the longest sequence of cutscenes in history, Snake decides to live out
16:31his remaining months in peace. It's an unexpected and beautiful conclusion to Solid Snake's story.
16:37However, Kojima originally envisioned a much, much darker ending, with Snake and Otacon surrendering
16:43themselves to the UN for their role in Metal Gear terrorism, and being sentenced to execution.
16:48Kojima's team found this conclusion too bleak, and reportedly refused to continue working unless
16:53he revised it. Imagine that, someone telling Kojima this is a bit much. Well done team, I wish someone
16:59had stood up to him when it came to Princess Beach in Death Stranding.
17:13Did you enjoy this video? Check out these other clips from WatchMojo,
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17:29We'll see you next time.
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