00:00Hello everybody, my name is Jacob Denison. I'm just going to show you my rig here for
00:23scrat. Let's start off with the arms. Right now I have a basic FK setup. I also have my key
00:41handle. I can switch back and forth and that's all animatable so you don't have
00:52to lose any of your animation for IK or FK of which ones you're using. You can just
01:02switch back and forth somewhere in the middle and use them both at the same time.
01:12And for the hand control we have controls for all the fingers and the spread. As far as
01:39these legs go, I have just a really basic IK leg.
01:57This controller kind of separates its hip. You can kind of stretch it out if you want to.
02:02This is kind of a center of gravity control. Now its tail is something I'm particularly proud of. It is all driven by a expression.
02:22Let's switch play and see what it does.
02:29With the switch pressure we can change how big the wag is, how fast it's going, and the offset.
02:37So I can change this to 10. Maybe this to 10. You can just completely make up all these different attributes and see which one works for you.
02:54It's pretty fun. As far as his head goes, here's, it looks better if I turn this off. There we go.
03:15This basic edge control. These are controls to bend his nose. Kind of cartoony, wherever we like.
03:42A couple of glitches here, but not too bad.
03:57Then I have the same thing for his jaw.
04:04The scope all around. This is, this bit control is actually the jaw control.
04:11You can bend these all around.
04:17These little circles here are kind of lip controls so you can kind of make different facial expressions with his lips.
04:27Highlight control.
04:39This underneath here. This is tongue control.
04:52And a pretty basic eye look control.
05:06With the ability to dilate.
05:10And I think that's just about it.
05:12Thank you very much.
05:14Thank you very much.
05:16Thank you very much.
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