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About This Game

BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.

DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine

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Transcript
00:00Accessible through the main menu, the Rippitorium will give players a new way to rip and tear through the demonic horde.
00:10We are giving you the controls to create your own encounter, allowing players to take on the role of lead combat designer inside of Doom the Dark Ages.
00:20Just pick the arena, the music track, the demon type you want to fight, and how many per wave, the number of waves, set the difficulty, and a time limit, then just press start and have fun.
00:39You can refine the experience after the match to whatever feels good to you.
00:44The endgame is simple. You are the super weapon. Kill them all before the timer runs out.
00:53We'd like to expand on the Rippitorium more in future updates, so stay tuned for more info in the months ahead.
01:04We've also made several refinements to the combat in Dark Ages. Too many to list. Check the release notes for everything, but here's some noteworthy improvements.
01:12We increased the weapon swap speed for every gun, which feels awesome.
01:20You can also now interrupt any weapon swap animation to block incoming attacks, and also block more quickly after shield bash.
01:30And probably most important of all, we added a slow-mo adjustment slider to the game.
01:36Every melee, and shield animation impact can be adjusted now to whatever feels right for you.
01:45On the audio front, we've rebalanced the music in every large encounter to align with the combat just a little bit better.
01:51We also made some additional updates to improve the flow of the dragon and Athlan experience.
02:00Along with some weapon balance tweaks for the Slayer.
02:03And lastly, we refined several heavy encounters in Acts 2 and 3 of the game, increasing the depth and engagement in these combat spaces.
02:12So those are some of the highlights.
02:14There is a ton more, so check the Slayers Club for more details about all the work put into this amazing update.
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