00:00When the fury of emotions sparks the wildfire of violence, it dissolves our illusions and
00:10exposes the fragile structure of reality.
00:17Hell Is Us is not your typical action adventure game.
00:21There's no map, no quest markers and no handholding, just organic exploration asking you to trust
00:27your senses and a country torn apart by civil war and plagued with supernatural forces.
00:32You're free to explore and to investigate in your own way.
00:36But deep within this wounded land lie hidden places, structures that seem to resist time,
00:42sometimes buried, sometimes towering in plain sight, but always waiting for someone bold
00:48enough to enter and understand.
00:50We didn't design these dungeons as mere set pieces.
00:54We built them like old school video game challenges, tight, crafted, deliberate.
01:00Every corner, every obstacle, every encounter is there for a reason.
01:06You'll face twisted architectures, enemies that push your mastery of the melee system,
01:11and layouts that force you to think, not just react.
01:15If you missed the days where exploring a dungeon was memorable, this is for you.
01:33Each dungeon has its own identity, its own history.
01:36We wanted them to feel alive and wonderful to discover.
01:40The kind of places that leave an impression even after you have left.
02:03Deep in those dungeons, you will encounter good old-fashioned environmental puzzles requiring
02:08you to take a step back in order to understand.
02:12Solving a dungeon puzzle in Hell Is Us is about understanding the location and its environments,
02:17observing, trying things, failing sometimes, and coming back with a fresh idea that will
02:23solve it all.
02:24When it clicks, that's when you feel it.
02:27That little rush.
02:28Not because the game told you what to do, but because you figured it out on your own.
02:34That's what we're after.
02:57While puzzles are a key part of the dungeons in Hell Is Us, there's more to them than
03:05just that.
03:06Some of the fights you will face might stick with you.
03:09Not because they're brutally hard, that's not the kind of game we're making, but because
03:14they hit differently.
03:16They happen at the right moment, in the right place, and they carry weight in your journey.
03:21They have to be in the right place, and they carry weight in their own.
03:31They carry weight in their own.
03:34They carry weight in their own.
03:39The end of the battle is the end of the battle.
03:43The end of battle is the end of battle.
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