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8 Video Games That Wasted One Awesome Idea
WhatCulture
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2 days ago
Well at least they sound good on paper.
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00:00
You wouldn't know it from the overwhelming popularity of some genres and franchises,
00:04
but gaming is always striving to innovate. It's that drive that makes us look forward
00:08
to a new generation of potential. Unfortunately, that same ambition is all too often unruly and
00:15
too much for one project. I'm Jess from WhatCulture and here are 8 video games that wasted
00:20
one awesome idea. 8. Gears of War in Space
00:25
Inversion Shooters in particular are constantly trying
00:28
to break out of the mold, from various approaches to cover to health and weapon management to the
00:34
freedom of increasingly fictitious sci-fi settings. Putting bullets into things has been dyed at least
00:39
half the colors of the visible spectrum. When 2012 rolled around, Namco Bandai's Inversion
00:44
strolled up promising that it had the next big color, gravity manipulation. Uptly titled Inversion
00:51
Flies in the Face of Isaac Newton Every Chance It Gets. In an almost dead space-like manner,
00:57
you bounce around zero-gravity zones like a moth in a jar, the game letting you turn ceilings into
01:02
paths and buildings into stairs. This could easily have injected some much-needed zeal into its cover-based
01:08
shooting. Ironically, however, Inversion just couldn't get off the ground. It treats its much-touted
01:14
gravity mechanic like a throwaway gimmick. Promises of perspective-swapping battles were not met,
01:19
and gravitational warfare is, in most cases, replaced by an obsession with cover so strong,
01:26
you'd need a crowbar to pry hero Davis Russell off those chest-high walls. Gravity Rush meets
01:31
Gears of War this was not, but that would have been awesome.
01:35
7. An Incredible Setting
01:37
Resonance of Fate
01:38
Presumably due to having exhausted much of their creativity on the fantastic Valkyra Chronicles
01:44
two years prior, Sega rolled out a typical JRPG for Resonance of Fate. After just dodging
01:50
Use the Power of Friendship to Save the World, the plot landed on a post-apocalyptic future with a
01:56
killer steampunk aesthetic and tone. Indeed, the game's central locale, bestseller, towering achievement
02:02
of human engineering and the last vestige of life on Earth is an interesting one. The reasons for it are
02:08
vague, but mankind retreating into what is effectively a giant air purifier to escape a
02:13
cancerous poison which has overtaken the planet is at least a far cry above your run-of-the-mill
02:19
nuclear apocalypse. At least it could have been were it not for, in practice, an absurdly convoluted and
02:26
messy story that has more characters and hanging plot points than it does bullets. Things only get
02:31
worse when you add in a boring main cast which somehow manages to hit every extreme of forced acting
02:37
while remaining flat as hell throughout. It's almost an achievement.
02:42
Number 6. Jetpack cover shooting. Dark Void.
02:45
Right after grappling hooks, jetpacks make everything better. It worked in Star Wars Bounty Hunter,
02:51
Dead Space 2, Elix, Ratchet & Clank, hell, an airborne Kratos might be better with one. If nothing else,
02:57
Dark Void had the right idea when it began development. Jetpack plus guns equals fun. Obviously.
03:03
Somewhere in Dark Void is the exact sort of diverse gameplay that shooters are crying out for. The
03:09
ability to switch effortlessly between ground and air combat is, at its best, truly exhilarating and
03:15
rife with creative approaches to otherwise linear confrontations. Unfortunately, it's a nigh-unplayable
03:22
train wreck at its worst. The game's physics engine takes an even more questionable approach to gravity
03:28
than inversion, alternating randomly between the surface of the sun and the far side of Pluto.
03:34
The problem isn't helped by flight controls, which can make gliding about feel like trying
03:38
to staple water to a tree. At the very least, it can be fun to watch the game's wonky ragdoll
03:44
physics take your airborne corpse for the ride of its not-life.
03:48
Number 5. Dissecting one of the greatest artists of all time. Eternal Sonata.
03:53
If Resonance of Fate was a dash of cayenne pepper in the otherwise bland collective plots of Japanese
03:59
role-playing games, Eternal Sonata was a bowl full of the stuff. It casts you as a fantastical
04:04
incarnation of Polish piano prodigy Frederick Chopin on a colourful romp through his own super-ego as he
04:11
lies on his deathbed. It's an unorthodox and introspective depiction of the tuberculosis-stricken
04:17
artist that is commendably true to its history. This is a game that makes use of authentic paintings
04:22
and photographs as often as it does conventional cutscenes. A delightful score featuring some of
04:27
Chopin's finest pieces played in rare form accompanies its action-heavy gameplay, which
04:33
itself is punctuated by history lessons chronicling the pianist's short life.
04:38
As you may suspect, though, what begins as an intriguingly metaphorical adventure predicated
04:43
upon such undertones as maturity, self-sacrifice, and Chopin's own romantic struggles quickly devolves
04:50
into the crock of ass-polls you would rightfully expect from a JRPG. There is no definition of
04:56
avant-garde capable of justifying its absurd ending, which is completely detached from every
05:02
decision leading up to it, and sends a therefore-too-brilliant story frame into a stiff nosedive.
05:09
4. A City at Your Fingertips
05:11
Watch Dogs
05:12
If you had a dollar for every story-related criticism levied against Ubisoft's next-gen poster child,
05:18
you may very well be able to match the game's staggering marketing budget.
05:22
Of course, last it was seen, Aiden Pearce's morally questionable but unquestionably generic
05:28
tale wasn't any less unworthy of the technological creativity the game is built on. So here we find
05:34
ourselves. Who doesn't want a city at their fingertips? Watch Dogs' mantra is, in many ways,
05:40
the epitome of sandbox design. Putting so many ways to manipulate the environment literally in the
05:46
player's pocket was a stroke of genius on Ubisoft's part. It boils the fun of open worlds down to
05:51
easily digestible bites, drops you in a playground, and lets you run free.
05:56
Things rapidly grow less fun, however, when you realize the jungle gym only has two tiers.
06:02
One of the swings is broken, and some annoying gravelly voice is narrating your every move.
06:07
For all its potential and hype, Watch Dogs is crippled by its uninspired,
06:11
if faithfully recreated city, and equally tired plot. Fortunately, that potential got a second
06:17
shot in Watch Dogs 2 and Watch Dogs Legion, which a lot of people would say did indeed make good on
06:23
the checks the original couldn't quite cash.
06:26
3. Cyberpunk Memory Analysis
06:29
Remember Me
06:29
As was predicted by every gamer with a shred of humor or cynicism to their name,
06:35
Remember Me met the grim fate of being forgotten. Curiously though,
06:39
the game had plenty going for it. A Cyberpunk rendition of Paris is a new box on the list of
06:44
environments, and Capcom's fighting expertise evidently trickled down into the game's developer,
06:49
Dontnod Entertainment, enough for them to churn out a proper combo building system.
06:54
Then there's the game's namesake, a clever game of memory analysis which allows players to
06:59
effectively rewrite personalities. Much of Remember Me is in fact memorable, especially its story.
07:05
However, both this and combat are at their best as fond memories. In practice,
07:11
the two are too busy fighting over screen time to do their jobs correctly. Both custom attacks and
07:16
custom memories could have carried Remember Me to greatness, but keeping up with them both
07:20
proved to be too much for its raw promise to carry.
07:24
2. A Mature Walking Dead FPS
07:26
The Walking Dead Survival Instinct
07:28
Telltale Games proved The Walking Dead can deliver a fantastic gamey experience by sticking
07:34
to its guns and taking the narrative route. The Walking Dead's survival instinct, however,
07:39
proved that even a wealth of backstory and promises to explore one of its more prominent characters
07:44
cannot sell a smoldering pile so hideous that even the series' iconic walkers appear more
07:49
personable by comparison. Despite being canonically interwoven with AMC's hit series and its source
07:55
material, Survival Instinct doesn't know what it is. It wanted to be a shooter, it wanted to be a
08:01
mature story with karmic decisions, it wanted to be a stealth game, and it's none of these things.
08:07
It's just a repugnant reminder of the soullessness of most licensed games. Far from the grandeur of
08:12
its brand, it's better described as the little engine that didn't even freaking try.
08:17
1. The Big Daddy Backstory
08:20
Bioshock 2
08:21
How do you follow Irrational Games' Bioshock, an undersea thriller still considered one of
08:26
gaming's most beloved shooters? This was the imposing question publisher 2K had to answer in
08:32
the roaring wake of the original game's success. To the then-perked ears of many, they came up
08:37
with the answer. Let's learn about the Big Daddies. Rapture itself has detail and care dripping out of
08:43
every busted pipe, but its lumbering giants aren't quite as characterized. Naturally,
08:49
the prospect of delving into their backstory and even playing as a daddy ourselves raised some
08:54
eyebrows when first revealed. Then the gameplay happened. Bioshock 2's overly action-reliant
09:00
gameplay openly drops the survival and horror infusion, which is what helped establish the
09:05
legacy of the first title. Then the story happened. Without lead creative Ken Levine on board for this
09:11
sequel, we got a story that claimed to take place several years after the events of the original,
09:15
but still cast you as the first Big Daddy. Something that systematically replaced Rapture's
09:21
haunting atmosphere with shallow villains, only just clinging to the moral quandaries of its
09:26
predecessor. Bioshock 2 not only fails to better the Big Daddies, it doesn't hold a candle to
09:31
Bioshock 1 when it comes to gameplay. That's the end of our list, but do let me know down in that
09:36
comment section if you can think of any other video games that wasted one awesome idea.
09:42
As always, I've been Jess from WhatCulture. Thank you so much for hanging out with me.
09:46
If you like, you can come say hi to me on my Twitter account where I'm at JessMcDonald,
09:50
but make sure you stay tuned to us here for plenty more gaming goodness.
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