00:00My name is Bobby Golder and I am a visually impaired musician.
00:11This opportunity to use music as a way of shedding some more light on works of art for
00:17other people with low vision has been very close to my heart.
00:21So the first hit appears there and then it throws up to the back.
00:34Yes.
00:46It's that one.
01:03It's that one.
01:34So with the sound of a masterpiece, we were aiming not just to kind of write something
01:42based on the piece, but actually bring people further into the painting.
01:47And you can do that very effectively through music and soundscape, but with Dolby Atmos
01:55and the surround sound speaker system, you can really kind of immerse yourself in the
02:02sonic experience.
02:04And, you know, with kind of several dimensions of sound, kind of, you know, with a spectrum
02:10of sound across, you know, from left to right, up and down, forwards and backwards.
02:17So, yeah, we tried from the start to think, what can we do with sound now that we couldn't,
02:24you know, even five, 10, 15 years ago?
02:34There in the back.
02:35Yeah, it's so quiet.
02:54There are amazing examples from the history of music of composers writing music based
03:21on art, but we were trying to bring people closer into it.
03:26So the idea is hopefully to view and listen at the same time and get a whole kind of,
03:32yeah, a whole extra dimension to the picture.
03:52What we wanted to do here was really to use immersive audio to reimagine those artworks
04:06and bring them to life and give people really a new sense of understanding.
04:12If you can't see, for example, artwork, how might you depict it if you're using music,
04:18for example?
04:19You know, that might be something like the Water Lily Pond by Monet, or it might be,
04:24you know, the Scream by Edvard Munch.
04:27You know, it could be a range of different pieces of famous artwork brought to life with
04:333D immersive audio and just really enabling people to appreciate the richness and the
04:39texture and the sheer immersion that's possible when you enjoy art.
04:50This museum has been working hard over the last century to get those things inside their
04:57walls.
04:58Oh, that's not good to talk about.
05:49So there's so many things to consider when you're working with artwork and trying to
06:08kind of create parallels with music and sound, because we were trying to take into account
06:15not just the subject of what's kind of, you know, viewable on the canvas, but also the
06:21context in which the painter was working and perhaps some of their character and some of
06:26their wider ideas and really draw out those emotions.
06:32And it was also the first time for me working with a team of sound designers.
06:39Yeah, so we had a really interesting kind of collaborative approach to it as well.
06:57You know, art is a multisensory experience, and I think for us, you know, we're offering a
07:02kind of whole new way to experience art through the immersive power of music.
07:07And once people experience this and kind of build their own understanding of what it means, I
07:12think it will fuel interest and excitement in this.
07:15So we'd love to see a lot more multimodal, multimedia art and really taking what Dolby have
07:22done here and building it into something that can be applicable to any artist's work.
07:29I hope that these pieces will inspire people to keep playing around with sound and keep
07:34playing around with music.
07:35That's how our creative world develops, is by playing with new ideas and seeing what sticks.
07:40That's what I hope.
08:05Yeah.
Comments