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Door the 3 moons door 01 info
A1-BubbleBox
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1 year ago
Door the 3 moons door 01 info
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https://skfb.ly/prSXH
Download Free
https://mega.nz/file/E2AxmJJC#g18ElAeRlCy_F1gjYNSjRumMfY3Xk4F1VRksyrDCV78
Category
🛠️
Lifestyle
Transcript
Display full video transcript
00:00
Hello everyone and welcome. Welcome to the 3D Moon door.
00:07
This video here, as you may know, if you've already downloaded the door, I'll show you the geometry for the door.
00:13
The door is perfect. Now of course, on the door, you can see the ring around the door.
00:18
If you want to click on the ring around the edge, on here look, on the edge bar, select all the edges.
00:27
If you turn it sideways in Blender, you can extrude it, you can pull it out a bit.
00:32
So it's got like a little bit of a lip on the door, which will look great.
00:36
Especially if you do kind of like a gold colour around the edge of the door.
00:40
If you want to do that, you can. Or you can just leave it like that.
00:44
So maybe start off like that, and later on, maybe the gold ring comes around it.
00:50
It all depends on how you want to do it.
00:52
Now I want to give you a couple of options for a different type of door.
00:56
As you know, this door is animated or played.
00:59
It goes like this, the door opens. It's a 60 second animation, just so you know that.
01:04
Obviously, that's open, and then when you click it again, you actually close it.
01:09
Now this door, number 3, because it's got 3 circles, basically.
01:15
It's got 3 circles, 3 moons, whatever you want to call it.
01:18
As I said, that's the geometry for it.
01:21
So I'd like to show you my content, just so you can see that it's all perfect.
01:25
So, anyway, door number 2 is the same door, except I'm going to have a circle here, a circle here, and not one here.
01:37
Door number 1 is, there's no circle here, no circle here, but there's a circle here.
01:44
I'm going to show you door number 1.
01:46
Door number 1, at the moment, is not animated, but I'll show you.
01:50
This is door number 1.
01:52
As I said, I've done the doors backwards, not forward.
01:56
So I'll give you a 3, 2, 1.
01:59
That's what I've done. I'll show you the geometry for this door.
02:02
Now, as you may look at it, it must be back to front.
02:06
Ah, I did that for a reason. I'll show you.
02:09
See all that?
02:11
You see how both of them are back to front?
02:13
OK, how can we do it for a reason?
02:16
Because on the door itself, if you look at the door, at night time, maybe, maybe the moon's in the sky.
02:25
It's supposed to be the sky, apparently.
02:27
According to McKinnell, when it's night time, the moon comes up.
02:32
Now, of course, imagine it's still like that, except now the moon goes dark.
02:41
See?
02:43
So, if you look up a window, it's not just one window.
02:47
It's got a night window.
02:49
It's got a day window.
02:51
Just for the werewolves and things like that.
02:55
And all kinds of creatures in the game.
02:57
The window will change on a cycle.
03:01
So the cycle itself will transform.
03:04
Like, if you go to this window, all the windows will be the same.
03:09
So I will put the door cycle on the window.
03:13
Now, you probably haven't thought of that.
03:16
And you probably think that I'm not going to do that, but I am.
03:19
What I'm going to do, I'm going to have a moon in the middle of the window.
03:23
Now, the moon can travel all the way up to the top.
03:28
It can travel back to the middle.
03:31
And it can travel to the bottom.
03:33
So, it's up to you how you want the moon to travel.
03:38
And in which direction you would like it to go.
03:42
Of course, you don't have to do that.
03:44
Of course, it's going to look a whole lot better on this door.
03:49
Because there's no windows here or here.
03:52
I can animate the window going down.
03:55
So, it looks like the moon is kind of going off the screen into the door.
04:02
But it's not. It's just changing colour.
04:04
That's what it's doing.
04:05
So anyway, I will do that later.
04:08
When I start animating the door properly.
04:10
As I said, I do animation on this door.
04:12
So, I can't show you how to open and close it.
04:14
After I've done door number 2.
04:18
What I will do, I will do the animation for door number 1.
04:23
And then I will do the animation for door number 2.
04:27
So, if you're looking for the animation for it.
04:29
The animation is basically this animation here.
04:32
It's the same animation for all the doors.
04:34
So, all the doors have the same animation.
04:37
So, if you want to apply one animation to all the doors.
04:41
Of course, you can do that.
04:43
So, as I said, the animation is 60 seconds.
04:46
Just to let you know that.
04:48
So, you can speed it up or slow it down.
04:51
As I said, it's on a keyframe.
04:52
So, you can open and close it whenever you want.
04:54
So, as I said, I hope you like this door.
04:57
I really do.
04:58
As I said, when I do my very first video log of the very first item.
05:03
No matter if it's the first door or the last door.
05:05
It doesn't matter.
05:06
The very first video is the longest video of all of them.
05:09
Okay.
05:10
So, just to let you know that.
05:12
And because the door basically can't be made.
05:14
I've told you that in the video.
05:16
Of course, to make door number 1 is easy.
05:21
Because door number 3 is already made.
05:23
So, basically, I will start from the end.
05:27
And work backwards.
05:29
All I have to do, instead of adding geometry to my level.
05:33
All I have to do is delete the geometry on the door.
05:38
So, instead of having 3 windows, now I've got 1.
05:41
And instead of having 1, I'm just going to add a window to it.
05:46
That's all I'm going to do.
05:47
Very easy. Very simple.
05:49
So, anyway.
05:50
As I said, I do show you through each step of the process.
05:54
So, as I said, if you're waiting for the video animation for door number 1.
05:59
It's the same animation for door number 3.
06:01
So, if you watch the animation for that.
06:02
It's the same animation.
06:03
Just in case you missed it.
06:05
I will obviously give you 2 more animations.
06:08
One for the first door.
06:09
And another one for the second door.
06:12
And hopefully, by the time you get to door 3.
06:16
Hopefully, you'll learn exactly how to animate your object.
06:20
Now, of course, my animations.
06:22
Because I want to blend them in.
06:23
You can move the animation anywhere in the world.
06:26
And it just works.
06:28
Just so that you know that.
06:30
Anyway, as I do say.
06:31
Thumbs up or thumbs down.
06:32
It's your choice.
06:33
I want to keep it that way.
06:34
Keep it text friendly.
06:36
Because kids read the text.
06:37
I very much appreciate it.
06:38
Anyway, stay safe.
06:39
See you soon.
06:40
Bye.
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