00:00God of War Ragnarok special equipment is mentioned whenever you see something you can't open
00:10or an area you can't reach. There's a range of new abilities and gear you unlock as you
00:15play that will help here, but you won't know until you reach the right point what or where
00:19any of it is.
00:20Generally this special equipment is given out along the core campaign path when you
00:24hit certain checkpoints and milestones. The obstacles they deal with range from blue circle
00:29rune locks to blue and red vines, glowing yellow spots on rocks and strange wind holes
00:35which are punctures in rocks with a swirling vortex emerging from them. All of these are
00:39solved with a piece of specific equipment found in the game. Obviously big spoilers
00:44though if you're not post credits.
00:47You'll see yellow or gold cracks on the walls early on. These marks need a weapon called
00:51the dropnear spear, obtained at a specific point in the main story. Once you have it
00:56you can break any object with these glowing gold cracks on it by throwing the spear in
01:00and then pressing triangle to detonate it. Some objectives have multiple marks and need
01:04multiple spears in all of those marks at once and detonate them simultaneously. Doing them
01:09one at a time won't work.
01:18The wind holes are small openings with a swirling wind vortex coming out of them, and again
01:23you'll need the dropnear spear. You'll need to aim as near the hole as you can with the
01:26spear and there will be a yellow marker if you've got the angle right. Hit the target
01:30and the spear will embed in the hole serving as a bar that craters can climb on or swing
01:35from to access new areas or shortcuts.
01:39The spear is also incredibly useful for hitting targets at long distances so when you get
01:43the story locked item it's incredibly useful for hitting far away ravens. The blue circle
01:49rune symbols you'll find look a bit like gongs but they function as locks. Like the valkyrie
01:54doors from the first game Kratos will use the same chisel to crack them open. However
01:58you will need a modification first which you'll get when you reach vanaheim for the first
02:02time and have your chisel enchanted. At that point it will be able to open the blue rune
02:07locks. Interact with one to carve a rune which will create a word which you can read open
02:11a door somewhere in the area.
02:15These red vines are similar to the blue you can burn away with the blades of chaos but
02:19you'll need a little more to clear these. Specifically the first time you enter vanaheim
02:24you'll gain runic arrows which leave purple spherical auras wherever they land. These
02:28magnify the spread elemental attacks and cause the blades fire or the axe's ice to explode,
02:34covering more distance and doing more damage. That's the extra kick you'll need to clear
02:38the red vines so shoot them with a runic arrow so that they start glowing then hit them with
02:43a heavy ranged attack on your blades. That will ignite them and burn them away. Later
02:47you'll need to chain arrows together to reach more distant areas you can't hit outright.
02:52Using sigil arrows to burn away red vines are essential in the later game to reach areas
02:57like the lost treasury.
03:00When you first reach Svartalfheim for the first time shortly after clearing the water
03:04wheel block puzzle you'll see piles of metal with a green glow around it obstructing your
03:09This green material is called soundstone and it won't obstruct you for long. Not long
03:13after arriving in town you'll get the sonic bow and arrows which destroy any green marked
03:18soundstone you can aim at. You might occasionally find barrels and other containers locked with
03:22soundstone too so hit them with a sonic arrow to break them and get the loot inside.
03:29These small structures appear exclusively in vanaheim and contain a metal bowl full
03:33of water in the middle. These are jotnirn origin and are called celestial altars and
03:38require a special item to use, a green scepter which can be found at a key story point involving
03:43some animals in vanaheim. Take this to any of the shrines or altars and you'll have
03:48an option to interact with it, turning everything from day or night or vice versa. This isn't
03:53an aesthetic change either, changes to plant life and other things mean that the areas
03:57change at different times. And that's it, for key items and special equipment you'll
04:13need to access some of the hidden areas of the game. There are other contextual things
04:17like the mystical heirloom for example but what we've listed are all the things you'll
04:21need to reach every last corner of the game.
Comments