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Designing a game around local folklore | My Gamer Life - Destined For Greatness?
AsiaOne
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1 year ago
Andrew and Adam are the creators of Ghostlore - an action-RPG where players can take on supernatural monsters from Southeast-Asian folklore. We find out how this two-man team created one of Singapore’s most successful indie games.
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00:00
But like you know this like UI kind of stuff you can do better here and you can do better
00:05
so I guess I was very direct with him and in hindsight it was probably not the best way to meet someone.
00:10
Ghost Lore is a game developed by me and Adam with me being the one who originally came up with the idea.
00:31
It is a retro game made in the style of games that came out in the 90s like Diablo 1 and 2.
00:37
But instead of like in Diablo where you are fighting western demons right we're having like
00:43
angels and demons and all that stuff right it's more of like an Asian flavor and it's more
00:48
it's more focused on the demons that are found in Singaporean, Southeast Asian folklore such as the
00:55
the Toyos and of course the Jiangshi, the Chinese hopping vampire.
01:00
Hi I'm Andrew.
01:01
Hi I'm Adam.
01:02
And we are the creators of Ghost Lore.
01:05
When I first saw Andrew post about Ghost Lore on Reddit
01:09
I thought it was a really interesting idea and I also thought that
01:13
it was something I could really help him with because he was not very strong technically
01:18
and I thought I could contribute in that way to make sure that it reached its full potential.
01:24
So I messaged him I was like okay like I'm interested in this game I want to work with you on it and we met up.
01:31
Adam because after seeing the Reddit post he actually sent me a DM and and asked me
01:38
hey you know would I'm a programmer would you like to collaborate on this game so
01:44
at the time I thought I guess there's no harm in meeting a new person.
01:49
So when I first met Andrew I was like criticizing like part of the game I was like saying that
01:54
okay this is like great but like you know this like UI kind of stuff you can do better here
01:59
and you can do better so I guess I was very direct with him and in hindsight it was probably
02:04
not the best way to to meet someone so Ghost Lore has very much been an online production I guess so
02:10
I've actually barely met Andrew in real life we only meet just to hang out basically and most of
02:15
the work is done online on Discord and that's how we met Sarah as well so she's just someone who's
02:21
been really successful in the US and she just wants to give back to the indie gaming scene in Singapore
02:29
and so she's been helping us with Ghost Lore's marketing as well online.
02:33
Hey Sarah!
02:34
Hi Sarah!
02:35
How are you?
02:36
How are you doing?
02:37
I'm good I'm good nice to see you guys again.
02:40
How are you all?
02:41
Yeah good good.
02:42
How's the Discord for Ghost Lore going?
02:47
It's getting a bit chattier in recent weeks which is always nice to see.
02:52
It's going to be like more the bigger publications maybe like newspapers
02:56
versus streamers and it's going to be more targeted towards like the local people.
03:09
Welcome to my house this is where we started working on Ghost Lore.
03:13
We usually have meetings here.
03:15
So this was something which I worked on around the same time as Ghost Lore because I guess I
03:20
like building things in general so this is something we did from scratch.
03:25
I actually built all the wood by myself.
03:31
Welcome to my kitchen.
03:34
Usually after working on Ghost Lore we might like cook a meal together to eat together and
03:39
I do like to eat chai tau kueh.
03:41
This is my office and most of the programming work for Ghost Lore is done here.
03:53
It is actually very very difficult to say what a good game actually is because what we think about
04:02
actually is because what we think about as games right or video games in particular
04:10
are actually a very very wide range of activities.
04:14
You would find that it's a bit like trying to compare basketball with chess with solitaire.
04:21
To me a game that is a game that is actually good will be one that is
04:27
easy to learn but difficult to master.
04:30
So for me to create games which are easy to play but difficult to master
04:36
from a very simple rule set there can be a lot of strategies.
04:41
This is actually something that I try and design in my own games.
04:51
So actually the game is 2D but it still looks 3D.
04:55
We are a very very like retro game.
04:57
We sought to be very very faithful to that look.
05:01
Not only did we try to replicate the look just from the outside looking in
05:04
but we also tried to replicate the workflow that they were using back in the 90s
05:11
in order to make the game look very very faithful.
05:13
Right now they could equip a variety of weapons that are also inspired by some of the local weapon sites.
05:17
For example you got the parang here, you got the kukris which is kind of like the
05:22
I think it's more commonly known as the Gurkha blade and you have those magic paper talismans
05:27
and you have the kris which is the very very distinctive curved sword.
05:32
One thing that players were asking us about was that
05:35
you know why are the characters all just you know dressed in black?
05:38
You know I cannot change the look of my characters.
05:40
So what I did was I actually went back to go in to actually create
05:44
kind of like different styles of clothing for the 3D model.
05:47
So now based on this right Adam has actually created a software that will actually
05:54
like randomize the colors of the clothing.
05:56
So I don't have to do it by hand.
06:02
Something I'm passionate about for Ghost Lore is the procedural generation in Ghost Lore.
06:07
So it's something we put quite a lot of effort in
06:10
and something which is I think quite true to the roots of Diablo-likes.
06:14
The maps are all procedurally generated which means that the computer generates it each time
06:20
and every time you play like the map is made from scratch.
06:24
So all the artwork which Andrew does is it makes it very fresh each time
06:30
even though it's the same few pieces of artwork every time
06:33
but every time you play it's something completely different.
06:40
When we launched the game I had a like small kind of party at my place
06:44
and it was quite funny because like Andrew was really really stressed about it.
06:50
Like I don't even know what to say about that.
06:52
Everyone was just like are you okay dude like are you okay
06:55
and like he just locked himself in the room the whole night
06:58
and he was just like oh my goodness like what if this person hates the game
07:01
and like you know like no one's gonna like the game
07:04
and there was nothing anyone could do to get him out of the room.
07:07
When the game launched and like there were a lot of sales
07:11
and there were a lot of positive review and positive press
07:14
I felt a tremendous amount of relief that I was wrong about my own game
07:19
and Adam was right about it.
07:20
Adam and I we complement each other well in terms of our skill sets
07:27
because I am the artist and he is the programmer.
07:31
Sometimes we also may disagree with each other about some things
07:37
but we do not consider this to be a bad thing necessarily.
07:40
We consider it to be a part of our how we complement each other
07:43
because you know we have a broader perspective of the issue.
07:49
So fortunately I think both of us are even if we may disagree
07:55
we are still willing to change our minds
07:58
as long as the other person can provide good evidence
08:02
for why we should make a certain decision.
08:05
I would say that I am a very very perfectionistic person
08:10
compared to Adam who I feel is a more flexible thinker.
08:15
I think I've been very lucky like working with Andrew
08:17
because in some ways we are very similar people.
08:21
We are both very introverted people.
08:23
We both do not deal well with like talking with a lot of people
08:27
and we are both very direct like you know to the point
08:30
like if you ask me or Andrew like what do you think about this
08:34
I'll just tell you like no it's terrible or like you know it's bad
08:37
and obviously you cannot do that when you are working with everyone
08:42
because people will just be really like angry with you.
08:45
So that's something which we really share in common
08:48
and in other ways we are also very like dissimilar
08:51
because Andrew I guess is an artist and I'm a programmer
08:54
and like it's just very different the way we think about things
08:58
but at the end of the day we can go back and we can sleep on it
09:01
and the next day we'll just be like okay yeah
09:03
you have a point in this and we can compromise in between
09:06
and like that really is very like lucky I guess.
09:09
We actually have thought a little bit about
09:11
whether we want to expand the company
09:14
whether you want to do the full-on video game company
09:17
and hire people and deal with all of that
09:21
and it's very scary because once you do that
09:24
you have like a lot of responsibility
09:26
and we're not sure whether that's worth it
09:29
and like I think my parents would be very happy to do that
09:32
but like it's just like maybe it's not for us you know
09:35
like so we were kind of undecided and I guess we'll see
09:39
like whether we want to go for that path
09:42
but I think it's also like a very valid path
09:46
to just want to do your craft
09:48
like to just want to be like a craftsman
09:51
for like okay I'm going to be a really good programmer
09:54
and I think that's kind of underrated especially in Singapore
09:57
where like everyone thinks that okay to be like successful
10:01
you need to be the next CEO
10:02
or you need to be the next like Simone Koon or something
10:06
I think it's fine to just be like
10:07
okay I'm going to be a really good programmer
10:08
I'm going to be a really good chef
10:10
or I'm going to be a really good artist
10:11
and like you know I think that might be a path
10:14
it might not be I don't know
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