Things You Need to Know About Stray

  • 4 months ago
Who doesn't love cats? Who doesn't love games? Who doesn't love cat games? But there's more to this cat simulator than it seems and here's 4 reasons why.
Transcript
00:00 [MUSIC]
00:07 This is Stray, a beautiful, bold indie that is part platformer,
00:11 part puzzle game, and all sorts of perfect, especially if you're somewhat familiar with
00:16 felines. Here's what else we learned during our preview about Stray's story,
00:20 gameplay, and its astonishingly realistic feline protagonist.
00:28 Stray puts you in the paws of a cat who has been separated from his family,
00:32 and somehow ends up in a neon-soaked world inhabited only by robots.
00:36 Martin Rageux purposely avoided telling us any real story details, aside from the fact
00:40 that this protagonist is a stranger in a strange land, and is trying to make his way through it,
00:45 to be reunited with his feline family members.
00:48 There are several levels that players will make their way through, and although Stray's story
00:53 progression is linear, there's room to explore and discover. It'll take about 7-8 hours to
00:58 finish at what Martin Rageux calls a "normal pace" and closer to 9 or 10 for more curious,
01:03 exploratory players. Think of Stray as yet another one of publisher Annapurna's brilliant linear
01:08 storytelling feats that superbly blends tight and simple gameplay, sort of like last year's
01:13 The Artful Escape. There's platforming, but here it's more feline-focused than about pulling off
01:19 well-timed jumps. You can't really mess up, as Blue Twirl felt doing so would be decidedly
01:24 un-cat-like. Players can use the tried and true cat method of knocking stuff off shelves
01:29 to help with simple puzzles, and jump in a can attached to a rope as an elevator of sorts.
01:35 Later on in the game you'll get an adorable backpack outfitted with a drone called B-12,
01:39 who can translate the alien language scattered around the environments,
01:43 shine a light wherever it's needed, and remind you of your objectives.
01:46 In one sequence the cat slides down a swamp water-filled reservoir on a cart,
01:53 steering his way through it to avoid hitting walls, and these weird little bug robots that can
01:59 kill you. I asked for clarity from Martin Rage on this specifically, but I'm only told there
02:04 are several places where you can be killed by enemies, but the cat, thankfully, instantly
02:09 respawns. We're not aiming for a hard game, he reassures. Expect the story to progress with a
02:15 nice, steady rhythm. Stray is a gamified love letter to cats, one that I reckon cat owners
02:23 worldwide will flock to just to find out how impressively real this little cat is.
02:27 During our preview we watch the protagonist push paint cans off ledges, lap up water, nap on a
02:33 robot's chest (sleeping forms the majority of a cat's schedule, so that's obviously something you
02:38 can do in the game) and do a sleepy stretch post-nap. During the preview Martin Rage assures
02:44 us that you can still be a cat and be very annoying to everyone, as he jumps up onto a
02:49 surface where robots are playing some kind of tabletop game, sending chips flying everywhere.
02:54 They beep angrily in response, and over a minute later they're still picking up the chips,
02:59 as the little orange tabby trots on. There's even an opportunity to use the triggers on your
03:03 controller to pull on the back of a couch, something every cat owner knows is a cat's
03:08 favourite pastime. When playing on the PS5, the cat's purrs will emanate from the speaker in the
03:13 DualSense controller, which will also gently vibrate so it feels like you have a cat in your
03:18 hands. And the cat itself has been designed and animated with attention and affection by a sole
03:25 animator at Blue 12 known as Miko. Miko's Sphinx cats served as inspiration for their animations,
03:32 which are so lifelike and detailed they will amaze you, from its adorable little trot,
03:36 to the very specific tip of the tail twitch that all cat owners know so well. The attention to
03:41 detail is so impressive thanks to Blue 12's universal love of cats, not only are many of
03:46 the team cat owners, but there are even office cats who wander around during production.
03:51 Thanks to their incomparable in real life references, the team can see small details
03:56 that aren't working properly to ensure this cat is like no other game cat you've ever seen.
04:01 Having cats around us is really helpful, because we get so used to seeing them move around,
04:05 we can instantly see when something is a bit off with the animation, or if a sound is not
04:10 really convincing, or if a certain situation is too unrealistic for an actual cat,
04:15 Martin Roger explains. When asked if they're paid fairly for their efforts,
04:19 he quips "they're paying us, they're the boss of the studio".
04:22 Stray releases July 19th for PS4, PS5 and PC.