00:00 [AUDIO OUT]
00:19 The year is 1959.
00:22 In the Arizona desert, the Murkoff Corporation
00:25 is perpetrating unspeakable crimes.
00:29 You have been chosen, one of the lucky few
00:33 plucked from the gutters by Dr. Hendrick Joliet Easterman,
00:37 to be conditioned in the trials.
00:44 You are a reagent, a trial subject
00:47 stripped of all identity, forced into twisted experiments.
00:52 Alone or in teams of up to four, you
00:55 will try to earn your rebirth as Murkoff's perfect sleeper
01:00 agent.
01:01 The trials are designed to be a brutal assault on self,
01:05 inhabited by the experimental population, former test
01:09 subjects driven to a state of constant homicidal rage
01:13 by the therapy.
01:14 Murkoff builds each trial around a narrative,
01:18 a twisted reflection of the world outside.
01:22 Reagents are assigned a series of objectives
01:25 designed to test their survival and break their sanity.
01:28 Stay quiet.
01:32 Stay in the shadows.
01:34 Use your night vision goggles.
01:36 Hide if you can.
01:38 Run if you have to.
01:40 If the X-POP spots you, improvise.
01:43 You can buy yourself a little time with a bottle or a brick.
01:49 And at the center of each trial, the prime assets,
01:55 charismatic murderers transformed by Murkoff's therapy
01:59 into monsters.
02:01 Mother Gooseberry, a disgraced children's television host
02:04 driven by misguided family values.
02:08 Her constant companion, Dr. Futterman, a toothed goose
02:12 puppet concealing an electric drill.
02:16 Sergeant Leland Coyle, a psychosexual sadist
02:20 obsessed and aroused by punishment and authority.
02:25 The trials will force you into painful and contradictory
02:28 tasks, stripping your psyche bare so that it
02:31 can be rebuilt in the sleep room, a place for healing
02:39 and socialization.
02:41 In the sleep room, you can customize your character
02:44 and cell, expressing your identity on your path
02:47 to rebirth and unwind in games of strength and strategy.
02:53 Some of the Murkoff employees in the sleep room
02:56 are just as captive as the reagents.
02:59 Each offers useful upgrades and has their own story,
03:02 revealing deeper horrors in Murkoff's agenda.
03:07 You'll customize your loadout alone or in cooperation
03:11 with other reagents, taking an active hand in shaping
03:15 your own therapy.
03:16 As Dr. Easterman likes to say, we're
03:26 all getting better together.
03:28 Your therapy is a journey, and it's up to you if it ends.
03:39 Completing core therapy opens a path
03:41 to rebirth, where one final trial earns your release.
03:46 But the trials are designed to grow.
03:50 Program X, Program Ultra, and weekly challenges
03:54 all offer unique rewards designed
03:56 to traumatize those reagents who will admit no zenith
04:00 to their journey for perfection.
04:03 Nothing can stop the march of science and history.
04:07 The trials will evolve and expand,
04:09 revealing new challenges, characters, and stories.
04:14 Untold thousands have found their home in the trials.
04:18 Now it's your turn to enjoy Murkoff's hospitality.
04:23 Let the trials begin.
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04:28 [SCREAMING]
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04:48 [MUSIC PLAYING]
04:52 you
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