00:00 [MUSIC]
00:10 Our production designer and his team have done such a fantastic job of not only
00:16 creating cool environments, but sticking to this idea that I think is so
00:18 central to their show of functionality. >> When I met Matt and Ben,
00:23 I felt like we had a connection right away. I was attracted to this show for
00:26 all of the possibilities of where we had been and where we were gonna go.
00:30 >> In the writer's room, we're throwing things out and we're like, well,
00:33 what if there's the surface level of the base, but
00:35 then there's an underground level? And what if there's an asteroid hunting ship,
00:39 but then there's also other types of ships and rovers? And
00:43 Seth was able to give us like 95% of what we came up with, which is insane.
00:48 >> Let's just hope this doesn't get to his head.
00:51 >> I'm surprised it still fits in his helmet.
00:53 [LAUGH] >> Both on the moon and
00:57 even on Mars, shapes will not be square.
01:00 They'll be round or oval because of the difference between inside pressure and
01:04 outside pressure. >> One of the big things we keep coming
01:07 up against is that building a lot of structures on the surface makes no sense
01:11 because of the radiation risk. That was a real exciting idea,
01:13 like what does that mean to go underground? And
01:16 how do you make the world underground feel different?
01:19 >> We used references from naval vessels.
01:22 You walk down a hallway, do you feel like you're at the bottom of a battleship?
01:26 >> Astronauts and cosmonauts, scientists and pilots, they all work together.
01:31 But us down here, at the end of the day, we are just the help.
01:35 >> The barrel vaulted spaces, like the commissary or
01:38 the greenhouse, are an incredible look.
01:41 Cuz it's translucent, you can see that there's orange light coming in.
01:45 >> The most beautiful thing I have ever seen.
01:50 [MUSIC]
01:52 >> In the United States, of course,
01:54 we ended season three with everything getting blown up.
01:57 Mission Control was destroyed to the point that it needed to be
02:02 rebuilt within the same existing shell.
02:05 So now it has a whole new look.
02:07 It's got new consoles, new lighting.
02:10 Everything's been redone, the colors, the finishes.
02:13 [MUSIC]
02:14 >> Today we embrace the 21st century, the beginning of a new era.
02:19 [MUSIC]
02:20 >> We have a whole side of our story that's in the Soviet Union.
02:24 I was fortunate to be part of a scout to two countries, Bulgaria and
02:29 to Lithuania, where we were able to gather a lot of research.
02:33 It highlighted for me the differences stylistically that's so
02:37 different between here and there.
02:39 >> The work we will do together will take us far into the cosmos.
02:44 >> I could never have done this project without the support that I've had.
02:47 The cinematographers, the visual effects people, everybody.
02:51 It's an incredible collaboration.
02:53 [MUSIC]
02:56 >> None of it would have been possible without all of you.
03:00 [MUSIC]
03:11 [BLANK_AUDIO]
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