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  • 10/5/2023

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Fun
Transcript
00:00 Welcome to Mojo Plays, and today, we're breaking through our writer's block to face our fears in the dark place of Remedy's newest release.
00:08 First things first, what's your name?
00:14 Backstory.
00:16 So now you want to get me committed?
00:17 No, it's not like that. That's not...
00:21 Alan?
00:23 Alan?!
00:24 Alan and his wife arrived in Bright Falls 13 years ago after Alan experienced an especially difficult case of writer's block.
00:32 While in their cabin, his wife Alice is taken by the dark place, and the town becomes overrun with shadowy figures known simply as the Taken.
00:41 As Alan searches for his wife, he uncovers the dark secrets of the cabin he was staying in,
00:46 as his own writings begin to affect the world around him and the little town of Bright Falls.
00:52 Alan is eventually able to rescue Alice from the dark place, but sacrifices himself in her place.
00:59 Eventually, the town of Bright Falls and the events of the first game catch the attention of the Bureau of Control and its director, Jesse Faden,
01:07 as Alan continues his writings attempting to find a way to escape the dark place.
01:12 It's not a lake. It's an ocean.
01:18 Brighter Falls.
01:20 Introducing the brothers who need no introduction, the Koskalos,
01:25 Ilmo-voted Businessmen of the Year by the Bright Falls Herald and Yaako.
01:30 Stay at home, Dad.
01:31 I'm proud of that.
01:33 Along with the scope of the game, the town of Bright Falls has expanded as well.
01:38 Remedy made no secret of their Twin Peaks inspiration when crafting the town of Bright Falls and its quirky residents.
01:45 With Alan Wake 2, the town has grown in the years since Alan first arrived,
01:49 and players will be able to explore previously unknown areas of the town,
01:54 as well as meet all new residents and their strange connection to the events unfolding in the little community.
02:00 As Alan continues to try to write his way out of the dark place,
02:04 his writings will also affect the real world, and these events are reflected in Saga's investigations and how the townsfolk interact with her.
02:13 Killer left a message.
02:16 It's for us.
02:17 We were all trapped in a horror story.
02:21 The horror story wanted us dead.
02:23 Dual protagonists.
02:25 There's something.
02:27 I'm forgetting.
02:29 Something important.
02:33 Something's not right.
02:36 The "2" in Alan Wake 2 refers to more than just the sequel's title.
02:40 During your exploration of Bright Falls and the dark place,
02:44 players will take on the role of not only the tormented writer, but newcomer Saga Anderson,
02:49 an FBI investigator called to the haunted town by a series of grisly murders.
02:55 Remedy crafted the narrative of Alan Wake 2 so that players can play as either Alan or Saga at any time
03:01 and uncover the mysteries of their respective storylines before they converge near the end.
03:07 This means that after the opening sections with Saga,
03:10 players can play through the entirety of Saga or Alan's campaigns or choose when they want to pick up with one or the other.
03:18 The game will also feature a dialogue tree similar to Control,
03:21 but it remains to be seen how much players will be able to affect the overall narrative with their choices.
03:27 I am the one to lead you on.
03:33 Writer's Room.
03:34 This is where they gathered before the play.
03:37 This is where it began.
03:39 During Saga and Alan's respective investigations,
03:42 they'll acquire clues the player will need to piece together and each have their own investigation boards to work with.
03:49 As Saga explores Bright Falls, she'll find clues in the world and also piece things together from speaking to the mini townsfolk.
03:56 But thankfully, instead of the player needing perfect recall to remember everything,
04:01 they can retreat into Saga's Mind Palace and assemble those clues on the clue board
04:06 and then connect the threads and uncover the mystery themselves rather than the game holding their hand.
04:12 Alan also has access to his own version called the plot board where he can use the clues to rewrite reality around him.
04:20 As soon as you exit Alan's Writer's Room, the world will change according to Alan's new narrative.
04:28 The Dark Place had reacted to my story.
04:31 The way into the tunnels was no longer blocked.
04:34 Reality TV.
04:36 We're trapped by the genre.
04:38 We're all ripped to pieces along the way.
04:41 No!
04:42 An aspect of Remedy Games that has made them stand out in the industry is their use of live action scenes within their games.
04:50 While Quantum Break created an entirely separate TV series within their game,
04:55 Control pulled back and had their live action segments mostly relegated to footage Jesse would find throughout the Bureau of Control.
05:03 Alan Wake 2 manages to find a balance between the two and has integrated its live action scenes seamlessly into the narrative.
05:11 An example given by creative director Sam Lake sees the player as Alan getting sucked into the television,
05:17 which transitions into live action and then returns once again to player control after the section is concluded.
05:24 Alan Wake 2 will also see the return of the live action clips overlaying the gameplay as seen in Control.
05:31 Initiation tells the story of a fictional writer named Alan Wake who is trapped in a nightmare.
05:37 Puzzling Minds.
05:38 A locked box.
05:41 Is that the cult of the tree symbol on it?
05:44 Wonder what's inside.
05:46 Like nearly all video games, Remedy's games have their fair share of puzzles for players to solve,
05:52 but most of these were integrated as part of the overall narrative the player needs to solve to progress.
05:58 While Alan Wake 2 will undoubtedly have its fair share of these as well,
06:02 Remedy is also taking steps to integrate its puzzles more naturally into the world.
06:07 Occasionally, the player will come across a locked chest or puzzle with no clear solution.
06:13 Hidden within the environment are context clues for the player to find, but no indicators hinting to the player of their locations.
06:21 Other times, players will be given a single clue and need to follow another series of hidden clues to find their solution.
06:28 With many of these puzzles being hidden within the game world,
06:31 it's entirely possible for some players to completely overlook these until another playthrough.
06:37 People love the puzzles, Yakko.
06:40 Only very smart people can think up good puzzles.
06:44 Shattered Reality.
06:45 What is this?
06:47 It's a piece of evidence, a manuscript of a novel.
06:51 You wouldn't know anything about it?
06:53 A manuscript?
06:54 What manuscript?
06:55 I need to see it.
06:57 Just like in the original Alan Wake, Alan's writings will influence the real world as well.
07:03 In the first game, Alan's writings would offer clues to upcoming events.
07:07 And in Alan Wake 2, after 13 years in the Dark Place, the power of his words seems to have grown.
07:15 His writings can now affect the citizens of Bright Falls,
07:19 which in turn affects the way that Saga interacts with them,
07:22 while also affecting Saga as she is forced to live out both versions of reality,
07:28 her real one and the one Alan is creating.
07:31 Likewise, when Alan explores the Dark Place,
07:34 players can find the words "Don't Write" scrawled on the walls and buildings reminding him of the power of his words.
07:41 Wake says the story will change reality around us.
07:45 If that's true, then I need to know what's real and what's fiction.
07:49 Truly horrific.
07:51 This story will eat you alive.
07:54 This story...
08:00 is a monster.
08:01 Remedy themselves have called Alan Wake 2 the developers' first true survival horror game,
08:07 and after seeing the gameplay, it's not hard to see why.
08:11 With both Bright Falls and the Dark Place seemingly completely open for the player to explore and uncover their respective mysteries,
08:19 the game's slower-paced combat when compared to the first game,
08:23 as well as its oppressive atmosphere, is sure to keep players on the edge of their seats.
08:28 From what we've seen, Remedy offers players a myriad of in-game clues to point them in the direction of the narrative,
08:35 but also gives them the option to explore off the beaten path.
08:39 The game's environments seem especially designed for sneak attacks and unexpected jump scares,
08:45 and the game's open-world nature means that players could wander into an area they are severely under-equipped for.
08:52 The Taken.
08:57 The town of Bright Falls and the Dark Place aren't the only thing that has seen an evolution in the 13 years since Alan's disappearance.
09:10 The Taken have become stronger and now come in multiple forms and variations to challenge Alan and Saga's attempts to escape the escalating nightmare.
09:19 While the original Taken were mostly the residents of Bright Falls, as well as some shadow-possessed objects,
09:25 the Taken in Alan Wake 2 now come with their own special abilities, such as increased speed and the power to create doubles.
09:34 The Taken in the Dark Place are especially dangerous, as the world seems to be populated by shadows,
09:40 and Alan never knows which one could spring to life and attack him.
09:44 Get really comfortable with that dodge button. You're gonna need it.
09:48 Stay in the light.
10:03 One of the original game's greatest strengths was its use of light as not only a weapon, but also a gameplay tool.
10:10 This aspect of gameplay, like everything else in Alan Wake 2, has been greatly expanded upon as well.
10:17 While Alan and Saga will still need to use their trusty flashlights to dispel the darkness around the Taken before they can damage them,
10:24 Alan's use of light during exploration of the Dark Place can even affect the world's reality around him.
10:31 Using a special lamp, Alan can completely change the environment, revealing previously hidden areas and opening new pathways for exploration or finding solutions to puzzles.
10:43 The significance of this lamp is still under wraps, but watching Alan completely break reality by simply igniting the lamp is incredible to watch every time,
10:53 and we can't wait to see what other powers the lamp may hold.
10:57 They were trying to stop me. With the gun and flashlight, I could fight back.
11:02 What nightmares do you think we'll find in the Dark Place? Type out your ideas down in the comments.
11:08 We promise they won't become a reality. Probably.
11:11 Did you enjoy this video? Check out these other clips for mojo plays, and be sure to subscribe and ring the bell to be notified about our latest videos.
11:20 [Music]

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