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  • 8/18/2023
Khandaq & Shiruta - Black Adam Breakdown

Get ready to unveil the VFX magic behind Black Adam's Khandaq & Shiruta scenes in our latest Breaking Down the Breakdown episode. Join VFX Supervisor Pier Lefebvre and VFX Producer Claire Callway as they dissect their contributions to this blockbuster hit. Don't miss it!

Transcript
00:00 [MUSIC]
00:07 Hi, I'm Pierre Lefebvre. I was the VFX Super on Black Adam.
00:10 I'm Claire Colway. I was the producer on Black Adam.
00:12 Today on Breaking Down the Breakdown, we're going to talk about ancient Kandak and the modern city of Shiruta.
00:18 So, let's get into it.
00:20 [MUSIC]
00:28 We worked on the ancient city, Shiruta, which is in the ancient kingdom of Kandak.
00:33 We also did some work on the modern sequence.
00:36 We also did some modern mines and ancient mines that you guys will see a bit later.
00:41 And a ton of crowd work, an absolute ton of crowd work.
00:44 [MUSIC]
00:47 The main brief for the city was basically we had the ancient Kandak kingdom,
00:51 where it's kind of like inspired from old Middle Eastern city, like think about Cairo.
00:56 So, Rodeo was responsible more for the palace surrounding and stuff like that.
01:00 We had Yvonne and Fr├йd├йric Saint-Arnaud that tackle the biggest scope of the concept work.
01:05 So, mainly establishing areas like markets.
01:09 The early concept or reference were basically all the Brazilian mines.
01:14 There's basically like hundreds, thousands of workers working in those gold mines.
01:18 And the section of the slave falling into the pit, the old slave, was basically a CG takeover with the DG doubles.
01:23 We had like a pool of slaves, like hundreds, basically reacting to the men hitting some steps of the mine.
01:30 So, we started off with doing quite a bit of mocap in-house with two of our asset supervisors.
01:35 So, we had Daniel Lupien and Marc-Andr├й.
01:38 And they were doing all kinds of lifting rocks and digging and carrying baskets.
01:43 It was pretty fun directing them.
01:45 So, we had a good day of telling them, "Hey, it has to look heavy. It has to look painful."
01:50 Our crowd system works with clips of action that we can loop.
01:54 So, we clean them up, make sure we can repeat them.
01:57 Obviously, the guys would tell you that ladders are a pain in the ass.
02:01 So, usually our crowd would just basically go walk the ladders.
02:06 But in general, it worked pretty well.
02:14 There's a story point in the movie where Adam kind of wants to do good by stopping the king but ends up destroying the whole city.
02:21 Yeah, we had this massive explosion that sort of bridges that time period.
02:25 And we start off with sort of a big dust cloud and lightning and a sonic boom.
02:31 It was pretty epic.
02:32 To design the flyover, we did a lot of interactive sessions with the director.
02:38 So, the goal was to follow the flybikes during the chase where we land and we meet Amon.
02:43 All CG, except there was a stage in Atlanta.
02:46 So, you see when we land on the last shot, you see that first floors were pretty much all real stage with a few real cars.
02:54 And then we did CG takeovers for cars.
02:56 Buses as well.
02:57 Yeah, many buses to hide reveals and wipes and rotos.
03:02 It was a big group effort, but to be honest, the seniority of the team really helped.
03:09 Like, Olivier Goulet was an amazing supervisor.
03:13 Patrice Poitin, who has been at Rodeo forever, was a heavy lifter.
03:16 Vincent Leclerc, who took care of most of the modern city.
03:19 So, yeah, I think our environment team was super talented.
03:22 Good job, team.
03:23 [Music]

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