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Star Wars Outlaws - Making of "Une galaxie d'opportunités"
Gamekult
Suivre
25/07/2023
Catégorie
🎮️
Jeux vidéo
Transcription
Afficher la transcription complète de la vidéo
00:00
[MUSIC PLAYING]
00:04
- Working on a Star Wars game is a dream come true.
00:07
- I've had all of the toys.
00:09
And it's wild to go from making these little stories
00:13
on the carpet to actually build a narrative in the Star Wars
00:17
galaxy.
00:20
- Massive Entertainment is the perfect choice
00:22
to build an open world Star Wars game,
00:24
because it is inherent to their DNA
00:26
as a studio to deliver on incredible open world
00:30
experiences.
00:31
- Massive Entertainment are master storytellers
00:33
for open world games.
00:35
This is going to be a fresh experience for Star Wars fans
00:37
everywhere.
00:39
- Immediately, I had that in my head,
00:40
all the possibilities of where do we want to go?
00:43
What can we bring to Star Wars that has not been seen before?
00:46
[MUSIC PLAYING]
00:53
- Lucasfilm Games suggested that the perfect era
00:56
to set Outlaws would be between Empire Strikes Back
00:59
and Return of the Jedi.
01:00
- What's great about that point on the timeline
01:02
is this is a moment where the civil war between the Empire
01:06
and the Rebellion is at its height.
01:09
And this creates an environment across the galaxy
01:13
where Outlaws can thrive.
01:16
- That's the world that Kay is stepping into.
01:19
And she sees the opportunity just like anybody else.
01:22
[MUSIC PLAYING]
01:26
- We will see some really cool syndicates
01:29
both from existing lore and newly created for the game.
01:34
- When you play Star Wars Outlaws,
01:35
you get a chance to discover what the underworld is like
01:38
and live through those experiences.
01:41
- The stakes are definitely very high for Kay's journey
01:44
through the underworld.
01:45
But she learns, she adapts, she sneaks around,
01:48
and she finds herself in very important spaces
01:51
with very powerful people.
01:53
[MUSIC PLAYING]
01:57
- Building the world of Star Wars Outlaws,
02:00
first thing we had to do was think of places
02:02
where Outlaws thrive, these hubs of scum and villainy.
02:08
- The most exciting thing is being
02:10
able to go back to iconic locations
02:13
that people know and love, but then diving into the Lucasfilm
02:16
archives and really bringing them
02:18
alive in a new but very genuine way.
02:23
- It's not just about recreating Tatooine as you know it.
02:27
Going back to the classic sources of spaghetti westerns,
02:30
we tried to recreate an authentic mood and feel
02:33
as we build new points of interest
02:35
to follow the already established history.
02:36
[MUSIC PLAYING]
02:39
- And there is a new location that we collaborated
02:42
with Massive Entertainment on called Toshara.
02:46
And this has been built from the ground up
02:48
with the scoundrel fantasy at its beating heart.
02:52
- Hang on.
02:53
[ROARING]
02:55
- Our goal is that you feel like you're
02:58
stepping into Star Wars.
02:59
And that means going back to those Macquarie concepts,
03:03
going back to Joe Johnston's storyboards,
03:06
Phil Tippett's creature designs, and creating a lived in galaxy.
03:12
- We're trying to create a world that feels alive
03:15
and bustling with opportunity that also is very grounded.
03:20
And we're getting inspiration from the African savannah.
03:24
But we still want to add the alien element.
03:27
And that is what makes it feel like Star Wars.
03:32
- We want to give Toshara some elements that
03:34
make it really stand out in the Star Wars galaxy.
03:37
So there are windswept plains, veins of amberene,
03:42
and there's a vibrant city called
03:43
Murakana that's built into a huge rock that's
03:46
been carved out by the wind that's ever present on Toshara.
03:52
- One thing that we need to always keep in mind
03:54
is there's always a connection between the biome
03:58
and what grows there, what lives there, like the flora, fauna,
04:00
and the culture of the people who inhabit the place.
04:03
From how the plants pollinate or how vegetation and local
04:06
resources are used in local clothing and buildings,
04:09
to even how the locals have adopted wind
04:11
into their way of life.
04:13
We have created everything with an authentic approach.
04:16
So players will experience all these places like someone
04:19
who actually is there.
04:20
- We made it, Nyx.
04:23
- Working with Massive, we were able to really build out
04:25
an authentic Star Wars world where you can travel, explore,
04:30
and discover in a way that we really
04:33
haven't been able to experience in modern Star Wars gaming.
04:36
- The high stakes scoundrel lifestyle
04:42
and the open world promise allowed
04:44
us to create a game within Star Wars that
04:47
had never been done before.
04:49
Not just exploring cities, but also getting onto your speeder
04:54
and race across stunning wilderness.
04:58
Then jump into your ship, the Trailblazer,
05:01
and go on an incredible adventure.
05:04
- We've only scratched the surface of what
05:06
Star Wars Outlaws has to offer.
05:09
There is so much more that you will get to embody and use
05:13
and play when you become KVess.
05:17
- Players are going to love Star Wars Outlaws.
05:20
It's going to be exciting.
05:21
It's very adventurous.
05:22
And that's what makes it Star Wars.
05:25
So I'm very excited to share that.
05:28
- So where do we go next?
05:32
- Anywhere we want.
05:33
- Star Wars Outlaws, coming 2024.
05:40
[MUSIC PLAYING]
05:43
[MUSIC PLAYING]
05:47
[MUSIC PLAYING]
05:50
[MUSIC PLAYING]
05:53
(dramatic music)
Recommandations
1:50
|
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