Combat AI for Action-Adventure Games Tutorial [Unity/C#] [GOAP]

  • 6年前
In this tutorial, we make a planning combat AI system in Unity and C#. I explain GOAP on a technical level, then what I made and why, and how it can be improved. Feel free to fork the repository and learn from it or improve on it (its definitely incomplete): Im going to keep using Unity/C# in tutorials for the sake of consistency and simplicity, though I may use Unreal in the future, well see :)\r
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Last weeks How Games Work video on this system: \r
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Ask questions or participate in the challenge: \r
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Resources:\r
GOAP System Tutorial: \r
Zelda-Style Health Tutorial: \r
Tile Art: \r
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Pro-tip: Click on the gear and set the speed to 1.5x or 2x. Youll probably be able to keep up with everything in half the time. Thats how I got through school.\r
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