If HasInventory [Bank] [player] [true] Then Notify [Only One Bank] [local] [r,g,b] Elseif HasInventory [Bank] [player] [false] HasInventory [player] [Currency Of The Map] [Greater Than Sign] [One Less Then The Amount Taken For Bank] Then Inventory [player] [take] [Currency Of The Map] [Amount] History [Bank] [player] [count] SetBlock [rel:0,1,0] [LockedChest] SetBlock [rel:0,2,0] [LockedChest] CopyBlock [x,y,z] [rel:x,y,z] This Is To Copy The Sign Wait [5000] SetText [rel:x,y,z] [[Gamertag]] Else Notify [Need More Cash] [local] [r,g,b]
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