ShooterCoop new features:
- Waves
-- configurable number of waves,
-- fallen players revived after each wave is complete,
-- wave budget: just the fixed number of bots per wave for now,
-- wave success condition: eliminated all bots,
- Revive
-- Self-revive using med-gel, 100% shield and health restore, limited number of med-gel packs per player,
-- Revive by other player, must be near and have line of sight, restore 50% health,
-- End of wave auto-revive, restores 50% health,
- Spectator mode
-- If not revived in 10sec player goes into spectator mode til wave ends,
-- Spectator camera is attached to alive player, spectator can cycle through players using space button,
- Ammo Boxes
-- Ammo boxes with 3 clips, as blueprint, taken clips are restored after delay
- Ammo clip pack
-- Refills 100% ammo and reloads weapon, limited number of packs per player
- Health pack
-- Refills 100% of shields and health of alive player, limited number of packs per player
- Health
-- Player's health is restored up to current stack max, shield restored up to 100%, shield restore begins after health max.
-- Delay between last damage and health/shield restore
-- Bot health appears over bot's head, check if there is line of sight (using Weapon channel)
-- Restored like players health/shields
- End of game
-- Mission success if NumWaves reaches MaxWaves
-- Mission failed if Everybody is dead
- Network
-- Tested with 2 networked players
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