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  • 12 years ago
Megalomania perceives the town in total construction. The assembled environment is discovered as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the gaze of progress into the sublime.
assembled predominantly utilising 3d Studio Max and rendered with Vray. Organic activity sequences were initially recorded on film on a Canon 5D mkII, followed in PF Track and evolved in CG. Demolition conceived using Rayfire. All compositing completed in Adobe After consequences, modified in Adobe Premiere Pro. Audio noted and coordinated utilising Adobe Audition. Megalomania perceives the town in total construction. The assembled environment is discovered as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the gaze of progress into the sublime.
assembled predominantly utilising 3d Studio Max and rendered with Vray. Organic activity sequences were initially recorded on film on a Canon 5D mkII, followed in PF Track and evolved in CG. Demolition conceived using Rayfire. All compositing completed in Adobe After consequences, modified in Adobe Premiere Pro. Audio noted and coordinated utilising Adobe Audition. Megalomania perceives the town in total construction. The assembled environment is discovered as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the gaze of progress into the sublime.
assembled predominantly utilising 3d Studio Max and rendered with Vray. Organic activity sequences were initially recorded on film on a Canon 5D mkII, followed in PF Track and evolved in CG. Demolition conceived using Rayfire. All compositing completed in Adobe After consequences, modified in Adobe Premiere Pro. Audio noted and coordinated utilising Adobe Audition. felix grovit
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