How to Create 3D Models in Maya β Quad Draw Secrets | Create the Scythe from League of Legends
Hey, my friends!
Today, I'm sharing a quick overview of creating the Scythe from League of Legends in Maya using the Quad Draw technique. In this video, I'll reveal a few secrets that will help you speed up your modeling process and make it more efficient! π‘
Here are the steps we'll go through in the creation process:
β Create two separate shaders for the handle and blade β this step will help you easily apply textures in Adobe Substance later. β Apply topology using Quad Draw based on a reference β we use this technique to create a clean and accurate mesh. β Create UVs β once the topology is ready, we create the UV layout for easier texturing. β Export the model to ZBrush for detailing β we add small details and enhancements using ZBrush. β Transfer the model to Adobe Substance for texturing β at this stage, we bring our model to life with textures. β Bring the model back to Maya for texture mapping and final rendering β this is the finishing touch for a polished look. β Export the render to Adobe After Effects for a TurnOver camera animation β we animate the object for the final video.
Quad Draw in Maya is a tool for quickly creating clean topology using quad polygons, which is ideal for sculpting and texturing. π¨
Why Quad Draw is useful: β Clean topology: helps avoid deformations by creating perfect quads. β Interactive modeling: draw vertices directly on the model's surface. β Automatic connection: automatically links vertices, saving time. β Symmetry support: handy for creating symmetrical objects. β Easy editing: simply move vertices and adjust shapes. β Perfect for UVs and sculpting: ideal for further work in ZBrush or Substance Painter.
Overall, Quad Draw speeds up the modeling process, making it precise and efficient. β‘