00:01Hello and welcome. Welcome to the PQ Content Club. Welcome to Red Band Alias and welcome to a showroom you
00:07need.
00:08If you're interested it's a stock room, that's what it is. I've got two stock rooms at the moment.
00:14Both of them are pretty similar but are different. If you're following the content you already know that.
00:20The reason why the room is laid out like this is there's a doorway here. There's a doorway here and
00:28there's a doorway here.
00:31All the boxes are separate. You've got the inside and you've got the outside box.
00:38So you can put any items in any box. It's entirely up to you. I'll take you over to Blender
00:44and I'll show you what I'm talking about.
00:45So let's go to Blender. If you go to the internet, if you do, and you go to let's say
00:53download my content.
00:54You go to import. You import my glyph. Right. I'm going to show you just how to use it. So
01:00you go import. You say yes.
01:02You bring it in. Now all of my assets are all separate. Just here on the side now. I make
01:08it like this just in case you're like a younger generation.
01:11And you want to build the room pretty quickly. As I said, once the room is with this you can
01:17just bring in the whole entire room.
01:19The room, lights, doors, everything. These are the accessories from inside the room. Now of course, every single box has
01:28got items inside it. Not inside this one. I'll show you.
01:32If you go to where frame look, there's nothing inside the boxes. Right. So I'll just show you this. So
01:39if you go to the box itself, it's over there.
01:41So put the box through here. Set origin to that. And if you just move the top off the box,
01:47you can put it on the floor.
01:50You can grab the box. You can set the origin to the box. You can rotate and you can rotate
01:56the box.
01:58And you can grab them up. So you can bring it out the shelf, okay? If you want to. Or
02:03you can be taken it actually fully off the shelf.
02:06It's up to you. That's it. It's entirely up to you. Your own personal preference. So this is what I
02:12do. I go here. And I import my character.
02:16This is just how I do it. Okay. Let's go to Cliff. Go to D-Dwarf. Find Ellen's world. Bring
02:22Emma in. I'll bring her in when she's...
02:25And let's bring her in when she's age one. So over here. This is her pose. I'll bring her in.
02:32Let's have a look at her.
02:33Bring Emma over here. She says, wow. Emma's really tiny, right?
02:38If you're following the Obiti content, you know that Emma is age one. Now, because it's a new year.
02:47It's not a new year now. Or because we're in the new year. Ideally, she's age two. And you're not
02:54going to see much difference on her until she gets a bit older.
02:58Then you'll notice that her features change. So as I say, I like to bring the character scene just so
03:03you understand that the characters are in here. So let's turn the skeleton off. Of course I can leave her
03:08there.
03:08And I can pretend Emma is playing with the box. Of course, if I want to do that, all I
03:15have to do is work the box. I'm going to turn it like this.
03:21And I'm going to turn it around a little bit. And then what you want to do is press this
03:26and you want to give it over to Emma.
03:28So come back. It's up to you. If you want to do this, it's up to you how you want
03:31to do it. As I say, it's up to you how you animate your characters.
03:36Don't forget, she's only little. She's only tiny. So of course, you would scale the box, probably. You don't need
03:42to scale it as you can see.
03:44She's one years old. She's big enough to hold the box. Of course, Emma's coming in here and Emma's trying
03:52to look inside the box.
03:53I said, nah, you need that box alone, girl. She goes, well, I'm only interested in what's inside here.
03:59OK. Now, of course, this is how you want to look at the moment. So I'll hold her skeleton.
04:03And of course, later on, she grows up. And I can go back to import. And I can go back
04:10to my elders. And I can go back to Emma's world.
04:12I can bring Emma in at age 12. Let's do this one here. So we bring her in and this
04:20is her 12 years later.
04:22So she comes into the same building. And she goes, oh, I'm already here. I said, yes, Emma. I'm already
04:30here.
04:31With her skeleton. And of course, this is Emma at age 12. So of course, like I told you, as
04:38she gets older and older.
04:40I don't know any of that really modeler that actually does this. I really don't. As I said, I got
04:46all the ages of Emma.
04:48Emma actually ages for the game world. And so, yeah, as you're running around, you get new abilities.
04:53So let's supposing, yeah, you really first start off. You're down in the zoo. You're playing in the park.
05:01And I don't know, you're in the swimming pool. That's where you are. Later on, yeah, you get new jobs.
05:07Because you're older. And you wouldn't be working inside of the warehouse at age 12.
05:13Because you're too young. So you have to wait until you're older. And then you come to the warehouse.
05:19But of course, it doesn't matter which age you are. You are allowed inside of the warehouse.
05:25So I think, hmm, pretty great. Now of course, if I want to keep everything on that, I can just
05:30press that.
05:31And I can go here. I can apply that. I can click this. I can go here. And I can
05:35apply that.
05:37And then of course, what I can do, I can turn on Emma's little skeleton. I can grab Emma's skeleton.
05:44This is a big Emma. So of course, I want Emma to stay where she is.
05:48So I think, what I want to do is right click and go, insert, visual, click on her.
05:55Say, insert visual location. Open the Emma. And click on the Emma.
06:01Now of course, they're both inside the same place, right?
06:04So I'll save that. Now this is how I would then go about saving my content.
06:08Of course, if I'm animating the content. Okay, go here, set the order.
06:12Now of course, when you export it back in, you would probably put it in a game world.
06:17So you would export it as an FBX. That's what you would do.
06:21Now, because I'm using Unreal Engine 4.27.
06:27Version 4.27 supports the glyph oils.
06:31So I don't use the FBX. I try not to use FBX.
06:35Because they crash more than Blender.
06:38I don't like them. I really don't.
06:40I like Kalana. Kalana never, ever, ever, ever crashes.
06:44Nor does OBJ. OBJ works great.
06:46And the glyph files. Yes, so far, I haven't found that they crash either.
06:52So I want to go to here. Export that.
06:54And of course, I want to keep it as one single scene.
06:58I'll turn this on and press this.
07:01Now, because there's two characters in the same place.
07:03You have to press this. Merge the animation.
07:07So when you merge the animation, it becomes one animation.
07:11So let's say it's a run, jump, and a crawl.
07:14Yes, you press this. You press that. And then you go here. Merge.
07:20Okay, and I'm going to put E12 on that.
07:22So I'll put E22 on it. Just a year.
07:26And if Blender does the job properly, we will have the scene with the two characters.
07:31So we'll give it a couple of seconds.
07:32As I say, we've got to wait for it to sort it out.
07:36It won't take long. It'll be only a few seconds.
07:38And then when it's done, we will check it.
07:41Okay, according to Blender, it's done. There he is there.
07:43Let's open it. Let's see where to play.
07:45Oh, look at that.
07:47Now we've got the shelving units.
07:49And the two girls are actually inside the building.
07:54Are you interested in that room?
07:57As I say, all the boxes work.
08:00And the only thing that's not separate, ideally, is the shelves.
08:04But I made the shelves in a way where you can separate them, if you want to, off the unit.
08:12Supposing you go into, let's say, the room.
08:16And let's suppose one of the girls maybe pulls on the shelf.
08:21Yes, the whole unit can fall over.
08:24Or the shelves can fall out.
08:28As I say, it's got great potential. It really has.
08:31You can do all sorts of things with this.
08:34You can have jump scares in there, if you want to.
08:37I'm not going to recommend any jump scares.
08:40If you've got young characters playing the game.
08:43Because, yeah, you're going to scale.
08:45As I said, Red Bandali Content.
08:48Like it?
08:49So if you want it, just click on the download and download it.
08:52The download is here.
08:54If you've got your game.
08:56Okay?
08:56Of course, if you want my characters inside the game world.
09:00Even though I call them my characters.
09:02They're not my characters.
09:03They're made in a software called MakeHuman.
09:06As I say, MakeHuman makes really nice characters.
09:08It really does.
09:09And I can't really...
09:11Yeah.
09:12Apart from really the haircut.
09:14Yeah.
09:15Apart from the hair.
09:17They're actually pretty great.
09:18They really are.
09:19And they move absolutely perfect.
09:22I think you...
09:22Stay safe.
09:23Keep your friendly.
09:23I hope you've subscribed.
09:25And I'll see you later on.
09:27In a different download.
09:30Enjoy your downloads.
09:31Thanks very much for watching the content.
09:34So, I'm going to stop the video right here.
09:36I apologise for the little flicker on the screen.
09:41As I said, I'm just torn up from a screen recorder.
09:44So I'm going to stop it.
09:45Okay.
09:45See you next time.
09:46Enjoy your download.
09:47One more.
09:48Bye.
09:48Anxiety.
09:48Bye.
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