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Studies show VR can move users to tears and inspire greater empathy than traditional television. Is VR the ideal medium for big emotions? And who stands to benefit from this?
Transcript
00:00Virtual reality. It's a technology many are familiar with in the gaming industry, but its potential reaches far beyond that.
00:07Increasingly, NGOs and doctors have been harnessing its potential for fostering empathy.
00:12But how exactly does that work and how successful is it? That's what we're talking about on SHIFT.
00:22VR headsets first hit the market back in the 90s and the hype was huge, but sales were low.
00:27For most people they were just too expensive. That was up until the mid 2010s.
00:33Lower prices and improved technology like 360 degree videos made VR interesting for non-gamers too.
00:40Worldwide more than 30 million VR headsets are now in use.
00:44And the media is now talking about VR as an empathy machine.
00:49So first off, what is empathy?
00:52Simply put, it's being sensitive to the feelings, thoughts and experiences of others.
00:56Like feeling moved when a cowboy has to leave his horse behind in a western.
01:02According to data from psychologists and neuroscientists, VR triggers much stronger emotions than TV.
01:09Aid and conservation organizations are increasingly making use of this technology, wanting to create closeness to a subject or spur
01:17people into action.
01:18Habitat XR for example.
01:22Imagine experiencing this, not in the wild, but through a headset.
01:27South African company Habitat XR works to reconnect people with nature through extended reality.
01:33Like VR and holograms.
01:35Many companies and art collectives have been using the technology to inspire us to protect the planet.
01:44So XR technologies allow people to empathize by allowing them to become an active participant inside the story.
01:52So by being physically present, a person's mind can't tell the difference between physically being there and virtually being there.
02:00Recent studies show that immersive experiences can indeed enhance empathy.
02:05More so than other media.
02:06But there are limits.
02:09It's critically important to understand that simply putting on a headset doesn't cause empathy.
02:13We've got to be very thoughtful about what we build, how people use it and what our expectations are.
02:19On the long term side, there's been very few studies that look at long term change.
02:25Conservation groups hire companies like Habitat XR to unlock empathy for fundraising campaigns or for encouraging political action.
02:37With very powerful storytelling, people will take their headsets off with a tear coming, you know, streaming down their face
02:43and they'll put their hand up to swipe their credit card.
02:44And we found that this empathy results in significantly higher donations being made.
02:50For example, this project follows a Mongolian starving to death due to climate change.
02:57Another one lets people get up close with mountain gorillas to understand why they need protection.
03:03What it does is it again democratizes access to gorillas, which is a very ecologically sensitive environment.
03:10It's a very expensive thing for people to be able to go and trip with mountain gorillas.
03:14It's a thousand five hundred US dollars per person for a single hour.
03:17In order to get people emotionally involved, the team at Habitat XR used 360 degree video, but also digital animations
03:26for augmented reality.
03:27That's where virtual elements are layered over reality.
03:31Users can see animals and habitats spring up around them in the comfort of their own home.
03:37Take the Future Zoo, a new immersive project in South Africa.
03:42At first you might think it's a museum like any other, but then you put on a VR headset.
03:47Before you know it, you're interacting with holograms, learning about the savannah.
03:52Great for kids and adults alike, anyone who wants a taste of unspoiled digital nature.
03:58They hope emotion will lead to action for the environment.
04:02I have to agree, it does look pretty amazing.
04:06But could the emotional impact of virtual reality just come from the novelty factor?
04:11What do the experts say?
04:12At the turn of the century, when you hear about the apocryphal stories of the dawn of cinema and the
04:17notion of people seeing a train coming into the station is one of the first films that was being circulated.
04:24People hid under their seats, right?
04:26They had a powerful, visceral experience when first confronted with cinema, two dimensional cinema.
04:31We now have gotten used to it.
04:33But VR, however, is something that many people are still experiencing for the first time.
04:38It is not widespread.
04:39And because of that, it can be a really powerful emotional experience just because it is amazing to be fully
04:47surrounded both by sound and visuals in an event.
04:51VR is engaging and political organizations know it.
04:55The UN, for example, used headsets to bring Security Council members directly to a peacekeeping mission in South Sudan.
05:04The council is about to vote on the mission's future and their VR experience may have played a key role.
05:10Follow a herder and his livestock in South Sudan.
05:14Watch peacekeepers treat his animals all in virtual reality.
05:19This VR experience was created by the UN to bring viewers up close.
05:23Its peacekeepers have been stationed here since the country gained independence from Sudan in 2011 after decades of civil war.
05:33In February 2025, Security Council members were the first to be transported from New York to South Sudan, seeing the
05:41work of the Blue Helmets up close.
05:44The goal? To evoke empathy and understanding for the mission and to show why it should continue.
05:51The journey takes the viewer across the country.
05:54To a severely flooded area where peacekeepers have built and maintain a dike.
06:00To a UN site sheltering over 40,000 displaced people.
06:06And to a school where peacekeepers work as teachers.
06:11For Nicolas Hasem, head of the mission, the VR experience is a success.
06:15It gives you a real tangible sense of what peacekeepers do, which is often lost in discussions and formulaic presentations,
06:28engaging with council members.
06:30There was a much greater degree of sympathy with the peacekeeping project than there had me in the city.
06:37Today, anyone visiting the UN headquarters in New York can take part.
06:43I really liked the storytelling of it all. I really liked being immersed in what the discussions looked like, what
06:51the conversations looked like.
06:52You could think better of, like, how is it to be there, right on location, to teleport to you in
06:58a totally different way than conventional TV or anything like that.
07:03A novel insight for the public.
07:09But for the Security Council, it's part of their critical decision-making process.
07:15In 2026, they decide, will the mission continue or is this the final chapter?
07:24But all this begs the question, is a VR experience really appropriate here?
07:30The UN is celebrating the success of its VR initiative, but should productions like these really guide high-level decision
07:37-making?
07:38Scientists like Lisa Musseri are skeptical.
07:41The very same labs that were showing positive pro-social outcomes for some of their early VR experiments also showed
07:49how it could enhance biases and stereotyping as well.
07:56Anytime a technology seems like it has a good outcome, we also know that it must have a less good
08:02outcome.
08:03But remember, VR films aren't neutral.
08:06Creators decide how to tell the story, where to hit those emotional notes.
08:11But how much can VR really influence our decisions?
08:15Professor Jeremy Bailenson and his team are running the tests to find out.
08:20At Stanford, they're tracking participant reactions to a powerful VR project on a complex social issue.
08:28Homelessness is on the rise.
08:30While leaders worldwide struggle to find solutions and public frustration grows,
08:34psychology professor Jeremy Bailenson is turning to virtual reality to create a deeper understanding of this complex issue.
08:42At Stanford's Virtual Human Interaction Lab in California, he developed the immersive experience Becoming Homeless.
08:49It traces the path that pushes people onto the street, putting viewers in their shoes, humanizing their stories and fostering
08:58empathy.
08:59When we look at VR and we compare VR to other tools, watching a video, reading about case studies, doing
09:07role playing in the real world,
09:09what we find, VR causes behavior change and attitudinal change more than other types of interventions designed to make you
09:19think about other people.
09:20Listen, I know you're having trouble making rent.
09:24In the experience, a narrator guides participants through interactive scenarios after a sudden job loss.
09:31Choosing personal objects to sell to make rent.
09:36Seeking shelter on a public bus.
09:42While research on the long-term effects of VR and empathy is still limited,
09:46early findings from Bailenson students like Fernanda Herrera show promise.
09:53Fernanda showed long-term lasting behavioral changes in measures such as how you discuss the homeless when you're writing about
10:01them,
10:01the types of verbs and adjectives you use to make them more human to other types of more behavioral measures
10:08around intentions to volunteer.
10:12Studies on VR around racism and age discrimination yielded similar results.
10:17They show that VR can indeed serve as a tool for rewiring how we relate to others.
10:25So let's say a VR experience really moves us.
10:29Does that mean we'll actually go out and advocate for the homeless or for nature conservation?
10:34There are examples of that happening, but usually dedicated action is still needed to bridge the gap.
10:41You're given a card about where you can volunteer your time or where you can donate money.
10:45And the hope then is that that heightened emotion might lead to overcoming some of the activation energy
10:52that often comes with really contributing to these complex problems.
10:55These are one step in a larger process of how do you get people involved in these complex social problems.
11:02Even if VR can boost our empathy, we shouldn't put all of our eggs in one basket, though.
11:09If we want to think about VR as an empathy machine, that's totally fine, but it can't be the silver
11:14bullet.
11:15It has to always be seen as one in an arsenal of tools, many of which are sociological and anthropological
11:23as opposed to technical, right?
11:25A technological solution will never be the right solution for a societal problem.
11:31You always need kind of a mix of technical and social engineering when it comes to fixing the big sticky
11:36problems of the world.
11:37What Lisa Messeri is saying is that we need awareness campaigns, conferences, sponsorships or community efforts like a school clean
11:45-up day.
11:46If we want to go from feeling something to actually doing something and making change, then we need more than
11:52just VR.
11:53Back in the real world, lasting societal change requires time, money and commitment.
11:59What do you think? Have you ever been moved by a VR experience? How powerful can it be in today's
12:06world?
12:06Let us know in the comments. See you next time on Shift.
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