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Get an exclusive look at Gears of War: E-Day as we break down 9 brand-new details revealed during a behind-closed-doors developer presentation. Discover everything we learned about the game's story, gameplay improvements, combat mechanics, Unreal Engine 5 visuals, characters, and the terrifying return of the Locust.

This 9:24 minute HD (1080p) video covers the biggest new information revealed for one of the most anticipated Xbox and PC games. If you're a fan of Gears of War, this breakdown highlights everything you need to know before launch. The preview focuses on new gameplay systems, the darker atmosphere, Marcus Fenix and Dom Santiago's early story, and other developer insights shown during the exclusive presentation.

Video Details

🎮 Game: Gears of War: E-Day
📺 Video Length: 9 Minutes 24 Seconds
🖥️ Quality: 1080p Full HD
🎯 Genre: Third-Person Action Shooter
💻 Platforms: Xbox Series X|S & PC

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Transcript
00:00So, Gears of War E-Day had its big reveal this week.
00:04They showed off a ton of stuff as part of their Direct.
00:08Honestly, like, so much that it's like,
00:10I feel like you could watch that and probably need to know
00:12everything you need to know about this game.
00:17Nice.
00:18But I did get the chance to talk to some of the developers
00:23behind the game in a little presentation.
00:25They had some nice PowerPoint slides
00:27and showed us some additional little footage and stuff.
00:29And I feel like I learned a couple of new things
00:32that I don't think were mentioned in the Direct.
00:35So I wanted to take the opportunity to give you guys
00:37some little extra information.
00:39So first off, I want to talk about the city of Kelowna,
00:42which is where the entirety of Gears of War E-Day takes place.
00:46Something that they said that I thought was really fascinating
00:49is that they actually, like, built the entire city, like, in the game.
00:55Like, they said that if you were to take, like, the Unreal,
00:58put the game in, like, an Unreal Engine, like, editor and, like, zoom out,
01:01you could actually see the entire city that, like, the game takes place in.
01:06That doesn't mean that it is an open-world game or anything like that.
01:10But what it does mean is that they actually bothered to kind of fully realize this
01:16as, like, a living city with, like, different districts and setups and structures.
01:20And the reason why that's cool is because over the course of the three days this game takes place in,
01:26you will actually be returning to different locations that you were in
01:30and you will, like, see how they have changed over the course of the game.
01:36So, for example, like, a bridge that you cross at one point you might come back to
01:39and now that bridge is on fire or a building is completely gone.
01:43So, they seem to be doing a lot of work to really make sure that the city feels like a
01:50real place.
01:51Another thing they talked about was these sections in the game that they described as wide, linear,
01:57where you actually have, like, a little bit more freedom in how you approach them.
02:02The game is still ultimately a linear game.
02:04You might be thinking about how in Gears 5 they also had these sort of wide, linear sections
02:11where you would, like, you know, go around the desert and there were, like, little side objectives.
02:16They said it's not exactly like that.
02:18That was more giant open spaces.
02:21Instead, this is more like you will have a city block that has just all these different alleyways
02:28and is very dense and you can kind of choose how you traverse this block.
02:34And so, there's, like, a freedom in the space.
02:37The space is larger.
02:39So, it's kind of like they took what they thought worked really well from the ideas of the kind of
02:44open areas from Gears 5
02:46but kind of, like, have more focused and honed it in into this urban environment.
02:50They also said that the game does have a good amount of freedom in terms of how the players themselves
02:55can kind of choose whether they want to stick together or if they want to split up.
02:59That's a very classic Gears mechanic where you would be, like, given the choice.
03:03Do you want to go left or right?
03:04And the co-op partners would split up.
03:06There are specific story missions where that will happen.
03:09But they also said that there's just because the areas are so big that you can just naturally choose at
03:15any point.
03:16Like, hey, I'm going to go in this direction and I'm going to go in this direction.
03:18And given, like, freedom in how you want to approach that.
03:21Okay, let's talk mechanics.
03:22They did mention that they are improving the active reload in applying some new mechanics based on certain weapons.
03:31They did not get into specifics about that.
03:34So, I'm not really sure exactly what that could be.
03:37But I do think that's interesting that they are continuing to kind of evolve the active reload.
03:42The other thing they mentioned that I thought was interesting was that you'll notice in the footage that the active
03:47reload is now kind of like in the bottom center of the screen.
03:50Not in like the top where it was before.
03:53They did say you can go in the settings and you can change the UI to be at the top
03:57if you prefer sort of like that classic gears UI positioning.
04:03Speaking of control changes, they also mentioned that you can tweak the controls in the way like cover works.
04:10Because so like, for example, the way it currently works is when you do things like a slide into cover,
04:15it automatically does it.
04:17It's just kind of they said that felt like the most natural.
04:19But if you're somebody who wants more granular control over like when you go into cover, when you go out
04:24of cover, you can actually change that in the settings.
04:27We're getting real specific here, folks.
04:28Something I also thought was interesting they said is so they showed off the new jump mechanic in the game
04:33like Marcus can jump now.
04:35Incredible. Right.
04:36But they did want to stress that it's more about like providing alternatives in a combat space and, you know,
04:44like things like flanking and that like the game isn't suddenly turning into like a platformer, for example.
04:50In the direct, they showed off all of the like classic gears enemies and, you know, a lot of them
04:56have kind of been retooled and changed.
04:59As a specific example, they showed off the wretches and the wretches in E-Day, they don't have like that
05:07big bulky armor on them and they're a lot lankier and they're a lot paler.
05:10And apparently like there's like a lore reason where the locusts like would like intentionally like put these wretches in
05:17cages and like starve them so that when they release them upon Sarah, they would just like go feral and
05:24nuts and like kill as many people as possible, which is so gross.
05:28This game is apparently the most violent Gears of War game they've ever made.
05:32They said so many people die in this game, so I expect this game to be a lot.
05:41As far as other enemy stuff, they did say that there are new enemy types, but we didn't get a
05:48chance to see what those are.
05:50But there will be new locusts that we have not seen in previous games.
05:56If you're like a lore junkie and you're like, well, hold on, how can there be new enemies if they
06:01weren't in the later games?
06:03And they kind of just, you know, like the excuses that, well, it's, you know, 15 years between.
06:08And it's not far of a stretch to imagine that there would have been like certain locust enemy types that
06:14would have appeared 15 years ago that maybe just didn't happen to be around, you know, in the later games.
06:19Which I think is fine. It's a video game. You want new things in it, right?
06:22One thing they said that I thought was interesting is, so the Reavers are in this game.
06:27And in Gears of War, the other Gears of War games, Reavers were a little more like scripted when they
06:33would show up and that, you know, they land on the ground and you would just kind of shoot them.
06:36In this, Reavers actually also kind of operate in a similar fashion to the emergence holes where they can like
06:44land on the ground and like drop off a bunch of troops and then go back up in the air.
06:48So like there's like this other way in which they can like deliver more enemies into the battlefield.
06:52Other thing I learned, cog tags are a thing again. They said there are the most collectibles in this game
06:58out of any game they've made.
06:59And then the cog tags actually have more story significance because a lot of the cog tags will have names
07:04associated with them.
07:06And they will often be names of people that you actually have like seen in the game because this is
07:11like the first time that the locusts are showing up.
07:14So you will like fight with a soldier and then that soldier will die and then later you will like
07:19collect their dog tags.
07:20So it's this little way of trying to sort of like fill out the world and make like all of
07:25these little smaller characters around you like feel important.
07:29And you're like feeling the weight of the impact of what is happening.
07:32Obviously, the original voices for Marcus and Dom are back. They did say that Ty was recast. I think his
07:40new voice actor sounds pretty good.
07:42They also confirmed that fan favorites like Cole and Baird will not appear in this game.
07:48That is because this game takes place entirely from the perspective of Marcus and Dom and Marcus and Dom did
07:53not meet Cole and Baird until Gears of War 1.
07:56So they will not be showing up. Although Cole is a very famous person in the Gears of War universe.
08:01So I wouldn't be surprised if he makes an appearance in some other fashion.
08:05As far as the length of the game goes, they did say this is the longest Gears of War game
08:10they've ever made and that it's about over 14 hours, which that sounds pretty meaty.
08:16Okay, last couple really quick things. They said that they developed this with Xbox handhelds in mind.
08:22So that means it should probably run pretty good on like an Xbox ROG Ally.
08:27It is also on Steam, so hopefully it runs okay on a Steam Deck if that's what you have. That's
08:33my handheld of choice.
08:35And speaking of Steam, they did confirm the game has cross-play, the game has cross-saves, and the game
08:40has cross-progression between those versions.
08:43So if you play the game on Steam or on Xbox or on Windows PC, you'll be able to play
08:48it with anyone else who has a copy.
08:50So those are all the little tidbits that I learned from my time talking with the developers of Gears of
08:55War E-Day.
08:55Hopefully you learned something new that you didn't know before.
08:59I am excited to get my hands on and actually like try the game out for myself.
09:04I think it looks excellent. I love Gears of War and I actually like genuinely I think this game looks
09:11incredibly impressive.
09:12So I am looking forward to checking it out.
09:14And if you are looking forward to checking it out, you should stay here at GameSpot because guess what?
09:20Can you save this place?
09:20I think it's a poodle and I'm
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