00:01Hello and welcome. Welcome to MAPQContent and welcome to an asset part of the asylum in Redband Alley.
00:08Now I want to show you two different models. It's the same model, just so you understand that.
00:14It's a security room, it's also an elevator shaft. These elevator shafts work different.
00:21What happens is the floor and the ceiling goes up and goes down.
00:27So, of course, the ceiling ideally is the floor of the next room on top.
00:36So, this is what I'm telling you. You can copy and paste the room itself.
00:41Copy and paste it, put it on top. Copy and paste it, put it on top.
00:45And then of course, once you don't know, you can animate the room floor and ceiling going up and down.
00:54So, of course, the door won't open until the room stops on the next level.
00:59Once it stops, the door will open. Maybe. Or maybe not.
01:05And of course, if you decide not to get out and the next animation triggers, you will go down to
01:12the next level.
01:13Then the door will open. And then of course, you can decide to get out.
01:17Now, how I built my asylum is how I've done it.
01:22I made it ten stories tall with one single box.
01:27Right? So, what I've done, I had five rooms facing this direction.
01:32And I had five rooms facing this direction.
01:36So, basically, I took the room, put it on top, and I turned it around a full 360.
01:43Right? So, it faces the opposite way.
01:45So, when you go up into the next room, you might think, well, there's no door.
01:52Because you're facing in this direction.
01:55Yes.
01:55But if you turn around, the door is now on this side.
02:00Well, yeah, it's a different way of kind of, yeah, in the level.
02:05So, let's suppose you're actually in the lift shaft.
02:08If this is what happens.
02:09If you make the lift shaft.
02:11I will show you how to do that lift shaft later on.
02:14Okay?
02:14I think you're going to like the lift shaft, the way it works.
02:18As I said, suppose now you're in the lift.
02:21And you go up to this room here, where the door is on the back end of the building.
02:26You're facing that direction.
02:28Now, of course, if you're facing this way.
02:31Something else can come through the door.
02:35And maybe, it can grab you.
02:38What?
02:39No.
02:40Yeah.
02:41That's for the lift.
02:42That's for later on when it gets a bit scary.
02:46Are there any lights in the lift?
02:48No.
02:49The only light in the lift is the light from the hallway that shines through the cracks.
02:56You say, well, what's that about?
02:57Okay.
02:58That's to make it look a bit more scary.
03:00And of course, when it goes from floor to floor, it goes dark for about 60 seconds.
03:08Long enough for a jump scare.
03:10It really is.
03:11So, let me go to next and I'll show you the room with the ceiling and the floor.
03:18Ready?
03:18And I'll show you the animation on the door.
03:20Let's go next.
03:22So, this is what I'm offering you.
03:24It's the complete room.
03:26Right?
03:26Now, if you're half turning and you look through the cracks of the window, you can notice that
03:33there's a blender shelving unit inside it.
03:35You know here.
03:36It could be a stock room.
03:38As I said, it's got great potential.
03:41You could do a lot with it.
03:43As I said, if you multi-stack it on top of each other, it's like a modular building.
03:47So, again, as I said, you animate the ceiling and you animate the floor.
03:53Of course, if it's going to be a lift shaft, you could take the shelving unit out.
03:58Or, you can leave the shelving unit in.
04:01That way, you've got the same, exactly the same shelving unit on every single floor, if
04:07you want to.
04:09It's entirely up to you how you want to go about animating it.
04:13Here's how the door works.
04:14I'll give you the models and I'll give you the animations with them.
04:16Doesn't matter if it's a character or a building.
04:19Go here.
04:20This is animation one.
04:22The door is closed.
04:24Animation two.
04:25It's on a loop.
04:26So, I'll turn the loop off.
04:27Turn the loop off.
04:29Press number two.
04:30The door will open.
04:32Now, of course, whatever's in the room can also come out of the room.
04:37So, when you go to the rooms, make sure you don't just open the door.
04:42Because there might be something a bit scary and hairy in there.
04:45Well, you say, quickly, close that door.
04:48Then, you close the door.
04:50I'll say, when you go to the room, look through the window.
04:53Now, of course, you can only see what's in the room if it's in the back part of the room.
05:00If it's over here by the door.
05:02Imagine now there's something in the room and it's bent down by the door.
05:05So, when you go to the door, say, oh no, the room's clear.
05:07There's nothing in there.
05:09And then, of course, when you open it, yeah, whatever's in there is going to come running out.
05:14It might jump at you.
05:16I'm thinking, wow.
05:18Okay, as I say, it's got really great potential.
05:21It really has.
05:22As I say, it's a nice, easy, simple download.
05:25One model with great potential.
05:28As I say, it's up to you whether you want the content or not.
05:30The content is RGB.
05:32If you want to put it back in Blender, grab some textures.
05:36It doesn't matter what they are.
05:37You can drag them, bring them down, and drop them on the building.
05:40The building is already UV mapped.
05:43So, the texture will map itself to the building.
05:46That's what it'll do.
05:48But, as I say, I like my buildings like this.
05:50Because it's part of the asylum.
05:52As I say, I don't want to add all colours to it.
05:55Nothing like that.
05:55I want to keep it plain, simple, boring, and absolutely simple.
06:00It's scary.
06:00Yeah.
06:01Everyone will be scary.
06:02It depends what character goes in the room.
06:05Stay safe and friendly.
06:07Red Bandali content don't forgets us as well.
06:10And I'll see you later.
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