00:00Hello and welcome! Welcome to Emma's Off to Work. Now, DigiRedBandAli, just in case you don't know that, I want
00:08to show you the toolbox, I want to show you how to get it into the game menu, just in
00:12case you want to know that, we go over to the inventory, this one here, it's called inventory, so here,
00:19if you want to, up here are items, these are different items that I've got from my game world, so
00:25I'll be making Emma BQ assets, not as easy and simple,
00:28you can just drag them, drop them, straight in your game engine, they'll all be inside the inventory, so this
00:35is the Emma BQ starter content, if you're watching the content then great, we've got a couple of bits and
00:41pieces going on at the moment, if you've already downloaded them, great, if you haven't downloaded them, go and take
00:48a look, there's a few different bits and pieces that you can download, so we're going to add a new
00:52item in here, we're going to call it toolbox, okay, right click, save it as well,
00:59now give it a name, you can call it toolbox, that's what I hope to spell it, toolbox, click on
01:08that, open toolbox, now if you go to downloads, you'll have a foil in your foil, it's called glyph foil,
01:17that's what it is, now I'll just explain the glyph to you, I'll show you, now I'm just going to
01:23show you it works, so if you go here, this is a glyph foil, so I'll copy this out of
01:27here,
01:27and you can see, look, I've got the glyph, the FBX and Colada, and you may know that, as I
01:33said, it's up to you, whatever you want, I'll paste it in here and I'll show you, okay, this is
01:38my glyph foil, if you download it and you can drag it straight into the game engine, I'll show you,
01:41if you bring it over, you can go, yes, brings it over, it tells you, there's a material problem, it's
01:49a speckler, and there's a material problem here, it's a IOR, down here, it says the mesh has joint weight,
01:55we are not supplemented,
01:56I think it's great, don't worry about that, this is the model, okay, so this is your glyph foil, okay,
02:03this is how you bring it in, now I tell you to click on the foil itself, copy the name,
02:10open it, and I'll do the wrong way to show you this, because you might know this, you might not,
02:15I'll bring it into the screen, so you can see, okay, when you open it, I'll tell you, explain that,
02:20you click on the foil, click on it, copy the name, I tell you to do this for some, for
02:26nice, easy,
02:26simple, easy, simple, to get rid of your puzzles, go here, press that, go here, and press, save all of
02:33it, so it's get rid of them, open it, scroll down until you see the blue looking box, press that,
02:40copy the name in there, paste it, and click it, okay, check this, color you, press this, press complex, go
02:49here, and press complex, press apply, and it draws around, it draws around the bar,
02:55okay, that's so the character can grab all of it, okay, close that, you have to do this for every
03:01single item that you've got, okay, open it, copy the name, scroll down, find the blue box,
03:08paste the name, click the item, so look which item it is, pink one, so press that, that's it there,
03:16look, check this, press this, complex, in here, and apply,
03:23if this one, if this one is not down here, if you can't see, go here, go here, and look
03:29here, it saves this one here, it is the convex, just tick the little box here,
03:34I recommend that you turn these on, all of them, just tick that off, and then you can see the
03:40box, and apply it, save it, just in case it's not there, when you want it, okay,
03:45now, what you want to do, is you can take both of the items, you can select that, this is
03:50how I do it, I hold your barricade, I select that, and that, and I drag it into the world,
03:55and just drop it on the floor, and press save it, now, if I go to the world, and jump
04:01in the world,
04:02you see the little Emma, say, hello Emma, what's going on girl, not much, have you brought me new items,
04:10I have, look over there, there's a toolbox over there,
04:13and says, oh, I want to have a look, but she runs over, and takes a look at it, and
04:17says, oh, look how beautiful that little box is, Emma, don't stand on it,
04:22she says, oh, I just want to see if I can stand on it, I don't know why then girl,
04:26now, of course, you could tell her that she can't stand on the little box,
04:31because of course, she'd pick it up, so I think it'll look at it, and you can see, it's kind
04:34of a nice size for the character, of course, it's a little bit small,
04:38well, yeah, you might think, well, I can't really tell that that's a little box, not really, but of course,
04:44if you look at it by a certain point of view,
04:46you know, it's a little box, and I would say, you can't make it too big, because she won't be
04:51able to carry it,
04:52I think, in inquiry, don't forget, when it's her size, this is the Emma, age 12, when I scale that
04:58down even smaller, to her size,
05:00look how small her hands are, yeah, she's really, really, really tiny, as in, I don't want to make it
05:07too small,
05:08so I'm going to leave the box this size, Emma's size, so if she carries that box, she's going to
05:15have to carry it with two hands,
05:17because, yeah, she can't carry that with one hand, she can't, because I'm going to have to scale it down,
05:22and let it go in too small, and you're not going to be able to be able to tell that
05:26it's a toolbox,
05:28unless, of course, you get a really close shot of it, and then, of course, yeah,
05:33I'm still working on the Twin Arches, as you know, well, I'm still working on all the assets,
05:37the Subway, I'm still building it, the Asylum, there's some really nice bits coming for the Asylum,
05:45and a couple of nice creatures as well to go in there, as I said, if you look at my
05:49new characters,
05:50my new dancers, for the nightclub, as I said, I'm still working on the nightclub, I've tried a few ideas
05:55for the nightclub,
05:57and everything that I've tried so far for the nightclub, is, yeah, look okay, well, yeah,
06:03you can do looking better, anyway, this is the toolbox, this is how you get it, how you get it
06:07into the game world,
06:09okay, we can click on this, and we can get rid of this, okay, if we want to, so, go
06:14and do it,
06:15now, I'll show you this, press this, and press this, and you go here, and you click those,
06:21and say, yep, pretend now we don't have a tool box, so, yep, get rid of it, okay, come back
06:30over here,
06:30now, that's your glyph file, okay, now, that's what I'm sharing, that's how you do it, okay,
06:35if you put it in Blender, and you export it as an FPX, which is here, drag it over, and
06:41drop it in the game,
06:42now, if you use the FPX version, the FPX version, will tell you, it's got a skeleton, okay,
06:50now, for some reason, when you bring over the glyph, you don't get a skeleton, okay, so,
06:56as I say, if it's got a skeleton, the box has a skeleton, okay, so, here it is here,
07:01okay, you import the whole entire thing, it comes in, they tell you again, that there's a few issues with
07:08it,
07:08and there's no issues with it, honestly, it really does not, and go here, now, you see,
07:13we have a box, and we've got a skeleton, oh, okay, now, of course, we want to get rid of
07:19the jigsaw puzzles,
07:20press this, press this, and press save only, okay, so, we take on the skeleton, we've got this,
07:27we've got a noisy yellow box, I think it's great, but it's lost the colour, okay, as you can see,
07:31these are the bones for the box, okay, so, you can customize it, and shape the box,
07:37if you want to animate the box, now, you see here, we say, static mesh,
07:43and, yeah, you want to create a static mesh for that, so, you can copy the name of the box,
07:50open this, I'll show you this, you see here, this is the static mesh, okay, so, here,
07:56make static mesh, it'll actually be here, if you want to save it, of course, you want to save it
08:01back inside,
08:17if you want to save it, you can do that, as I say, if you want, if you want it
08:26with skeleton,
08:27then, of course, just convert it to fbx, and the reason why I told you to do that,
08:31because, you know what, when you bring in the Glyphworlds, you have to click that, and then that,
08:37save, well, this one, you just click on the actual skeleton, and bring it in, drop it down,
08:44also, as you can see, it's in the game mode, press save, go over here, play the game,
08:49say, Emma, do you want to go check that toolbox again for me?
08:51So, she runs over here, and now she looks at the box, she goes, oh, it's changed colour,
08:56and I think, erm, yeah, it wasn't me, Emma, it's the software, I can walk right through it,
09:04she goes, can you fix the collagen on it? I think, okay, Emma, take it easy, go here,
09:10I think, okay, so, can we fix the collagen on that? Yeah, well, we can, go to the actual,
09:16that's a skeleton, this is a static mesh, okay, copy the name of the static mesh,
09:23we can open it, and if you scroll down, we'll see the blue box, go here, paste it, click it,
09:32click here, press this, complex, collision, yes, apply, say, okay, go back to saving,
09:43see, told Emma, to go back and check the collagen, Emma, can you check the collagen for me?
09:49She goes, not a problem, so, she runs over here, and now she's going to run on top of it,
09:56oh no, she's going to walk right through it, because you haven't fixed it,
10:00it's supposed to work, Emma, so, let me go back and check it, let's open this one,
10:06okay, so, it's done this part, so, there's nothing to do in there, let's open this part, let's scroll down,
10:14let's see what's going on with it, okay, so, collision is the box, obviously,
10:19he knows the little box is the box, something to agree, see, there's no box in there,
10:27something to agree, go here, select the whole entire box, as you see, draw around it, go apply,
10:37okay, if the song really doesn't work, you can go here, you can go here,
10:42convert box to convex, say, yep, convert that, press apply, and then go save, okay,
10:50it's the same thing that you're doing, okay, now, of course, if we want to, we can take this back
10:56out,
10:57we can go here, and delete that, we don't have to delete it, we can leave it there,
11:01we can bring the skeleton back in, okay, drop it, press here, let's go back to play,
11:08let's see if Emma works this time, go back to the model, check it, and she can walk through the
11:17box,
11:17now, you can't, as they don't want the character walking through the actual item,
11:22so, press print on that, now, of course, the item is over here, click the box,
11:27and get rid of the cube, click the actual box here, static mesh, and then, let's see if it works,
11:34bring the static mesh in, go here, and go to play, okay, this is the static mesh, not the skeleton,
11:41okay,
11:42so, it's the same thing, watch, oh, look at that, now, of course, it's the static mesh,
11:50that's got the collision on here, not the skeleton, okay, just so you understand that,
11:55you might think, oh, yeah, well, you know, you don't put the collision on the skeleton,
12:01you put it on the actual mesh itself, just in case you might think, oh, well, you know,
12:08it works perfectly, it works perfectly, that's what it works, anyway, from me, from Emma,
12:13I hope you like the thought box, as I said, in the off part of the video, I'll show you
12:16Emma H12,
12:18so, in this video, I thought I'd show you Emma H1, you're going to be interacting with the box,
12:25and if you open it up, obviously, you can look at all the textures, the colours,
12:29and if you go to it, one over here, obviously, it's entirely your own personal preference,
12:34it's whatever you want to do, okay, so, stay safe, keep friendly,
12:39and I really hope you like the content, see you next time, bye.
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