- 2 days ago
blender shop By artist Daniel Lee clip 02 bed sheet Statue light horror or halloween scene add a armature
cool silky bed sheets for those hot summer nights
but this one leads to a horror story
cool silky bed sheets for those hot summer nights
but this one leads to a horror story
Category
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CreativityTranscript
00:00Hello everyone, welcome to Blender. Today I'm shopping for characters, just in case you're interested.
00:07Go here, use the free ones to play with. As I said, they've got quite a few actual objects here.
00:15And after this thing here, click on that. I want to give the credit back to the artist.
00:22I'll be using it in Red Manali, that's what I'll be doing.
00:25And I'll say, Daniel Lali. So, that's the individual.
00:31I said, you can have a little read of it, he says he's from Brazil.
00:36I've worked in the architectural visuals.
00:41Great, anyway, I said, you can read the description if you want to.
00:48So, to Daniel Lali, I'll say, yeah, that's pretty great. Can I use it?
00:55Well, I can. So, this is what I'm going to do.
00:59I'll complete that, and what I'm going to do, I'm going to click on that, just to show you how
01:03to get it.
01:04So, you click on it, and you download it. I'm going to get rid of this in a moment.
01:09Just because I want to. So, I'll wait for downloads. I'll wait until it comes in.
01:14And then I'm going to show you. Okay, so it comes down, and you look here, and you show them
01:18the textures.
01:20Let me have a look at it, and see what looks like with the textures on it.
01:23Go here, as you can see, I didn't get no textures.
01:27Now, normally I get textures, but what I have to do, I have to export it and bring it back
01:31in.
01:31And, yeah, he's going to make that pretty great. He really has.
01:37You say, is he animated? Can you press play? And you say, no, it's not animated.
01:41But, of course, you could animate it, if you wanted to, because you've got a thing on there, look.
01:45He's got one of these things, so if you've got one of these, of course, you can move it itself.
01:53Of course, you wouldn't move it like that.
01:56So, I'll say, you can move the statue. I'll say, yeah, pretty great.
02:02But, I want to do something a little bit different.
02:06I think, okay, so that's the statue, right?
02:09Let's delete it.
02:11Say what?
02:13Yeah, let's just delete it.
02:14Let's clear all that.
02:16Now, let's see what I'm doing to the actual man's statue.
02:20Okay, let's go here. Import.
02:22I want to import Glyph.
02:23I want to download, and I'll call it Statue and Light.
02:27Bring it in? Okay.
02:29This is the exact same thing, right?
02:32Except my one is slightly different.
02:34Because this one is going to be written down there.
02:36If the artist has got any problem with that, if you don't mind, let me know.
02:41I'll say, I'll let you give the credit back to the artist.
02:47So, if you've got textures, look.
02:50This is a different texture that's actually on this character.
02:54This one is marble.
02:56Look at the character.
02:57It's actually marble.
02:59That's what it is.
03:01I'm going to put a marble cloth on it.
03:04Because it's in the hallway.
03:05It looks pretty spooky.
03:07I think it's pretty great.
03:09Now, the individual who made this.
03:11What he's doing, let's say, click on that.
03:14Just at the bottom of there.
03:15Go here.
03:16Go to A mode.
03:17You can zoom in.
03:21If you click on the bottom of there, of course, you can put an animation on that.
03:24You can add.
03:26You can go here.
03:28You can add what they call an empty.
03:31So, if you add an empty to that, then, of course, you can add an animation.
03:35I don't actually do that.
03:38Because the empty just adds itself.
03:41So, I think it's empty.
03:43That'd be great if the lantern moved.
03:45Could it be better if the character moved as well?
03:49Well, of course, he's not supposed to move.
03:52It's a sheet.
03:54So, what I'm going to do, I'm going to click on the statue.
03:56This is what I'm going to do myself, personally.
03:59Okay, as you can see, the thing is down now.
04:02Right?
04:03So, straight away, I'm just going to go here.
04:05And I'm going to add myself a...
04:09Let's come back out of that.
04:11Okay, right down here, right?
04:13Go here.
04:13Add yourself an armature.
04:15A single bone.
04:16Now, I can use a VRM.
04:19A human.
04:20I don't want to do that.
04:21I want a single bone.
04:23I said, I want to make my contact myself.
04:25Because I want to make sure everything actually works properly.
04:30So, go here.
04:30Scale the bone.
04:32Scale the bone down.
04:33Make it pretty small.
04:36Now, of course, zoom in a little bit.
04:38Go like this.
04:38Of course, there's a lot of mesh on this.
04:41I'll be cutting down the mesh on this.
04:43I don't need that much mesh on it.
04:45As in.
04:47We can hide in temporarily, if we want to.
04:49I don't need to do that.
04:50I want to go here.
04:51I want to go to edit.
04:53I want to click that.
04:55I want to turn it to the side.
04:57And now, of course, what you would want to do is put the things in visible.
05:01Like that.
05:03I want to take the texture off because I can't actually see them.
05:07The sun is right on the screen.
05:10Now, what I'm going to do here.
05:13As I say, I can leave it here if I want to.
05:15I don't have to put it there.
05:15I can put it there if I want to.
05:17I can actually kind of give them a skeleton.
05:19So, I can do it down.
05:21Should we do that?
05:23Let's just do that.
05:24Okay.
05:24What I'm going to do.
05:26A change of mind.
05:27I'm going to add a platform.
05:29I'm going to click here.
05:30I'm going to turn it around.
05:31I'm going to move this up into the, let's say the groin area.
05:36There we go.
05:37Right click and snap the cursor to active.
05:40From here.
05:41Add yourself a new bone.
05:44Okay.
05:44You can click on the platform and you can delete that.
05:47Click on the bone.
05:48Click on the bone.
05:49Not to suck you.
05:50Right.
05:50To suck you.
05:52Yeah.
05:53Go into edit if you want to.
05:55Go to scale.
05:56And scale.
05:58Again.
06:00Of course.
06:01I want to turn it around.
06:03So that's the front.
06:04So I want to go here.
06:05Now you see what the bone is.
06:06It doesn't really matter about this.
06:07The bone ideally should be the middle of the project.
06:09It makes no difference.
06:11So I want to go here.
06:13And I want to call it a half turning on this.
06:16As I said, it's not really going to move.
06:18But if I wanted to re-tap.
06:21Great.
06:21As I said, if you want to get that absolutely perfect in the centre.
06:24Actually I'll just put it in the centre.
06:26Because that way if you download it.
06:28It's not really going to move.
06:28Now.
06:29Yeah.
06:30And it will be actually in the centre.
06:32So as I said.
06:33If I bring in the actual platform.
06:36Which is here.
06:36The platform is here.
06:38Right here.
06:39Move this right in the middle of the statue.
06:43This.
06:44And kind of put it somewhere.
06:45In the middle of that.
06:47If I click.
06:47Snap the cursor to that.
06:50Go back here.
06:51Add your armature.
06:52As I said.
06:53I apologise for the messing around.
06:55But.
06:55Yeah.
06:56It's one of those things.
06:57Go back to here.
06:58And scale it.
07:00Of course.
07:01He doesn't have a body.
07:02Or she doesn't have a body.
07:03But.
07:04In my game world.
07:06Dave will have a body.
07:07So.
07:08Go back here.
07:10Click on this.
07:11And.
07:12I don't want something about it.
07:13I want to click on the end of that.
07:15I want to extrude it.
07:16And pull it out.
07:18I want to click here.
07:20I want to pull it out.
07:21So.
07:21Of course.
07:22I'm not going to give it a full body.
07:24I just want to give it a look.
07:26Like it's got a body.
07:27So.
07:27I'm going to click OK.
07:28And.
07:29If I hold the barricade.
07:30That's on the keyboard.
07:31I'm going to hold that.
07:31And hold that.
07:32I'm going to extrude.
07:34And I can pull these down.
07:36OK.
07:37So.
07:38This is the hip section.
07:39Alright.
07:40Now.
07:41I'm going to leave it off that.
07:42Because I need to work out.
07:44Approximately where the kneecaps are.
07:46So.
07:47We'll extrude this.
07:48And we're going to pretend the kneecaps are right there.
07:50So.
07:51Yeah.
07:52He doesn't have kneecaps.
07:54But.
07:54Yeah.
07:55He doesn't have money.
07:56They're more kneecaps.
07:57And.
07:57Let's go to here.
07:59Let's take it to the side.
08:01Grab the side of those.
08:03And of course.
08:04We want to pretend he's got a pair of feet.
08:07So.
08:08We're going to give him a foot.
08:09So.
08:10Yeah.
08:11Not too bad.
08:12So.
08:12As I said.
08:14There's the makeshift skeleton.
08:16Look at how beautiful is that.
08:19And.
08:20I've got his bone here.
08:21And.
08:22That bone there.
08:22Is the one that's supposed to be going back.
08:25There.
08:28And.
08:29Doesn't matter.
08:29I'm not.
08:30I'm not actually using it.
08:31So.
08:31I'm just leaving it where it is.
08:33Now.
08:34As I said.
08:35I won't be actually using that bone.
08:36Just so you understand that.
08:37And.
08:37Click here.
08:40Take around.
08:42Looking at him.
08:43And.
08:44I want to extrude this.
08:46Do approximately where the belly is.
08:49There.
08:51And.
08:51When it.
08:52Do that.
08:53True.
08:53To approximately where.
08:54The chest area.
08:57That's where the shoulder is supposed to be.
08:59And.
08:59That.
09:00This one.
09:04Get back there.
09:06click this one and put it about there this is his arms great so this arm on this side
09:14is going down by the side of his body so this one I'm going to put it about his elbow
09:22is going to be
09:23there somewhere and his hand is going down there about and this one is different of course it's
09:32different and let's go to top mode and let me just turn around just going to work out where I
09:40am
09:43that's it I'm just going to make some sense of it okay so I want to extrude this to approximately
09:53where the elbow would go and the elbow for this is approximately right there on that bend and I'll
10:00take this yeah that was going to be the wrist beautiful as I said and this is just my own
10:10personal skeleton for the man's asset as I said he don't use the skeleton he uses something else
10:18empty that's what he uses well yeah I'm not using empty so I'm going to kind of tweak it like
10:24that
10:26and of course we want to hand to hold the lantern and the lantern is right there turn around to
10:37make
10:38it nice and flat zoom in a little bit grab this move it up there somewhere if I can't actually
10:44see the lantern so I need to be visible I still can't actually see the handle
10:50so go here and just just do it there somewhere turn around go back over okay you see I was
10:57not far off it so just spin around so you can see the handle okay that's where the handle is
11:01right there
11:07connect that back and when he moves his hand moves the lantern
11:17if we want to as I said again your own personal preference of course it's hard up to you now
11:26of course let's click on his neck of course don't forget he hasn't really got a neck either
11:31so move this to approximately where the neck is supposed to be
11:38then extrude this to where the head is supposed to be turn it sideways grab his neck
11:46and bring it forward grab his head bring that forward and we can quite a bit like that
11:53and what I can do if I want to I can bring a bow down here so with torques I
11:59can move the sheet
12:00you know thing just to give myself a little bit more control over the sheet so just a little bit
12:09like that so when he's actually talking he's actually moved the sheet
12:15hmmm pretty different so okay okay let's grab the skeleton I'll grab all that
12:25as I said all the credit goes over to Daniel Lee on Blenda so type in Daniel Lee
12:32yeah it's from Brazil and then yeah you can take a look at the man's asset
12:38it's cool it really is I don't know what you think I'm not going to use that
12:42I changed the colour of the glass and I changed the glass
12:46it's actually see through you can actually go look at it you can actually see through it
12:50so yeah I need a flame of some kind so I can stick it on the cards inside there so
12:55it actually looks like a flame
12:56and if not I need to delete the cards and actually put a flame inside there so it's an actual
13:03proper flame
13:04that's what it looks like I agree yeah of course you'll want to add the statue to that
13:10and this is his hand yeah parent clear the parent clear the statue
13:21you don't have to clear it because your one ain't connected but my one is connected
13:26so take the actual skeleton and apply transmits
13:30okay now take the skeleton go to the actual armature
13:36per whole control place on the keyboard press that press this and go parent
13:41and go to automatically waiting parent
13:44we're going to see if Blenda does the job
13:46and we'll see if you can actually move
13:48so go here I'm going to save that
13:51so as you can see it's Helix
13:54download
13:55call it F88
13:59I'll go over to pose mode
14:01I'll go over to his arm
14:02I'll go over to move and we'll see if it moves
14:05now you see when it doesn't move like that
14:07and the problem with that
14:08you know what the problem is
14:10I'll tell you what the problem is
14:11the problem with that is it's not welded
14:15think what
14:17it's not welded
14:18so what you do is take the skeleton
14:22go back here
14:23come back out of this mode
14:27you're going to have to go down to parent
14:28and I tell you to clear it first
14:31and to get rid of all of this
14:32I'll just go here
14:34export back out
14:37I want to call it ATA
14:39and I'll export it back out
14:42so yeah
14:43click on that
14:44get rid of that
14:45so it's almost there it's a skeleton
14:47go back here
14:48and I want to go import
14:51I want to import my OBJ
14:53which is ATA
14:56bring it in
14:56leave where it is
14:57go here
14:58apply
14:58transforms
14:59go to the spanner
15:01go here
15:02go here
15:03come down here
15:04go to weld
15:06there's no group
15:06right
15:07because I want to weld the whole thing
15:08just go here
15:09and weld it
15:10if you want to put a group on that
15:12you can go here
15:12press that
15:13make a group
15:14say yeah
15:15put a shield on it
15:15go back to it
15:18go back to the spanner
15:19go back to here
15:20go back to weld
15:22go here
15:22press the group
15:23go here
15:24and weld all of it
15:25now click on that
15:28click on the skeleton
15:29hold control
15:30watch on the keyboard
15:30go here
15:32and pair it with weights
15:35again
15:35if the blender does the job properly
15:37it'll work
15:38press this
15:39oh look at that
15:40the bed sheet angles
15:43well
15:44yeah
15:44of course if you've got the texture back on now
15:49select the standard for a moment
15:51just give the blender a second
15:52because the weight of the blender is catch up
15:54so I'll come back out of that
15:56I'll come out of this mode
15:57I'll come back in here
15:58make sure the texture is turned off
16:00stick on it
16:01of course at the moment
16:01he's got no texture on it
16:02because he's lost the texture
16:04of course he has
16:06it's not a big issue
16:08if we're not
16:09so I can add it after
16:10so it doesn't matter
16:11back here
16:12add it
16:13as I said
16:13he shouldn't have lost the texture
16:14he should be on the model
16:18so let's just call this
16:20T
16:24okay
16:24now
16:26how do you want to animate his hand
16:29well I can attach that to the actual hand
16:33so if I want to do that
16:34so let's try and see if it works
16:36let's click that
16:37click here
16:38and that's ctrl c
16:41here
16:42and I'm going to go
16:43and pair it away
16:44not really
16:45I want to add the object
16:48so let's just
16:52let's just parent waiting
16:54and we'll see what happens
16:57so our parent waited that
16:58so you'll see what I'm doing
17:00put all the lines like that
17:01now if I click on the armature
17:04go back to the skeleton
17:05I want to see
17:06I want to see if it actually moves the light
17:08and the light
17:10and they see how it doesn't move the light
17:13I can parent it to the bone
17:16as I open this up
17:18I can find where that bone is
17:22and then of course
17:23all I'm going to do is parent that
17:24to the bone
17:26if I want to do that
17:27I can
17:28as I said
17:29again
17:31personal preference
17:33so let's click on
17:34let's click on the actual thing
17:37like that
17:38click on my hand
17:39okay
17:40it's inside here
17:42so I open that
17:44we're about to find the bone
17:46is that the hand?
17:47no
17:48it's the hand
17:51so that's the hand
17:52this is this hand
17:53so this is the hand
17:56so I don't want that
17:57I want this one
18:04so this is
18:06so if you go through the lantern
18:08you see the top lantern
18:09I want to take that
18:11I want to go through the hand
18:14and press that
18:15from here
18:16and I want to parent
18:18and wait
18:19to that
18:21parent and wait to that
18:22so I'm going to take this
18:23and move it
18:24as I said
18:25it's not actually parented to that
18:28now how come it's not parented to that?
18:30because the lamp is not welded
18:33I think what?
18:34ok
18:35so if it's not welded
18:36I'll say that
18:37I can weld the lamp if you want to
18:39but as I said
18:41I've got to watch what I'm doing
18:42so I think
18:43ok can't agree
18:44so I think in here
18:45can we move his hand?
18:48well we can move the hand
18:49so we can move the hand first
18:51and we can move the animation after
18:54so hold there
18:55ok then
18:56let's move
18:57let's put back the actual skeleton
18:59and put the skeleton in front
19:02so
19:02in the first place
19:04in the very first position
19:06we stick him
19:07idle
19:08so he stands idle
19:10and he does nothing
19:11ok
19:12again
19:12saving
19:14ok now
19:14I want to kick his hand
19:16I want to go about
19:1820 seconds
19:20I want to put his hand
19:21like that
19:22yeah
19:24I want insert
19:25say yeah
19:26if I go back
19:27you put his hand back
19:29let's see
19:29now he's moving his hand
19:32great
19:32but of course
19:33when he moves the hand
19:34you want this to go with it
19:36of course
19:37now as I said
19:38I do my content different
19:39to everybody else
19:40here
19:42I go to the lantern
19:44this is what I have I doing
19:45I'll go to the lantern itself
19:49what does it mean
19:51because the artist has already added to dots
19:55I'll just click the dots
19:56go here
19:58set the active cursor
20:00I'll go here
20:01this will be the same as adding an empty to the object
20:06add the cursor
20:07of course you go here if you want to
20:09and add the empty
20:11then you can
20:12I don't do that
20:13I just add the animation
20:16I'll just go here
20:17and visual location
20:21ok
20:21so that wouldn't be the visual location
20:24because the visual location
20:25that
20:26is there
20:28so that
20:29is the visual location
20:32this one
20:34is where it moves to
20:36so I need to grab this
20:38and I need to bring it over here
20:40and keep it
20:41inside of his hand
20:44so I think
20:44ok
20:45can we do that
20:46well we can
20:46but we need to go to top mode
20:49because of course
20:49don't forget
20:50it's actually in his hand
20:51so
20:53it's going to be
20:53under the sheet
20:54a little bit
20:55so I'm going to go here
20:57this is like
20:58as if it's got
21:00physics
21:00but there's no physics
21:02just so you want to sign that
21:03here
21:04visual location
21:06now
21:06if you watch the lantern
21:08and you watch the character
21:11it will bring the lantern over
21:13and bring the lantern away
21:14as you can see
21:15it looks like he's actually
21:16physically moving the lantern
21:19he's not even touching the lantern
21:21he's really not
21:22as I said
21:23however you want to do it
21:25it's entirely your own personal preference
21:27of course
21:28like I said to you
21:28it's not my model
21:29it's someone else's
21:31and
21:32as I go here
21:32I am going to use the lantern
21:34because I'm going to use him
21:35to give directions
21:37to Emma
21:38later on
21:39so when Emma comes here
21:41she's looking at the sheet
21:42and of course
21:43she's a bit scared
21:45and of course
21:45he doesn't say nothing
21:46he does get his hand
21:48and points her
21:49in that direction
21:51so of course
21:52she has to go down that way
21:53I think
21:53what
21:56do you really follow something
21:58that has it under a bed sheet
21:59not really know
22:02from a course
22:03again
22:04it's your own personal preference
22:06so I think
22:07should I change his sheet
22:08probably
22:10should I put the
22:11the sheet back on it
22:12yeah
22:13I could probably do that
22:14let's go back into the actual downloads
22:17and
22:18do we have the photo?
22:19no we don't have the photo
22:20so
22:22yeah
22:22anyway
22:23to the artist
22:24I want to say
22:25thank you very much
22:26I'll put your
22:27link
22:28under the video
22:30back to Blender
22:30so you get
22:31the full credit
22:32for the actual model
22:33so yeah
22:34if you download
22:36Daniel
22:36Daniel?
22:37Daniel?
22:38yeah
22:38Daniel Lee
22:39so type in Daniel Lee
22:41he's from Brazil
22:43according to the text
22:45as I say
22:47yeah
22:48he's a pretty cool character
22:49as I say
22:50I changed the sheet on it
22:51so he's got a different color sheet on it
22:53and
22:54that's it
22:54so
22:55I'll keep looking for his texture
22:56I've forgotten he's got no texture on it
22:58as I
22:59when he's in the level
23:00he'll look perfectly fine
23:01check on that
23:01and you can just go smooth and smoothy
23:03and
23:04I don't want smoothy
23:05so I don't want to do that
23:07and
23:08leave it on that
23:08now what I can do
23:09I can select the whole entire thing
23:11if I want to
23:12I'll go here
23:13this will be my very first animation
23:15of the man's asset
23:18so
23:18I'll go here
23:19so it's light stand
23:20and
23:21the sun is right on the screen
23:29bear with me for a moment
23:30because I can't actually see what I'm doing
23:36save it out
23:38go to my downloads
23:40I don't want that
23:41that's the internet
23:41I don't want that
23:42as I said
23:43the sun is right on the screen
23:45I can't hardly see
23:46and
23:46open animation 1
23:48so this is animation 1
23:49now
23:50as you can see
23:51he's got no animation
23:53we say
23:53well how come
23:55he's moved his hand
23:57and he's not moving the actual object
23:59well
24:00that's because
24:01here you have to export it
24:03to move the object
24:04this is my standard default
24:07see here
24:08I've got two animations
24:09one is the man
24:11bedsheet
24:12and one is the lantern
24:14alright
24:15watch one I want to show you
24:17go back to your lantern
24:19go here
24:20don't get off into it
24:20go here
24:22export it
24:22and number 2
24:25ok
24:25so here is the animation 1
24:27we're going to call it animation 2
24:28to make it one animation
24:30press this
24:31press this
24:32go here
24:33and press that
24:34so if it's a run
24:35jump and a crawl
24:37save the first one out first
24:39and don't tick that
24:41ok
24:41don't tick that
24:42leave it on that
24:43and leave that standard
24:44the second time you put it out
24:47tick this
24:48and here
24:49set that
24:49say yeah
24:51watch what happens to the character
24:54the character and the lamp
24:55becomes one object
25:00so we've got animation number 2
25:02now watch
25:03he'll move his hand
25:05and he moves the lantern
25:08as you can see
25:09it's a little bit fast
25:09right
25:10but it's ok for the game world
25:13because you can control the speed
25:15of the animation
25:17as I said
25:18I don't know why the individual himself
25:21didn't actually animate the
25:24or didn't actually
25:26already animate it
25:28it looks pretty fantastic
25:30it really does
25:31as I said
25:32I don't know if the bloke himself
25:34can animate
25:35I don't know if he can
25:36but as I said
25:38it's
25:38yeah
25:39if you look at him
25:40he's made it really really truly well
25:42he really has
25:43as I said
25:44that's great
25:45just put a little scary sound on that now
25:48and yeah
25:49that will scare the living daylight out of you
25:52it really will
25:53yeah
25:54so to Daniel Lee
25:56from Brazil
25:57I'm going to say yeah
25:58I really like your asset
26:00it's absolutely great
26:01you're going to see
26:02over in Red Bandai
26:04and of course
26:05the street
26:06I'm going to call it
26:08Daniel Lee
26:10so Mr. Lee
26:12I'm going to call the street
26:13after you
26:14yeah
26:16because
26:16it's your statue
26:18and
26:19it's going to have a plaque
26:20right there
26:21with the actual artist
26:23who actually owns the asset
26:26stay safe
26:27keep friendly
26:27see you next time
26:28bye
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