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Artist Ashley Zelinskie explains her creative process, detailing how the scientific phenomenon of gravitational lensing inspired her to create 3D digital sculptures based on abstract paintings from the Whitney Museum's collection.
Transcript
00:00This was the image that, like, inspired everything.
00:05This is gravitational lensing right here happening
00:08because of this galaxy cluster in the front.
00:10It's, like, really big, and it's affecting the light behind it.
00:15So this is actually the same galaxy.
00:18It's just kind of stretched out.
00:20And that got me thinking about, you know, the warping of light in space.
00:25Scientists are able to use this effect to look at events that are happening,
00:31like, you know, something like a star goes supernova.
00:34If they look at it through a gravitational lens and say they can see it here,
00:39but they know that over on this side, it's going to appear, like, three seconds later.
00:45Just because of the way the light is warped,
00:47so the way the light is traveling around the gravitational lens can affect, like, events.
00:52And they can, like, predict events because they'll watch the event over here
00:55and they'll be like, oh, wow, let's capture that.
00:57And then they'll look at the gravitational lens effect
01:00where they know it has, like, a three-second delay.
01:03And they'll be able to catch, like, the supernova,
01:05which you wouldn't be able to normally catch.
01:07So we went through the Witten's collection
01:10to find abstract paintings that I could use,
01:15that I was inspired by to create these gravitational lensing sculptures.
01:20So my vision was that I would take the painting into ZBrush
01:24and look at it head-on and break it apart into shapes
01:29and then explode them in the Z-axis.
01:31So it's just, like, tracing and outlining all of the different abstract forms
01:35and, like, picking out which forms
01:37and then kind of deciding which forms belong in front of other ones,
01:42which ones are in the foreground, which ones are in the background.
01:45And then it's kind of just deciding then what's in front of the other one
01:50and, like, pushing and pulling and deciding where everyone belongs.
01:54And, like, each abstract form became, like, a cute little character.
01:58And I gave them all, like, little nicknames.
02:00And I was like, okay, you belong in the front of the line
02:02and then these ones going behind you.
02:05And the idea was to make not only for everything to line up
02:09so when you're looking at it front-on, it looks like the painting,
02:13but also create an environment
02:16because the viewer is not just supposed to view the sculpture
02:19or view the painting.
02:21They're supposed to interact with it kind of like architecture.
02:23So the intent was for it to be, like, larger than life.
02:26It was supposed to be big.
02:27It was supposed to be grand.
02:28It was supposed to be architectural.
02:29It was supposed to be an environment.
02:30So in the VR space, you can walk through the painting.
02:35I'm Ashley Zielinski, and my piece, Twin Quasars,
02:38is on view on Whitney's Art Court.
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