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  • 1 day ago
πŸ₯Ί Interesting Fact: Ultraman: Rising (2024) β€” During the production of this animated feature, the animation team at Industrial Light & Magic studied the real-life movements of human toddlers and baby animals to design the behavioral patterns of the infant kaiju, Emi. They recorded reference footage of young children interacting with toys and incorporated those specific clumsy gestures directly into the character's digital rig. This approach ensured that the giant monster exhibited a recognizable vulnerability and unpredictability that matched its physical scale within the cinematic environment. The technical directors developed a specific visual rendering pipeline to achieve a graphic style that blends traditional Japanese anime aesthetics with modern three-dimensional computer graphics. They utilized custom shading tools that intentionally flattened the lighting on the characters while maintaining the depth of the background environments. This rendering method required the lighting artists to manually adjust the shadows frame by frame to prevent the final images from looking like standard photorealistic animation
Transcript
00:00After!
00:03Before!
00:05After!
00:07Before!
00:09After!
00:13Before.
00:14You see? It's me.
00:20My mouth.
00:21I think it's her tummy. She must be starving.
00:25Do I look like I have any idea what to feed a giant lizard, baby?
00:33You know? Hurry, give her something before she stops into the car!
00:36Of course, him.
00:37Nice! Uh, maple and brown sugar oatmeal. New York Strip! Mmm! Go on! Try it!
00:48Hey! You don't do that!
00:51You got me right now! You are gonna be in big trouble, young lady!
00:57What? What is it now?
01:04What the heck was that?
01:06It would appear the infant has the ability to echolocate her prime.
01:11Okay, okay!
01:13You want fish?
01:15I'll get you fish.
01:16I'll get it.
01:22I'm gonna get on.
01:23Here's breakfast.
01:24I'm gonna get on.
01:25I'm gonna get on.
01:26Let's eat!
01:27Let's attack it.
01:27Alright.
01:27You ain't gonna give.
01:27zichquade and escape baling.
01:27There's much time on Chish!
01:27You don't see anything behind me.
01:28There's much time on the λͺ¨eng.
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