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Join us as we explore 10 choices in popular games that lead to permanent, painful outcomes you can't escape.

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00:00Video games often allow you to make your own choices.
00:03The silver lining in making bad decisions is that the consequences don't last too long.
00:08The quest may end terribly but at least you're able to move on and try to do better next
00:12time.
00:13However, sometimes the consequences of your poor choices can stick with you for the rest
00:17of the game.
00:18So with that in mind, I'm Dan from WhatCulture and here are the 10 Worst Video Game Choices
00:23You Regretted the Entire Playthrough.
00:26Number 10, The Murderer's Brand, Kingdom Come Deliverance 2.
00:30Kingdom Come Deliverance 2 tries to deliver the most realistic depiction of medieval bohemia
00:36a video game can achieve.
00:37And this naturally has to include the Dark Ages punishment system.
00:42Since in the good old days, hanging people for minor offences was considered perfectly
00:46fine, the game features similarly harsh punishments.
00:50And whilst killing off the protagonist for every little misdeed is obviously a big no-no, the
00:55game does in fact feature the death penalty for serious crimes, as well as some really
01:00bad permanent consequences.
01:02If Henry gets caught murdering someone and doesn't end up getting killed himself, the
01:06guards will come up with the second best option for giving him his comeuppance.
01:11Branding.
01:11On the day of his punishment, a cutscene will play, showing Henry getting painfully branded
01:16with a hot iron, and once his murderer mark is in place, he gets a permanent penalty to
01:22his relationship with NPCs, making it impossible to trade with pretty much every merchant in
01:27the game.
01:28The brand will probably make you wish that you were dead anyway, so try not to kill anyone,
01:33or at the very least choose to do it quietly.
01:35Number 9, Old Witch's Ring, Dark Souls.
01:38Dark Souls is a giant parade of regrettable choices, however, there's only one choice
01:43that you're going to regret from start to finish, and that is picking the wrong starting
01:48gift.
01:48And by the wrong gift, we obviously mean the Old Witch's Ring.
01:52At the start of the game, at the character creation screen, you get to choose from a variety
01:57of different items.
01:58There is a master key that can unlock every door in the game, a powerful bomb, and extra
02:03humanity items, all of which sound incredibly useful.
02:06But then, the game confronts you with a mystery.
02:09The Old Witch's Ring.
02:11The ring's description is deliberately vague, talking of how you might discover the ring's
02:15purpose in the feature.
02:16Emphasis on might, which is why you might think picking it could lead to something amazing.
02:21However, in reality, all this ring does, is allow you to communicate with the Q-Lag's
02:26mute sister.
02:27That's it.
02:27The ability isn't even necessary to join the sister's covenant, and better yet, you don't
02:32need to pick the ring at the start to get it, since you can also acquire it by trading
02:37it for a sunlit maggot later in the game.
02:39So really, it's basically just a waste of an inventory space.
02:43Number 8.
02:43Killing Rex.
02:44Mass Effect.
02:45The Mass Effect series features a safe importation system that allows you to transfer your progress
02:50between games.
02:51This usually means unlocking new and exciting content in the sequels, based on your earlier
02:56choices.
02:57But if you make the wrong decisions, it can actually be the opposite.
03:00As is the case with Mass Effect's grumpiest Krogan, Rex.
03:04Rex the mercenary is the mighty but impulsive Krogan, a species of aliens that are so ferocious
03:10that their rivals, the Solorians, had to develop a genophage to prevent most of them from reproducing,
03:17in order to conquer them.
03:18Obviously, Rex is quite unhappy with this, which is why, when you discover a cure for
03:23the genophage in Mass Effect 1, he will do everything to get it, even if that means disobeying
03:28Shepard.
03:29Now, if you don't like his attitude, you can choose to kill Rex when he rebels.
03:33And while this might make sense in the moment, given how dangerous that the Krogan's are,
03:38in reality, this choice will have a really negative impact on the rest of the series.
03:43With Rex gone, you don't get to experience a lot of the Krogan-related sidequests in the
03:48sequels.
03:49And there is generally a big Rex-shaped hole in the cutscenes where he's supposed to appear.
03:54He might be grumpy, but he really does add a lot to the series.
03:57Number 7, Giving up the Mole Rat Cure, Fallout 4 Fallout 4 doesn't feature a proper disease
04:02system like the Elder Scrolls series does, but it does secretly come with one permanent
04:07affliction that can impact the player without them knowing.
04:11The so-called Mole Rat Disease is a minus 10 HP debuff that you can obtain without the
04:16game informing you of it, when you are bitten by one of the mole rats infesting the hidden
04:21research facility built into the walls of Vault 81.
04:24The infection can also become permanent if you make a hasty decision without checking
04:29your stats.
04:30The Mole Rats and their abandoned dwelling are part of a side quest in which you look
04:34for a cure to the disease to save a young Vault dweller named Austin.
04:38After you venture into the facility, it turns out that there's only one dose of the vaccine,
04:43so if you have become infected yourself, giving it to Austin can lead you with a permanent debuff
04:49to your health.
04:49The choice quickly becomes regrettable when that minus 10 loss of health starts allowing
04:55stronger opponents to one-tap you, so in this scenario, you're better off keeping the cure
04:59for yourself.
05:00Number 6, Letting the President Die, Cyberpunk 2077, Cyberpunk's DLC, Phantom Liberty features
05:07a whole new storyline, complete with exciting quests, new and powerful gear and plenty of
05:12memorable characters.
05:13It's a must play in every campaign, but that said, it is possible to miss out on all of
05:18the goodies that Phantom Liberty has to offer by making one really dumb mistake.
05:23The DLC commences in Act 2 of the game, with a message from Songbird asking you to help
05:28her save the President of the NUSA from a crashing aeroplane.
05:32The mission is unique amongst other Cyberpunk quests, in that once it starts, a countdown secretly
05:37begins, and since the President's plane is already going down, as Songbird messages you, you don't
05:43really have that much time to put the quest off.
05:46If you accept it and then wait around a little too long, the plane will eventually fall out
05:50of the sky and you'll receive a call from an angry Songbird, cutting all contact with
05:55you and preventing you from continuing the Phantom Liberty storyline.
05:58Considering the game's most powerful cyberware and hacks are exclusive to the DLC, being a lazy
06:03president rescuer is something that you'll easily come to regret for the rest of your
06:07playthrough.
06:08Number 5.
06:09Killing Chloe and the Traces.
06:11Detroit Become Human.
06:12Most of the choices in Detroit Become Human can impact your playthrough in a significant
06:16way, but you also get plenty of opportunities to correct any mistakes that you make.
06:21However, there are two choices that come with awful consequences that can't be undone,
06:25no matter how much you try.
06:27The relationship between Hank and Connor is largely dependent on how deviant the android acts.
06:32The more humanity Connor displays, the more Hank trusts him and treats him as a friend.
06:37That's why, even if you make a few mistakes early on, such as letting Hank fall during
06:42the rooftop chase, it's still possible to win him over by acting a bit less like an android.
06:47This said, there are two interactions that will permanently damage your reputation with
06:51Hank and make you irredeemable in his eyes.
06:54These two moments are killing the android couple at the nightclub and agreeing to kill Chloe
06:58to get information about Deviants from Camsky.
07:01Although you may be tempted to make these choices to advance Connor's investigation,
07:06in reality none of them provide any useful info, and they both lead to Hank hating you
07:11and permanently turning his back on Connor.
07:13Number 4, Helping Out Playboy X.
07:16Grand Theft Auto 4.
07:17GTA 4 delivers a more gritty and grounded story, compared to your regular Grand Theft Auto formula.
07:23Nico isn't glorified as a criminal, and the choices he makes don't always work in his favour,
07:28even if they make him money.
07:29Perhaps the best example of this is the choice you have to make during the feud between Playboy
07:34X and Dwayne.
07:35The mission in question, has Nico decide between a rising drug dealer, Playboy X, and his old
07:40mentor Dwayne?
07:41The young Playboy is becoming paranoid about Dwayne reclaiming his former empire, and so,
07:47he asks you to kill him for a huge cash reward.
07:50The money sounds mighty tempting, so even though Dwayne acts like a friend to Nico, you may choose
07:56to follow Playboy's plan. However, betraying Dwayne only gives you the money. After paying
08:00you, Playboy will cut all contact with you, and that will be the end of the story.
08:05On the other hand, choosing Dwayne and killing Playboy, will not only reward you with Dwayne
08:10as a permanent hangout buddy, but it will also give you access to Playboy's penthouse and
08:15some of his cash. So after you learn this, it becomes clear which choice is better.
08:19Number 3, Forcing Black Wall to Serve.
08:21Dragon Age Inquisition. Black Wall is one of the more interesting companions in Dragon
08:25Age Inquisition. Despite initially posing as a noble Grey Warden, halfway through the
08:30story, it's revealed that he is actually an imposter named Rayna, who decided to impersonate
08:35the Warden to escape his death punishment. Although his crimes may sound serious, it's clear
08:40that Black Wall regrets them and seeks atonement. That's why you're given the option to get
08:45him out of the prison after he's arrested, to give him a fair trial. You can also choose
08:49to use your influence to get him back to serve with you without any punishment, but you'll
08:54quickly come to regret that choice. As an Inquisit Eye, you may simply tell Black Wall to return
08:59to being your companion. The choice seems like the best option, to keep Black Wall around,
09:03but in reality, the Order will turn him permanently bitter and hostile to you, as he will consider
09:09you a tyrant that selfishly abuses their power. So it's actually better to offer Black Wall to
09:14be punished, as this will let you tell Black Wall that part of his sentence is fulfilling his duty
09:19in slaying Corpheus, allowing you to keep him in your party without him getting mad. So the moral of
09:25the story is, don't deny a glutton for punishment his right to be punished. Number two, killing tutorial
09:31characters, Undertale. By now, pretty much everyone is aware of Undertale's twist ending. If you follow
09:37your RPG instincts and kill the monsters for XP, which literally stands for execution points,
09:42you get the genocide ending. But if you never lift a finger on the underground's residence,
09:47you get the pacifist ending, where everyone lives happily ever after. Well, this plot twist wasn't so
09:53obvious when most people started playing the game, and the mistake that most players make in the
09:57tutorial would haunt them for the rest of the playthrough. At the start of the game, when the game's
10:02teaching you the combat, it doesn't really elaborate too much on how the spare mechanics work, which is
10:07why it's easy to end up killing one of the tutorial frogs. On top of that, it's also easy to
10:13kill Toriel,
10:13since the boss fight with her deliberately doesn't make it obvious that she's sparable. Making an honest
10:19mistake of killing even one monster will still immediately prevent you from doing a pacifist run.
10:24You'll be stuck on the neutral path at best, and you'll have to play the entire game guilt ridden,
10:29before you're given the option to go back in time and fix your mistake. And number one,
10:33disturbing the scrying eyes. Baldur's Gate 3. The thing that has made Baldur's Gate 3 so successful
10:39is that it not only gives you a ton of different paths to choose, but also makes these options leave
10:44a big impact on your playthrough. Some of them can even come back to haunt you, as is the case
10:49with
10:49the absolute scrying eyes. The scrying eyes are a magical construct that scour the different hideouts
10:55of the absolute cultists, reporting on everything that goes on in there in real time. It's easy to
11:00ignore them, since they're small and don't have any means of attacking you, but if you choose to
11:05hinder the cult in any way as they watch, the consequences of your actions will stick around
11:09far longer than you think. The eyes don't only alert nearby guards when they spot you committing a
11:15crime, they will also report you to the leaders of the absolute, and despite only appearing in acts
11:201 and 2, being noticed by them will haunt you all the way to act 3. So if at least
11:26one scrying eye
11:27caught you in the act, all of the Steel Watchers in act 3 will know of your crimes and will
11:31attack
11:32you on sight. The only way to stop their attacks is to ally yourself with the Gotash, so if you
11:37don't
11:38want to do that, be sure to stay away from the eyes.
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