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Tired of lag and hit registration issues? In this Gamesgon deep dive, we analyze Netcode architecture, Tick Rate, and how latency impacts your gameplay.

Follow these technical steps to optimize your Windows Registry:

πŸ› οΈ REGISTRY OPTIMIZATION COMMANDS (TWEAKS):

Disable Nagle's Algorithm:

Path: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces\

Create/Edit DWORD (32-bit): TcpAckFrequency = 1

Create/Edit DWORD (32-bit): TCPNoDelay = 1

Network Throttling Index:

Path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile

Value: NetworkThrottlingIndex = ffffffff (Hexadecimal)

System Responsiveness:

Path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile

Value: SystemResponsiveness = 0
#Gamesgon #Netcode #LowLatency #PingFix #PCGaming #NetworkOptimization #GamingTech #TickRate
Transcript
00:00Ever felt like your shot was perfectly aimed, but it just didn't register?
00:04Or maybe you were already behind cover, but still got hit.
00:07It's not always you.
00:08A lot of the time, the culprit is something called NetCAD.
00:12So, what exactly is NetCAD?
00:14Think of it as the digital postman for your game.
00:17It's the part of the code that handles all the communication between your computer,
00:21which is the client, and the game server.
00:23Every move you make, every shot you fire,
00:25is bundled into a tiny data packet and sent to the server.
00:28The server then processes this information from all players,
00:32figures out what happened, and sends the updated game state back to everyone.
00:36This constant back and forth happens hundreds of times per second.
00:40When this system works well, the game feels smooth and responsive.
00:43When it doesn't, you get those frustrating moments that make you want to throw your mouse across the room.
00:48One of the most critical parts of NetCAD is the tick rate.
00:51So what is it?
00:52Imagine the game server as a flipbook animator.
00:55The tick rate is how many new pages, or frames,
00:58the animator draws per second.
01:00Each page represents a snapshot of the game world at a specific moment.
01:04A higher tick rate means the server is updating the game state more frequently.
01:08For example, a server with a 64 tick rate updates the game 64 times every second.
01:14A 128 tick rate server updates it 128 times a second.
01:19So why does this matter?
01:20Let's look at a side-by-side comparison.
01:23On the left, we have a low tick rate server.
01:25Notice how the player's movement seems a bit choppy and hit registration feels inconsistent.
01:30This is because there are larger gaps in time between server updates,
01:34so what you see on your screen might not perfectly match the server's reality.
01:37Now look at the right side with a high tick rate.
01:40The gameplay is much smoother, and hits register more accurately because the server has a more
01:45up-to-date picture of everyone's position and actions.
01:48For competitive games where split-second reactions are key, a high tick rate is absolutely essential
01:53for a fair and responsive experience.
01:56But even with a high tick rate, there's another challenge, latency, or what we commonly call
02:00lag.
02:01Latency is the time it takes for your data packet to travel from your computer to the server and
02:06back.
02:06No matter how fast your internet is, this delay always exists.
02:10This is where a clever technique called lag compensation comes in.
02:14Lag compensation is like giving you the benefit of the doubt.
02:17Let's say you have a latency of 100 milliseconds.
02:21When you fire your weapon, the server receives your command 100 milliseconds late.
02:25By then, your opponent might have already moved.
02:28Without lag compensation, your shot would miss, even if it was perfectly on target on your
02:33screen.
02:34To fix this, the server effectively rewinds the game world by 100 milliseconds to see what
02:39the game looked like from your perspective at the exact moment you fired.
02:43It checks if your shot would have hit the enemy in that rewound state.
02:46If it would have, the server registers the hit.
02:49This rewind and replay mechanism ensures that what you see is what you get, making the game
02:54feel more responsive despite network delays.
02:57It's a brilliant solution that makes online gaming possible for millions.
03:01Now, you might be thinking, that's all great, but can I do anything to make my connection
03:06Even better?
03:07The answer is yes, but we're heading into advanced territory now.
03:10This involves tweaking the Windows registry.
03:13A word of caution.
03:14The registry is a critical part of your operating system.
03:17Making incorrect changes can cause serious problems, so please, always back up your registry
03:23before you begin.
03:24We have a link in the description on how to do that.
03:27Okay, disclaimer over.
03:29One popular tweak is changing a value called TCAP frequency.
03:32By default, Windows waits for a couple of data packets before sending an acknowledgment,
03:36which can add a tiny bit of delay.
03:39By setting this value to 1, you're telling your computer to send an acknowledgment for
03:43every single packet it receives, which can slightly reduce your latency in some games.
03:48Another key is TCP no delay, which you can enable to disable an algorithm called Nagel's
03:53algorithm.
03:54This algorithm bundles small packets together, which is efficient but can add latency in real
03:59time applications like games.
04:00By disabling it, you ensure your data is sent immediately.
04:03These are small changes, but for competitive players, every millisecond counts.
04:09Remember, these tweaks aren't magic bullets and might not have a noticeable effect for
04:13everyone, but they are tools available for those who want to squeeze out every last drop of
04:18performance.
04:19So there you have it, a deep dive into the invisible world of Net.
04:22From the fundamental client-server model to the importance of tick rate, the magic of
04:26lag compensation, and even some advanced registry tweaks you can try at home.
04:31Understanding these concepts doesn't just make you a more informed gamer.
04:35It helps you appreciate the incredible complexity behind the online games we love.
04:39Hopefully, the next time you're in a firefight, you'll have a better idea of ​​what's happening
04:44behind the scenes.
04:45Thanks for watching.
04:46If you found this video helpful, give it a thumbs up, and don't forget to subscribe for
04:51more deep dives into gaming technology.
04:53See you in the next one.
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