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The-Mirror-Box-Making-of-The-Changing-Room (AWARD WINNING) by Ayat fatima
Ayat Fatima
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1 week ago
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Short film
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00:00
Hey guys, this is Sam Evenson, the director of The Changing Room and the creator of Grimoire
00:07
Horror. A lot of people were wondering how we pulled off the mirror effects in The Changing
00:11
Room. There's a lot of impossible shots, an invisible cameraman, and some physics-breaking
00:15
supernatural shenanigans. So while there was definitely a lot of VFX involved, you might
00:19
be surprised to find out that a lot of it was practical. So here's a look behind the scenes
00:23
at how we created the mirror box. Mirrors are one of the most overused tropes in horror,
00:34
so I really wanted to add something new to the genre. An entity that can move through planes
00:38
of an infinity reflection is something I'd never seen before, and I was really excited to solve this
00:42
creative challenge. I toyed with a few VFX-intensive ways on how to make it work, but landed on a more
00:48
practical solution, two-way mirrors. A two-way mirror allows you to see through one side but
00:54
not the other, as long as one side is brighter than the other. It does this by using a thin metallic
00:58
layer between the glass that allows a certain amount of light to pass through while the rest is
01:03
reflected. So if there's more light coming from your side, you can see your own reflection only,
01:07
but if the light comes to the other side, it'll work more like a window than a mirror.
01:12
By using two two-way mirrors, I figured we'd be able to plant the cameraman invisibly right behind
01:16
the glass and shoot straight down the infinity reflection. Since this meant we'd need to build
01:21
a set, I designed the whole thing in blender first so I knew what dimensions I'd need to
01:25
achieve the kind of framing I wanted. I did a walkthrough with our DP, Drew Gardella,
01:30
virtually, where we were able to set up shots, decide which lenses we would need,
01:33
and figure out lighting solutions before ever stepping on set. I then created a shot-by-shot storyboard
01:39
and shot list. Producer Jamie Stevens and I then got to work creating a schedule, getting materials,
01:43
and assembling our team. We rented a studio space to build the set in and hired a local builder to
01:48
assemble it based off my blueprints of the room so we could easily remove the walls and mirrors to
01:53
get the shots we needed. The build went pretty smooth, but I've never felt more anxious in my entire
01:57
life than driving these two giant mirrors to set and carefully installing them. One mistake and
02:02
the whole film would have shattered. Some interesting quirks we noticed immediately were that the
02:17
mirrors weren't perfectly flat, so it created a warping effect in the corner. I actually think
02:22
this is pretty cool looking, especially paired with the green shifting of the light, and it adds a really
02:26
otherworldly kind of quality to the reflections. We have the glass shop give us a few smaller cuts of
02:31
the mirror to use as a camera filter. We filmed actress Jamie Balesta's non-VFX shots first,
02:47
while the talented SFX artist Mandy Mossman spent a couple hours getting our Hanged Man, Alan Maxson,
02:52
roughed up. For the shots where the Hanged Man would show up later, we made sure to record the camera,
02:58
height, lenses, and angle so we could match it on the VFX plates and maintain the correct perspectives.
03:03
When it was time for the Hanged Man scenes, we removed the mirrors from the wall and shot him
03:08
moving into the room with a blue screen backdrop. It was important to have him interacting with the
03:12
physical set so it would be visually consistent when compositing him into the reflections later.
03:18
We shot his hanging scenes with him standing and falling off of a block, just to make sure that we
03:22
didn't have to do any sort of dangerous rigging. We ran out of time on location to get Jamie's
03:27
hanging scene, so we did a pickup shot at my friend Claire's apartment with her Circus
03:31
suspension rig, where she helped coach this final stunt. No one was hurt, but my creative partner
03:36
McGuffin was very concerned. For post, I edited the film in DaVinci Resolve, and once the cut was in a
03:42
good place, I exported all the VFX shots into Nuke. Nuke is a node-based workflow, which can be confusing if
03:48
you're used to using layer-based systems like After Effects or Photoshop, but the techniques I use here
03:53
could be replicated in any compositing package. For the reveal shot, I tracked the hanging footage
03:58
onto the mirror and matched the defocus color and warping to have him sit naturally and deep into
04:03
the reflection. For the bit where he falls down, I had to do a bit of stitching on the rope to get
04:07
the right length and speed. I realized that we really needed a close-up over-the-shoulder shot for
04:13
the moments leading up to a run to the door. This was something that we actually didn't shoot, so I created
04:17
this shot by punching in on this clean plate of the reflection, then rotoing out Jamie from this
04:22
wider shot and layering her back in with different perspective and some fake depth of field to make
04:26
it look like we shot with a longer lens. The ceiling was full CG made in Blender. I wanted
04:33
to have this little rail move where the man was hanging in his own world to show the supernatural
04:38
connection to ours. I also liked that it finished that closed-in, grimy kind of feeling with the
04:43
fluorescent lights and moldy ceiling tiles. The crawling shot was the same idea as the hanging
04:50
ones, but with a lot more manual tracking and warping and painting on the interaction points.
04:56
For the final shot, I did a 3D camera track on the pullout, then re-projected the walls onto 3D
05:00
planes so we could have it feel like the camera was pulling back through the reflections. I then did the
05:05
blue screen comp on her swinging in and used a light-raise effect on her to create an interactive
05:10
shadows that shows in the room where she swings, which I think really helped sell her presence in
05:14
that particular reflection compared to the ones around it. There were a few more minor effects
05:20
like paintouts, there was a CG sign in the shop, a little mirror wobble that I added, and a few
05:25
inevitable reflections that were caught on the back side of the mirror glass. Once this was all together,
05:31
I sent it to my composer friend Aaron Drake, who wanted to use some unique sounds that created an eerie,
05:36
glassy feel to give the reflection more of a character. He was able to come up with some
05:41
really sick stuff using steel drums. Once we had all of this audio, we sent it to my friend Toby Mason
05:48
to do the final mixing and sound design, and then the final color was done by Asa Fox in Resolve,
05:54
and that about sums up post-production.
05:58
Thanks so much for watching this, guys. This is the first BTS thing that I've done, so if there's something
06:02
you really liked about it, or if you have any other questions, make sure to post in the comments and
06:06
I'll try to respond to you. Like and subscribe. I'll be coming out with more original horror and
06:11
filmmaking videos soon. Take care.
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