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00:00I know linear sounds old school in a world where every game wants to be open world with
00:04a million side quests, but honestly, sometimes you just want a focused story, clear pacing,
00:09and a game that knows exactly what it wants to deliver. These are the titles that pull
00:14you in, keep you locked in, and actually finish strong instead of dragging for 80 hours.
00:19So if you're tired of map icons, checklist gameplay, or endless grinding, this list might
00:24remind you why linear games still hit harder than anything else. Let's get into it.
00:35Alan Wake 2 is the kind of game that pulls you into its world so deep you forget you're
00:40playing a sequel. It's stylish, unsettling, and constantly blurring the line between
00:45reality and madness in a way only Remedy knows how to do. The writing is sharp, the atmosphere
00:51is thick, and every location feels handcrafted to mess with your head.
00:55It's not just a horror game, it's a full-on narrative trip where every clue, every shadow,
01:01and every shift in tone keeps you hooked. It's easily one of those must-play linear experiences
01:07you remember long after the credits roll.
01:17Black Myth Wukong feels like a myth brought to life with insane attention to detail. The
01:22world design is gorgeous, the combat hits with real weight, and every boss encounter
01:27feels like a moment. It's linear, but in a good way, always pushing you forward into
01:32something new without wasting your time on filler. The game nails that blend of challenge
01:37and spectacle, making you feel like you're stepping through ancient legends. Even if you're
01:42not a Souls-like fan, this one is worth trying just to see some of the most impressive visuals
01:47and creature designs in modern gaming.
01:57Clare Obscure. Expedition 33 is one of those games that immediately stands out because of
02:02its dreamy, painterly art direction. It mixes real-time movement with turn-based strategy in
02:07a way that feels surprisingly smooth and addictive. Every area feels surreal, like wandering through
02:13a watercolor nightmare that's just beautiful enough to keep you from looking away. The
02:17story moves at a tight pace, the characters are oddly charming, and the whole experience
02:21feels like stepping into a playable art piece. It's unique, memorable, and perfect for players
02:26looking for something fresh and focused.
02:35Detroit Become Human is basically an interactive movie done right. It's linear, but your choices
02:40shape how the story feels, making every scene hit a little differently depending on what you
02:45decide. The characters are incredibly well acted, the world is believable, and the emotional
02:50beats land harder than you'd expect from a game mostly built around dialogue. It's the
02:54perfect sit-back-and-get-absorbed type of experience. Even if you play it once, the story sticks
02:59with you, because it's grounded, human, and full of moments that make you stop and think.
03:12Ghostrunner 2 is pure flow from the moment you pick up the controller. The movement is
03:16insanely smooth, the combat is fast and unforgiving, and every level feels like a puzzle built around
03:22timing and precision. You'll die a lot, but the restart is instant, and the game pushes you to
03:27improve without ever feeling cheap. When you finally nail a perfect run, it feels unreal. It's short,
03:33sharp, stylish, and incredibly satisfying. Exactly what a linear action game should be. Ghostrunner 2
03:38doesn't waste a second, and that's what makes it so addictive.
03:51God of War 2018 is one of those games that reminds you how powerful a linear story can be when
03:57everything is crafted with purpose. There's no wasted space here. Every fight, every quiet moment,
04:03every conversation between Kratos and Atreus pushes the journey forward. The combat feels weighty and
04:09satisfying, the world is gorgeous without being overwhelming, and the pacing is spot on from start
04:15to finish. It's a rare mix of huge cinematic moments and grounded emotional storytelling. Even if you know
04:22the franchise, this one hits completely differently and stays with you long after.
04:37Grizz is the kind of game that says more without words than most games say with entire scripts.
04:42It's visually stunning, with hand-drawn art and colors that shift as the story unfolds emotionally.
04:47The linear structure keeps it focused, letting you soak in every moment without any
04:52distractions. The platforming is simple but meaningful, carried mostly by its music and
04:57atmosphere. It's not about challenge, it's about feeling something. Grizz is short, gentle, and
05:03soothing in a way that makes it perfect for a quiet evening when you just want a beautiful, calming escape.
05:08Hellblade is intense in a way that hits deeper than combat or scares. The binaural audio makes it feel
05:23like voices are whispering directly into your head, pulling you into Senua's mental state as she struggles
05:29through grief and trauma. The linear pacing keeps everything tight and immersive. There's no downtime,
05:34no filler, just pure atmosphere and storytelling. Visually, it's haunting, and the acting is incredible
05:40for such a small team. It's the kind of experience that sticks with you because it's uncomfortable,
05:45emotional, and brutally honest about its themes.
05:56Indiana Jones and the Great Circle feels like playing through a big adventure movie from start to finish.
06:01It's super linear, but in a fun way, constantly throwing puzzles, action sequences, and classic
06:06indie moments at you without slowing down. The pacing is sharp, the humor lands, and the whole game
06:11nails that old-school adventure energy. It never tries to be overly complex or open, it just focuses on
06:18delivering a tight, well-made journey filled with cinematic moments. Whether you love the character or
06:23not, it's a great one-and-done experience.
06:34Inside is one of the most quietly disturbing games ever made, and it doesn't need a single line of
06:39dialogue to achieve that. Everything from the animations to the sound design is crafted to build
06:45tension as you move through its dark, oppressive world. The puzzles are clever but never frustrating,
06:50the pacing is perfect, and the final act is something you will not forget. Seriously.
06:55It's short, focused, and incredibly impactful. Inside proves that a linear game can be gripping
07:01without explosions or cutscenes. All it needs is atmosphere and smart design.
07:06It Takes Two is easily one of the most creative linear co-op games ever made. Every chapter throws
07:20a brand new mechanic at you, platforming, puzzles, minigames, weird gadgets, and none of it feels
07:26repeated or stretched out. The pacing is incredibly tight, the humor works, and the levels look like
07:31someone dumped an entire toy store into a Pixar movie. Even though it's a fun, goofy adventure
07:37on the surface, it also hits some surprisingly emotional moments. It's the kind of game that
07:41makes you appreciate how good linear design can be when every moment is handcrafted with purpose.
07:47Journey is short, simple, and unforgettable. It doesn't tell a story through dialogue. It uses music,
08:02visuals, and quiet moments to guide you through a world that feels both massive and lonely at the
08:08same time. The linear path works perfectly because it keeps the emotional beat steady, pushing you
08:13through sandstorms, ancient ruins, and snowy climbs with a sense of gentle momentum. And if you happen
08:19to meet another real player along the way, it turns into this strangely personal, wordless connection.
08:25Journey is proof that a game doesn't need complexity to leave an impact.
08:29Journey is a peaceful climbing adventure that feels like a breath of fresh air. The linear structure
08:44pushes you upward, literally, as you scale a massive abandoned tower with nothing but your gear and some
08:51quiet environmental storytelling. The climbing system is simple but satisfying, letting you plan your holds
08:57and pace your ascent without pressure. The world feels mysterious, calm, and beautifully empty in a
09:03way that encourages you to slow down and take in the view. It's one of those games that's relaxing
09:08without ever getting dull. Perfect for when you want something chill and focused.
09:12Wife is Strange is messy, emotional, and incredibly human in a way that makes its linear story hit
09:29surprisingly hard. The time rewind mechanic gives you control over conversations and outcomes, but the
09:35game is more about the characters than the choices. Max and Chloe feel real, with all the awkwardness, mistakes,
09:41and raw moments that come with teenage friendships. The pacing stays tight, each episode builds tension,
09:47and the soundtrack just fits perfectly. It's a grounded, character-driven story that sticks with you
09:53long after you're done.
09:54Fucking up all these alternate realities.
09:56Wait, alternate realities? What do you mean, Max? What did you do?
10:03I fucked up, Chloe.
10:05Bramble looks like a cute fairy tale at first, but it quickly dives into dark folklore that hits harder
10:11than you expect. The linear structure lets the game go all in on atmosphere, switching between
10:16eerie forests, unsettling creatures, and emotional story moments that feel handcrafted.
10:22The music and visuals carry a lot of weight, giving each chapter its own tone – sometimes
10:27creepy, sometimes beautiful, sometimes straight-up brutal. It's one of those short narrative adventures
10:32that leaves a surprisingly strong impression because of how unique and focused it is.
10:49Dispatch is one of those tiny, focused experiences that grabs your attention with almost nothing but
10:54sound and tension. You're stuck in one room, listening to calls, making decisions, and trying to keep your
11:00cool as things slowly spiral into something darker. The linear pacing is perfect for this format – no
11:06wandering, no filler, just pure atmosphere and rising pressure. It's short enough to finish in one
11:12sitting, but the way it builds suspense makes it feel much bigger. If you enjoy narrative games that rely
11:18on mood and sound rather than action, this one hits surprisingly hard. Indica is weird in a way that
11:34feels refreshing instead of confusing. It leans into surreal religious imagery, dark humor, and
11:40philosophical moments that make you go, what did I just play? The linear progression keeps everything
11:45steady, letting the story and visuals take the spotlight without overwhelming you. It's the kind of
11:50game that isn't afraid to be unconventional – jumping between tones, sometimes funny, sometimes bleak,
11:55sometimes just plain bizarre. Despite all the oddity, it stays emotionally grounded, and the pacing
12:01makes the whole journey feel neatly wrapped and memorable. Mirror's Edge is all about momentum,
12:21and the linear design is what makes it so addictive. Every rooftop, wall run, and timed jump feels like
12:27part of a perfectly crafted rhythm game. The clean, minimalist world pushes you to focus on movement,
12:32and once you get into the flow, the game feels almost hypnotic. It's challenging but fair, rewarding
12:38precision and timing in a way most modern games don't. The story is simple, but it doesn't need to be
12:43more. Mirror's Edge is about speed, control, and the satisfaction of nailing a perfect route without stopping.
12:57Niva hits that emotional, artistic vibe that games like Grease and Journey do so well. It's visually
13:07stunning, with soft animation and a gentle atmosphere that slowly shifts as the story takes darker turns.
13:13The linear path keeps you moving through beautifully designed areas without ever overwhelming you. What
13:18really makes it work is the bond between the characters. It's subtle but strong, and the game knows
13:23exactly when to hit you with quiet, emotional moments. Niva doesn't rely on complex mechanics.
13:28It simply guides you through a heartfelt, memorable journey.
13:42Nier Automata blends fast-paced action with one of the most thought-provoking stories in gaming. Even
13:47though it has multiple routes, each one is linear and carefully designed to reveal new layers of its
13:52world, characters, and themes. The music is haunting, the combat is smooth, and the way the narrative
13:58shifts perspective keeps you hooked long after you think you've seen everything. It's emotional,
14:03weird, philosophical, and surprisingly impactful for an action game. By the time the credits finally
14:09stop rolling, you realize why people call it a must-play experience.
14:23Portal 2 is one of those rare games where every single moment feels handcrafted to entertain you.
14:28The puzzles are brilliantly designed, smart but never frustrating, and the writing is genuinely funny,
14:34not forced. GLaDOS and Wheatley carry the story with perfect comedic timing, and the pacing keeps you
14:40moving from one clever idea to the next without any filler. Even though it's linear, it never feels
14:45restrictive, because each test chamber introduces a new twist that keeps things fresh. Portal 2 is simply
14:52a masterclass in clean, focused game design that still holds up perfectly today.
15:08The Forgotten Sands is a classic linear action adventure that knows exactly what it wants to be.
15:13Fast platforming, fun acrobatics, and simple but satisfying combat. It never tries to overload you
15:20with open world fluff or side content. Instead, it focuses on fluid movement and tightly built levels
15:26that feel great to run through. The story is straightforward, but it works, and the elemental
15:31powers add just enough variety to keep the gameplay engaging. It's the kind of game you can finish in
15:36a few sessions and walk away feeling like you had a clean, well-paced adventure.
15:52Control throws you into one of the weirdest, most fascinating worlds in modern gaming,
15:56and the linear structure is what makes it so impactful. The oldest house constantly shifts,
16:01revealing bizarre rooms, unsettling events, and supernatural mysteries that pull you deeper
16:07into the story. Jesse's abilities feel amazing to use, especially once you start mixing levitation
16:13and telekinesis into combat. The narrative is strange but addictive, and the pacing keeps you moving
16:18from one surreal moment to another without slowing down. It's stylish, weird, and one of those games that
16:24just sticks with you. The Resident Evil 4 remake is basically the perfect example of how to modernize
16:40a classic without losing its identity. The pacing is tight, the action is intense, and every encounter
16:46feels like a handcrafted set piece designed to keep your adrenaline up. The linear structure works
16:51perfectly here. Each chapter brings new enemies, new locations, and a steady build of tension.
16:57The combat feels weighty and satisfying, and the remake's visuals make the world even more immersive.
17:03It's fast, clean, and packed with memorable moments from start to finish.
17:07Rise of the Tomb Raider blends cinematic storytelling with tight, focused level design that keeps the
17:23adventure moving smoothly. It's linear at its core, but the semi-open areas give you just enough freedom
17:29without distracting from the main path. The action sequences are big and dramatic, the platforming feels
17:35fluid, and the tombs are some of the best puzzles in the series. Lara's journey is engaging without
17:42dragging, and the pacing balances exploration and combat perfectly. It's one of those games you can binge
17:48in a few sessions and stay hooked the entire time.
17:51Sifu is the kind of linear action game that feels brutally honest. You either learn its combat, or it wipes
18:07the floor with you. But once it clicks, the flow is insane. Every level is tightly designed, every enemy
18:14placement has purpose, and the aging mechanic adds this constant tension that pushes you to improve.
18:20The animations are gorgeous, the hits feel heavy, and the whole game plays like a tribute to classic
18:25martial arts films. It's tough, but incredibly rewarding, and the short, focused structure makes
18:31every run feel meaningful instead of padded.
18:34Silent Hill 2 Remake brings back one of the most iconic psychological horror stories ever, but with
18:50modern visuals and atmosphere that make it feel even more unsettling. The linear pacing works perfectly
18:55here. Every hallway, every fog-covered street, every encounter is designed to push you deeper into
19:01James' mental state. The game is disturbing without relying on cheap scares, and the environments feel
19:06heavy and oppressive in a way few horror games manage. It's a slow, deliberate descent into guilt and
19:12trauma, and the remake keeps that emotional weight intact while modernizing the experience.
19:17Solar Ash is a fast, dreamy adventure that's all about movement. You're skating, dashing,
19:34and sprinting through massive, colorful environments that feel alive, but never overwhelming. The linear
19:40structure keeps you moving forward while still giving each zone its own personality. Boss fights are big,
19:46stylish, and fluid, almost like platforming puzzles mixed with Shadow of the Colossus energy. The world
19:51looks soft and surreal, and the story carries a surprisingly emotional tone beneath all the speed.
19:57It's easy to get lost in the rhythm of it without ever feeling stressed or stuck.
20:01Spec Ops the line starts like a typical military shooter, but slowly turns into something much
20:18darker and more unsettling. Its linear design works in its favor. The story hits harder because the game
20:24forces you along a path that becomes increasingly uncomfortable. The more you push forward, the more
20:29the world changes, and the more the narrative digs into the psychological cost of violence. It's not
20:35about flashy gameplay, it's about the emotional punch. By the time it ends, you realize you've played
20:40something far more impactful than a standard action game.
20:55Survivor blends tight action with a focused story that keeps the pace moving even when the levels open
21:01up a bit. The combat feels weighty and satisfying, especially once you start mixing different stances,
21:07and the set pieces feel massive in that classic Star Wars way. The game is still very linear at heart,
21:13pushing you through cinematic moments, big boss fights, and emotional character beats without dragging.
21:20Cal's journey feels personal, the worlds are beautiful, and the pacing stays strong from start
21:25to finish. It's a polished, high-energy adventure worth experiencing.
21:40Stellar Blade is one of those games that hits you right away with its clean combat and stylish
21:45presentation. It's super crisp, super flashy, and honestly just fun to play when you want something
21:50that feels tight and responsive. The world has this mix of sci-fi mystery and post-apocalyptic vibes,
21:56and every area feels handcrafted instead of just filler. The boss fights are the real highlight,
22:01though. They're tough enough to keep you awake, but not unfair. And the whole thing has this smooth
22:06flow where exploration, combat, and story all support each other without dragging. Just a really solid
22:12single player ride. The first Berserker Kazan feels like one of those games built purely around vibes.
22:29Dark fantasy, heavy atmosphere, and combat that just feels aggressive in the best way possible.
22:35It's gritty, fast, and has that weight where every slash feels like it hurts. The world is full of
22:40corruption and twisted enemies, and the way the story leans into Kazan's downfall and rage gives it a
22:46different flavor from typical hack and slash games. It's not trying to be overly complex. It's more about
22:52style, mood, and powerful encounters that keep pulling you forward. If you enjoy brutal,
22:57story-driven action, this one hits the spot.
23:11The Last of Us Part 1 is still one of those games that sticks with you no matter how many years pass.
23:16The remake just makes it even cleaner, but the core experience, that emotional journey between Joel
23:22and Ellie is what makes it special. The world feels ruined, but believable. The pacing is tight,
23:27and the stealth combat mix still holds up better than most modern games. It's not about constant
23:33action. It's about the moments in between. The quiet tension, the choices, and the way the story
23:38builds without ever feeling forced. If you somehow missed it, this version is the perfect way to play it.
23:52A Plague Tale Innocence surprised a lot of people, mostly because it doesn't rely on massive set
24:01pieces. It's all about atmosphere, tension, and the growing bond between Amicia and Hugo. The stealth
24:06and puzzle elements are simple but satisfying, and the setting with the plague-infested world gives the
24:11whole game this unique, eerie energy. The rat swarm system is still one of the coolest mechanics in any
24:16narrative game, and the story just keeps getting better as it goes, constantly pushing the characters
24:21into harder and more emotional choices. It's a slow burn, but a very rewarding one.
24:39Uncharted 4 is just peak adventure gaming. Nathan Drake at his best, a story that actually hits
24:45emotionally, and set pieces that still hold up even years later. The game mixes exploration,
24:51climbing, puzzles, and shootouts so smoothly that you never really get bored. And visually,
24:56it's still stunning, from the muddy jeep chase to the pirate ruins. What makes it land, though,
25:02is how personal the story is, dealing with Drake's past and the whole one-last-job situation. It feels
25:08like a proper send-off, full of charm, chaos, and that cinematic energy the series is known for.
25:26And that's it, 35 linear games everyone should experience at least once. If you've played any of
25:32these, drop your favorites in the comments. And if you haven't, maybe this list just gave you your next
25:37must-play. Thanks for watching, and I'll see you in the next one.
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