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Tunbridge Wells company behind one of the biggest UK gaming expos
KentOnline / KMTV
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2 days ago
For gamers, by gamers - that's the mission of the Tunbridge Wells company organising one of this year's biggest gaming expos in the UK.
The To The Moon Expo will be taking place in just a matter of weeks at Birmingham's NEC, and will welcome 15,000 gamers and 150 exhibitors.
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00:00
Back in 2020, myself, I ended up going into eSports. It kind of saved my bacon,
00:05
considering I graduated into the pandemic with a music and events degree.
00:08
It wasn't exactly useful at that period of time. But from there, I ended up with my friend and
00:13
my co-founder, we started streaming on Twitch. And from there, we found our entire journey into
00:16
the gaming world. And from there, we ended up going to marketing and we saw that studios were
00:21
having to pay quite large amounts of money to exhibit to these kinds of events. And at the end
00:26
of the day, we think that those prices are outrageous. And it was really, really important
00:29
for us to be able to provide an amazing opportunity for studios and for gamers to be able to come to
00:34
an event that doesn't cost the world to do so. I see. And we can see here a bit of the lineup
00:38
of some of the companies that will be coming down to the event. Tell us, what can people expect in
00:43
terms of activities and speakers? Paint us a picture. A hundred percent. So on the 12th,
00:48
we've got our consumer stage. We've got some amazing VIP guests coming down, such as Luke Dale
00:51
and Tom McKay from Kingdom Come Deliverance 2. We've also got an amazing retro area,
00:55
all the old school retro kind of games. A life-size D&D. You can immerse yourself directly
01:00
into the world of D&D and play out those characters. Alongside our e-sports stage,
01:04
which is happening on the 13th with our League of Legends tournament, which is absolutely,
01:09
it's going to be crazy without that area there. Amazing. I mean, when it comes to gaming events
01:13
and other events, I'm sure it can be hard to differentiate yourself from behemoths like Comic-Con
01:18
and similar events. So what is different about this festival? In terms of like where we differentiate
01:24
ourselves, we are community-focused and community-driven. Everything that we do is built
01:28
alongside our gamers. We have our creator crew that are coming along, all of our Twitch streamers
01:32
and all of our content creators, cosplayers, and we've built their creators on with them directly
01:36
in Discord. So we're not the big conglomerate that just says, we're doing this and that's that.
01:40
We are the small indie team, so to speak, the small indie festival, whereby we come together with our
01:44
content creators to build amazing experiences for everyone alongside the gamers, alongside the studios as well.
01:50
I understand that. And with events like these, I imagine there's a fair bit of challenges building
01:57
up to it. And this is the first edition, am I right in saying that? So tell us, how are you expecting,
02:02
how are you preparing ahead of that big opening day? A lot of caffeine and a lot of meetings. That's
02:07
pretty much it. In terms of the open day, we're obviously two weeks away now, 12th and the 13th,
02:12
so we're getting all of our logistics in place, production. It's non-stop meetings, meetings,
02:16
meetings basically to get all this lined up for doors open on the 12th. I see. And you mentioned
02:22
there about the fact that you're very community based and I'm aware there's a specific emphasis
02:26
placed on indie developers. And you also mentioned that there's a League of Legends tournament. So
02:31
how are you going to try and balance between these big AAA studios and these indie developers to make
02:36
sure that everyone sort of gets a fair piece of that expo pie? A hundred percent. So the way that we
02:40
position ourselves with indies is that we wanted to reduce that fiscal aspect, right? It gate keeps indies
02:44
being able to exhibit at normal or other kind of events. You're looking anywhere between like
02:49
four to eight thousand pounds to exhibit as an indie developer. And for a couple of students
02:52
that have just come out of university, that's unattainable. So in terms of where we've positioned
02:56
ourselves, our indies come on board with us for 120 pounds and we say, look guys, this gives you
03:00
everything that you need to exhibit. And then on the flip side with our AAAs, what we encourage them to
03:04
do are immersive experiences that are going to actually generate ROI at the end of the day for them to
03:08
attend. Because that was the big thing when we were doing our marketing for a couple of different
03:12
studios is that ROI was always the killer. And it was a case of immersive experiences, win every
03:17
time. It's why we have Ready or Not coming down to do a SWAT experience alongside ex-SBS members.
03:21
And you'll essentially immerse yourself into one of their levels with all the kit included as well.
03:26
It's going to be awesome. I see. And I've heard a bit about the accessibility and the diversity that
03:31
you're trying to put forward as part of this event. Tell us, what inspired you to include some of
03:36
these safe spaces that I've heard about? And how do they differ from neurotypical spaces for anyone who isn't really
03:41
familiar? A hundred percent. Well, I myself, I'm autistic. So it's a case of whenever I go to a
03:45
Gamescom, for example, or if I go to an MCM Comic Con, I'm always there with my AirPods in because
03:50
it provides me with essentially just a bit of a bit of a barrier. And it can get incredibly
03:54
overstimulating for people when they go to an event like that. And there's nowhere for them to
03:57
decompress. There's nowhere for them to go and sit. There's nowhere for them to just take
04:01
themselves away from that. So that safe space, which we're doing alongside safe in our world,
04:05
essentially is an area for people to go and decompress and a place for people the way we've got noise
04:08
cancelling headphones. We've got lots of stuff there to try and provide support alongside the
04:12
amazing team at Safe In Our World who are going to be running that area for us. That's amazing.
04:16
And I imagine you're very focused on November, like you mentioned, the first edition. Tell us,
04:21
what's the plan after that? If it goes well, a second edition? Are there any plans to expand?
04:25
I know this is all early doors, but tell us a bit about if it all goes right. So it all goes right.
04:30
We have a five-year plan. So we're aiming to stick around until 2030. We want to go up to about 50,000.
04:34
We're here to empower the creative industries. We're here to really bring together because at the
04:38
end of the day, we've spawned some amazing IP for gaming out of this country from GTA coming up in
04:42
Dundee and that kind of stuff. And I think it's really important that we remember that. And I think
04:46
it's really important that we empower the creatives and the amazing people that we have in this
04:49
country to do outstanding things. And for global innovation as well, we've got an Australian
04:54
exchange coming over. We've got people flying out from Texas to exhibit their games because it's
04:58
cheaper for them to fly to the UK and exhibit with us than it is for them to exhibit in their hometown.
05:03
Wow, I see. And the audience probably couldn't see, but my eyes lit up when you said D&D,
05:08
but not everyone's like me. For anyone who isn't a D&D fan or maybe into gaming,
05:12
is the event still for them? How would you sort of pitch it to your average person on Gillingham
05:16
High Street? 100%. Well, in terms of who should come, if you are a gamer, if you enjoy D&D, if you are
05:22
creative, gaming isn't all just about gaming. There's so many different things that you can do within it,
05:28
from the D&D aspect to tabletop, to even the marketing guys behind it. We're here to try and
05:33
showcase that gaming isn't all about playing video games at a professional level. It's not what it's
05:37
all about. You can get into so many different angles, and it's why we've got so many different
05:41
educational partners, such as Northampton University and College of Esports, to really showcase what you
05:46
can do and where you could go into the gaming industry from that. Absolutely. I mean, it's a huge
05:51
industry, especially here in the UK. We haven't got much time, very quickly. Could you tell us,
05:55
how can people find out more? Where can they buy tickets? Tell us about that. 100%. So,
05:59
tickets are available on our website. We're also on Eventbrite as well. Find out more on our website,
06:04
which is www.tothemoonexpo.io. And then, yeah, we'll see you in November on the 12th and 13th, for sure.
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