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00:00www.pandora.com.info
00:04Dylan Cole, tu sei un director di art.
00:07Il director di art che ha creato Pandora.
00:10Pandora è il planeto di Avatar,
00:14in James Cameron's Avatar.
00:16Dopo tutti questi anni,
00:18dopo tutti questi film di Avatar,
00:20cosa significa, ancora oggi,
00:24exploring Pandora?
00:26Sì, è super exciting
00:28to continue to expand Pandora,
00:31not just culturally,
00:32ma geographically.
00:34One thing that we try to do on Pandora
00:36is think of it as an analog for Earth.
00:38What that means is also the diversity of Earth.
00:40It's not like we're doing...
00:42That's what's super exciting about it.
00:46Always keeping
00:48the relatability
00:50as a touchstone.
00:52The whole point is that you relate
00:54to Pandora emotionally.
00:58It touches a part of you.
00:59The only way that happens
01:00is if it's at least kind of familiar.
01:02While as a designer,
01:04it's tempting to go crazy
01:05and make it super alien,
01:06it's important to keep it grounded
01:09and an analog for Earth
01:11that audiences can relate to
01:13and feel passionate about.
01:15We designed Way of Water
01:17and Fire and Ash together.
01:19In my mind,
01:20they're kind of one giant movie.
01:22And that's very helpful
01:23because you know where the story's going,
01:24you know where design's going,
01:26knowing where the story's going
01:27so that you can adapt to it visually.
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