- 1 year ago
market hut rba
Animation yes 3
door closed animation - yes
door handle animation - yes
door open and handle animation - yes
Animation yes 2
hatch door open - yes
hatch door closed - yes
ebc3d or emma bee cube
totally free to use
you may customise twist and shape any of my content
thanks for looking
happy downloading
EBC3D Free - https://sketchfab.com/A1-BubbleBox
download
https://skfb.ly/pBJzD
Animation yes 3
door closed animation - yes
door handle animation - yes
door open and handle animation - yes
Animation yes 2
hatch door open - yes
hatch door closed - yes
ebc3d or emma bee cube
totally free to use
you may customise twist and shape any of my content
thanks for looking
happy downloading
EBC3D Free - https://sketchfab.com/A1-BubbleBox
download
https://skfb.ly/pBJzD
Category
🦄
CreativityTranscript
00:00Hello boy, welcome back. Now hopefully Brenda behaved herself today, because I don't want to be messing around.
00:07So I want to click on the building, I want to keep this plain and simple.
00:12Close that, we're going to set the hatch in the floor.
00:16Then we're going to do-do-do. Just so Brenda don't get confused.
00:19Because if you watched the last video, Brenda couldn't tell the difference between the house and a young girl.
00:25Great, click this, go here, go to Edit.
00:30I want to zoom into it, click the little point in the corner.
00:34Right click, go to Snap Cursor, choose Active.
00:38So it's done, come out of this mode, which is absolutely pointless.
00:42Go here, go here, set the origin to cursor.
00:46I don't know why you can't just do all that in the menu.
00:49It's probably way too easy to do that.
00:54There we go here, insert animation, say yeah.
00:58Here we want to go about 30 seconds.
01:01Maybe, maybe 60 seconds.
01:04Let's do 60 seconds.
01:10In 60 seconds I want the thing to open up.
01:13So I want to turn around, I'll go to my frame, I can see.
01:16I'm going to open it all the way open, to the floor.
01:26I can bring the floor back if I want to.
01:28There's no point, because I know the floor is approximately about there.
01:32So go here, insert feature location.
01:35Play the animation, go back, open and close.
01:38It's not bad, but there's a problem with that.
01:42What's wrong with that?
01:45I can't make the animation yet.
01:48Right here, I can do that.
01:50I can do that.
01:51Now, you see the animation here?
01:54The animation is perfectly fine.
01:57I'll show you.
01:59Just so we don't mess up, I'm just going to Doshi.
02:04Go into Action Editor.
02:07So this is my very first animation.
02:10Double frame 1.
02:12Click it and push it down.
02:14Okay.
02:15Now, right click, insert visual location and rotation.
02:20Now, move it to 60.
02:23You can turn it back around to the side view.
02:28Go here.
02:29Open the hatch back up.
02:33Open the hatch.
02:35Stick it on the opposite side.
02:38So it sits on the floor.
02:40Go here.
02:42Insert visual location.
02:45Play it.
02:46Make sure it works.
02:47Yep, that works great.
02:48Okay.
02:49When you have the way, you can just put the shield on it.
02:53And push it down.
02:55Okay.
02:56We'll do that like that.
02:57That's what the hatch is done.
02:59Okay.
03:00The hatch now works.
03:01Okay.
03:02We've got an idle where it stays still.
03:04We've got a movement where it's not moving.
03:06Okay.
03:07Let's do the door.
03:08Look here.
03:09Okay.
03:10First of all, you want to half tilt it.
03:13Come down a little bit.
03:14Zoom in.
03:15Click on that middle point.
03:16Right there.
03:17Right click.
03:18Snap the cursor to active.
03:19Come out of here.
03:20Absolutely pointless.
03:21There we go.
03:22Objects here.
03:23And cursor to there.
03:24Okay.
03:25Go and get yourself a front view.
03:26Back view.
03:27And anything you want.
03:28Okay.
03:29First of all.
03:30The very first animation you want.
03:31Make sure you click and do animation.
03:32Go here.
03:33Insert.
03:34Yes.
03:35Okay.
03:36Click it.
03:37Put the shield on it.
03:38And push it down.
03:39Click it again.
03:40Okay.
03:41Do the same thing.
03:42Put an animation on it.
03:43Put the shield on it.
03:44And move it to about 30 seconds.
03:45Okay.
03:46Move the handle down.
03:47I click.
03:48Insert.
03:49Visual Cajun Ritation.
03:50Copy the first frame.
03:51Move to 60.
03:53And take this.
03:54Okay.
03:55Now you're going to go ahead.
03:56Go ahead and click it.
03:57Clicked it.
03:58Clicked it.
03:59Put the shield on it.
04:00Put the shield on it.
04:01Put the shield on it.
04:02And push it down.
04:03Click it again.
04:04Okay.
04:05Do the same thing.
04:06Put the animation on it.
04:07Put the shield on it.
04:08And move it to about 30 seconds.
04:09Okay.
04:10Move the handle down.
04:11okay now that's just a door handle on its own so we're doing this great no one's
04:19getting in the building because no one's letting me in okay push it down go back
04:24to day one okay right click do insert animation save rotation
04:32want to go to 30 want to open now what we want to do is copy this one put it back
04:48on 60 so it looks like the same animation but it's not because now turn the door
04:58around click on the door frame not door frame to do here edit save points do
05:07into your door right click snap the cursor to that come back out of there again
05:15absolutely pointless go here set origin to cursor okay go to the top mode
05:22click on the door frame now of course if you want to put the building back at this point
05:29you can put the building back so you can see the wall if you want to do that you can
05:32if you want to see through it press that you can see through it click digital optional it's up to you
05:37okay now set the keyframe on the door frame and we're going to go to 60 and we're going to open
05:46the door frame perfectly flat put lock it onto the actual door push it down if you want to
06:01so that's it so the idea of pushing it down when you're the non-linear all of the bedrooms are here
06:08these are all of your animations we can lock all of the animations in place just in case they decided to
06:15come off and do their own thing sometimes that happens so yeah as you're seeing we blend that in
06:23the last video yeah yeah it didn't kind of behave itself yeah okay now just kind of pick the animations
06:30that you want as a you know you can set these however you want to set them so if you want to set
06:36your animations in a specific way i'll leave you in a wireframe for you for a moment so you've got to
06:41see you see it's like this at the moment the door is open play look everything can move together the
06:48look is all dead watch the floor you see the floor opens and closes as well now you don't have to do
06:54that what you basically come over here if you want to you want to find out which we want the hatches
07:01the hatches here okay now the hatches got two different animations on them so if you open this and
07:08turn this off okay so this one is open and closed this one is closed now watch you open the door
07:17now you see when the door's open you don't want the hatch open you want the hatch closed okay now
07:25of course when the door closes i'm not going to close the door because you're about to see the hatch
07:28okay so i'll leave the door open click this and now the hatch is open now if i lock the door in place
07:35if i turn all these off i just leave the hatch look open and close the hatch now if you want to move it
07:45along the timeline you undo the padlock and you're just dragging so first the door will do what it's doing
07:53if we actually animate it it is the door actually so we open the door and when it gets to this one
08:01it will do that animation and so forth and so forth so let's say to run and jump or crawl
08:08same thing you just set it to that same way so as i said when the door is open we want the animation
08:15to basically be here with money so i'm going to turn now don't tick all of these so as i say just open
08:24the door this one is open and close the hatch and i'm going to leave that on it and i'm going to leave
08:31this on it just over here you can see what actually moves and if you move the door you see the handle
08:37do not move so come in the handle the handle opens and then goes back up what's the handle if it does
08:45behave like a handle look when it's open let go it goes up down to close it and then let go of it
08:52and so forth so if you're happy with that which i am more or less if blender can get it out of here go here
08:59export export export back out say intro one go here go here exporting we'll go back to the downloads and
09:09we'll see if it works these are my videos that i'm recording so we don't need to do that what we do
09:15want downloads so go back to downloads go to hook number one now it's fully animated
09:25as you can see the door opens
09:29so the door opens and the floor doesn't move if you do this one look this is one it's a door
09:37two now you can't see the floor so you can't tilt it say what's that
09:45okay number two is one because it can't move it's staying where it is number three is somebody's
09:54trying to do the handle check the hatch which you stay where it is but no you can't go in there
10:00there's no one in there go to number four number four the hatch is still moving the door latch
10:08that is okay i can't see what that is i really can't okay so maybe four maybe it's an extra animation
10:15maybe not and go here so what's five well five is probably the trap door
10:24trap door nope it's not that one so what's the trap door
10:28the trap door is number six so if we're inside the building so number six is the trap door open and
10:34closing number five is the trap door closed so the only animation here that you don't really need
10:42because number three is the handle and number four is still the door handle so it's got a double
10:52animation for the door handle you can just delete one of the animations when you upload it into the image
10:57just click on it and get rid of it but it's not it it's not a fact that it's got a double animation
11:03the handle doesn't move so if you look at the very first the first animation and the third animation
11:17they go together so the first animation the third animation that's one of me
11:23let's go under that and then this one number four of course is just a handle on its own so it's not an
11:31extra animation just in case you're wondering that so anyway that's the final video if you want to
11:36click it download it customize it and ship it and you can move it all over the level and it'll work
11:41absolutely perfect okay so we talked to you what you're going to do is pick some colors for it and
11:46color it in pick the color of the glass you want and then basically just put it back in blender click on
11:52the glass export it it'll come out with the glass so as i said i've already showed you how to do the glass
11:58well i'll show you on here one more time you see see when i export that it should come out like that
12:03exactly like that exactly how it should come out so if i click on back on my building
12:10you see the glass now it's on it's on blend it's on alpha as i said there should be no reason why
12:19that's not working but as i said to you yeah my blender's messing around a little bit
12:25i'm thinking yeah so it's not actually exporting my glass now as i said i know how to export glass
12:31because if you watch my videos i show you how to export ice and so forth so yeah so i know how to
12:39do it but it's just but yeah i don't understand why it's not actually exporting so anyway all you have to
12:45do is say go into blender click the glass come press this pick the color you want press this set it to 0.3
12:52okay make sure you use settings because you don't do this you won't have glass you just won't have
12:58it okay you kind of make sure it's on blend and this one has to be on alpha clip okay you can turn the
13:06threshold off or not if you want to it's up to you just make sure you turn the shadows off just turn
13:11it off because you don't want shadows on it not really go back up here press this obviously again make
13:17a bit of color and go here set it on free when you select the whole entire model and export it
13:22blender should export the whole entire model
13:27that's what it's supposed to do here export i'm going to try and export it again on top of it just
13:34just to see if it works and yeah for some reason it doesn't want to do it for me
13:40okay go back here as you bring it in look it all works except the glass don't work
13:52yeah anyway put it back in your blender just do that just set the glass
13:56and yeah it will it will work along with your blender works
14:00anyway stay safe keep friendly i really hope you subscribe
14:04and thank you very much for watching the content see you next time